[TPA3] Mastermind (48/48) FINAL! 27th May Winner: ndrs

Tournaments completed in 2013

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Re: [TPA3] Mastermind (6/96)

Postby *Pixar* on Tue Sep 11, 2012 7:37 pm

in plz

all your bases
esc
chain
fog
no trench
automatic
standard
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Re: [TPA3] Mastermind (6/96)

Postby Dukasaur on Tue Sep 11, 2012 10:58 pm

You need to take the URL tag out of your image code. Otherwise, clicking on the image to try to enlarge it just takes you through to imageshack. Not a fatal error, but annoying.

The way it is now:
Click image to enlarge.
image


And the way it should show:
Click image to enlarge.
image
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Re: [TPA3] Mastermind (6/96)

Postby uckuki on Wed Sep 12, 2012 2:09 am

in
Map: Three Kingdoms Of Korea
Inital Troops: Auto
Play Order: Seq
Spoils: Nuclear
Reinforcements: Adjacent
Fog Of War: Sunny
Trench Warfare: no

tx
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Re: [TPA3] Mastermind (6/96)

Postby whydelilah on Wed Sep 12, 2012 6:41 am

Hey mate, you've missed me out. i posted before andyf23
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Re: [TPA3] Mastermind (6/96)

Postby jonty125 on Wed Sep 12, 2012 9:38 am

ProsthoDoc wrote:In Please

Map: WWII Poland
Initial: Automatic
Play: Sequential
Spoils: Escalating
Reinforcements: Unlimited
Fog: Sunny
Trench: No Trench


WWII Poland has been taken by GhoSetdar

Dukasaur wrote:You need to take the URL tag out of your image code. Otherwise, clicking on the image to try to enlarge it just takes you through to imageshack. Not a fatal error, but annoying.

The way it is now:
Click image to enlarge.
image


And the way it should show:
Click image to enlarge.
image


Thank You.
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Re: [TPA3] Mastermind (12/96)

Postby Gromph on Wed Sep 12, 2012 2:06 pm

is there a round limit for games?
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Re: [TPA3] Mastermind (12/96)

Postby jimfinn on Wed Sep 12, 2012 2:30 pm

in with the following

Rail Africa
Auto, Seq, Escalating, Chained, Sunny, No Trench
Jimfinn is looking for regular doubles/triples/quads partners. Please contact him if you are interested!
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Re: [TPA3] Mastermind (12/96)

Postby Evil Semp on Wed Sep 12, 2012 8:56 pm

Map:Seige
Inital Troops:automatic
Play Order:sequentual
Spoils:flat rate
Reinforcements:adjacent
Fog Of War:sunny
Trench Warfare:none
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Re: [TPA3] Mastermind (12/96)

Postby puppydog85 on Thu Sep 13, 2012 8:45 am

Map: Middle Ages
Initial Troops: Automatic
Play Order: Sequential
Spoils: Nuclear
Reinforcements: Chained
Fog of War: None
Trench Warfare: None
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Re: [TPA3] Mastermind (12/96)

Postby jonty125 on Thu Sep 13, 2012 11:15 am

Gromph wrote:is there a round limit for games?


Only if a game is holding up the tournament. Then I'll pop my head into a game, and give players 96 hours to wrap up the game, scoring I think will be standard.
War doesn't determine who's right; it determines who's left.
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Re: [TPA3] Mastermind (15/96)

Postby uk massive on Thu Sep 13, 2012 12:10 pm

In please

Map: Arms Race
Initial Troops: Auto
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Chained
Fog Of War: Yes
Trench Warfare: No
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Re: [TPA3] Mastermind (15/96)

Postby jpk on Thu Sep 13, 2012 4:07 pm

in pls

Map: Conquer rome
Initial: Automatic
Play: Sequential
Spoils: Flat
Reinforcements: Chained
Fog: Sunny
Trench: No Trench
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Re: [TPA3] Mastermind (15/96)

Postby Prince Jazbo on Thu Sep 13, 2012 5:00 pm

Map: world 2.1
Inital Troops: manual
Play Order: seq
Spoils: esc
Reinforcements: chained
Fog Of War: yes
Trench Warfare: no
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Re: [TPA3] Mastermind (15/96)

Postby mviola on Thu Sep 13, 2012 7:04 pm

Map: Baseball
Inital Troops: Auto
Play Order: Seq
Spoils: Escalating
Reinforcements: Chained
Fog Of War: Foggy
Trench Warfare: No
High Score: 2906
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Re: [TPA3] Mastermind (15/96)

Postby adam666 on Fri Sep 14, 2012 7:10 am

aor2
auto
seq
flat
chain
foggy
and no trench

cheers
adam
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