War & Peace (Winner: mr_chopper)

Tournaments completed in 2013

Moderators: Tournament Directors, Global Moderators

Re: War & Peace

Postby grady12345 on Mon Nov 26, 2012 2:39 pm

In with Sardinia please.
User avatar
Major grady12345
 
Posts: 51
Joined: Sun Nov 20, 2011 12:40 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Tournament Achievement (2) Clan Achievement (1)

Re: War & Peace (10/16)

Postby wookie1 on Mon Nov 26, 2012 4:59 pm

Oki, good good..
User avatar
Major wookie1
 
Posts: 28
Joined: Sun Dec 19, 2010 5:05 pm
Medals: 15
Standard Achievement (2) Doubles Achievement (2) Quadruples Achievement (1) Terminator Achievement (1) Manual Troops Achievement (2)
Fog of War Achievement (1) Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1)
Ratings Achievement (1) Tournament Achievement (1)

Re: War & Peace (10/16)

Postby rgrjoey001 on Mon Nov 26, 2012 5:05 pm

in please ... italy
User avatar
Corporal rgrjoey001
 
Posts: 192
Joined: Fri Mar 18, 2011 2:58 pm
Medals: 31
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3)
Ratings Achievement (3)

Re: War & Peace (10/16)

Postby srdjoni on Mon Nov 26, 2012 5:55 pm

In, please... wherever ;)
User avatar
Sergeant 1st Class srdjoni
 
Posts: 54
Joined: Sun May 01, 2011 10:27 am
Medals: 10
Standard Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Speed Achievement (1)
Cross-Map Achievement (1) Ratings Achievement (2)

Re: War & Peace (12/16)

Postby giannikas on Tue Nov 27, 2012 5:25 am

Swiss Confederation, please.
User avatar
Corporal giannikas
 
Posts: 347
Joined: Thu Oct 08, 2009 11:25 am
Location: Thessaloniki
Medals: 38
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (1) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (5)

Re: War & Peace (12/16)

Postby curiousone1 on Tue Nov 27, 2012 8:09 am

Hi. Looks like fun (and perhaps mayhem!)
Prussia if possible
Thx for setting up and the fun scoring

Curious
Image
Sergeant 1st Class curiousone1
 
Posts: 18
Joined: Wed Sep 07, 2011 11:15 am
Medals: 40
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (1) Polymorphic Achievement (1) Nuclear Spoils Achievement (1)
Fog of War Achievement (3) Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (4) Clan Achievement (3) Challenge Achievement (2)

Re: War & Peace (12/16)

Postby BIGBLOO on Tue Nov 27, 2012 9:21 am

I'll have a bash. Conf of Rhine Please. Nothing like being on the front line and dying in glorious fashion
User avatar
Lieutenant BIGBLOO
 
Posts: 6
Joined: Wed May 04, 2011 8:47 am
Location: SCOTLAND
Medals: 8
Standard Achievement (2) Manual Troops Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1) Ratings Achievement (2)

Re: War & Peace (15/16)

Postby Wizz00 on Sat Dec 01, 2012 7:34 am

In please, wherever is left
Major Wizz00
 
Posts: 472
Joined: Fri Dec 09, 2011 9:42 am
Medals: 61
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (2) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (2) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Beta Map Achievement (1) Ratings Achievement (4) Tournament Achievement (18) General Achievement (1) Clan Achievement (3)

Re: War & Peace (15/16)

Postby Hugiboo on Sat Dec 01, 2012 2:51 pm

Excellent, the roster is full. Games should be starting soon.
User avatar
Major Hugiboo
 
Posts: 41
Joined: Wed Jan 27, 2010 1:36 pm
Medals: 15
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Contribution (1)

Re: War & Peace (Ongoing)

Postby Hugiboo on Tue Dec 04, 2012 12:23 pm

The question was asked: "Does the points scoring only happen at the end of the game?"

The answer is yes, points are counted at the end of the game.
Last edited by Hugiboo on Thu Dec 13, 2012 12:45 pm, edited 1 time in total.
User avatar
Major Hugiboo
 
Posts: 41
Joined: Wed Jan 27, 2010 1:36 pm
Medals: 15
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Contribution (1)

Re: War & Peace (Ongoing)

Postby Hugiboo on Thu Dec 13, 2012 12:45 pm

Another question:

"how is the winning faction on a map worked out? is the winning faction anybody in the same team as the games winner? or is it the faction with the most regions?"

The winning faction is determined by the winner of the game. The exception is that Neutrals are essentially each their own faction. When planning the scoring, I expected that the winner of the game would tend to dominate the map, so the effect of having one player dominate but an opposing player win (because of troop count) was an unexpected side effect of the 20 round limit. This will have to be addressed in the future, but I don't think it is right to make rule changes during the tournament, so it will have to remain this way for this tournament.
User avatar
Major Hugiboo
 
Posts: 41
Joined: Wed Jan 27, 2010 1:36 pm
Medals: 15
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Contribution (1)

Re: War & Peace (Ongoing)

Postby protogenitor on Mon Dec 17, 2012 3:45 am

Can we get a score update?
Image
User avatar
Major protogenitor
 
Posts: 14
Joined: Fri Apr 15, 2011 2:50 am
Location: England
Medals: 28
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (1) Clan Achievement (5)

Re: War & Peace (Ongoing)

Postby Hugiboo on Mon Dec 17, 2012 2:33 pm

I'll be updating the standings & sending the next 4 game invites sometime in the next 2-3 days. I'm moving on Saturday, so this week & Christmas is going to be a bit crazy for me; but I'll get it done. In the meantime, are there any suggestions for rule modifications for future installments of this tourney or one like it? This is my first tournament, so it's been a learning experience; but I'm planning to do another one like this & eventually I would like to try it with a few other maps. I've already had some good suggestions & I've noticed a number of things that should be different myself. I'll start a list here:

Planned Changes
- no fog (easier for diplomacy & makes the games more interesting to me)
- sequential turn order (freestyle makes for fast games - which is why I used it - but adds an unfair element; you are punished for having a life & not sitting on the computer waiting for your turn)
- should include connected empire for losing faction
- should not encourage players to lose game to take advantage of extra points available to losing faction


Is there anything else you've noticed? Did the rules make the game feel balanced? Does it seem like certain country choices or factions have a greater advantage or handicap?
User avatar
Major Hugiboo
 
Posts: 41
Joined: Wed Jan 27, 2010 1:36 pm
Medals: 15
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Contribution (1)

Re: War & Peace (Ongoing)

Postby protogenitor on Tue Dec 18, 2012 7:08 am

One thing I noticed was that with the current rules your not working with your Allies but against them because you are competing with them for places for the next round more than with the opposing faction.

i think the battle fields and sea battles should score points if your faction wins or loses the game to make them more important.

A good way to encourage the factions to fight would be to make it so that you score points for holding an opposing factions country (1/3 of the points value, same as they lose?).

In the current system your home country isn't worth enough in points to make it a high priority in the game. I'd personnaly have your home country score 3-5 times its bonus value to make it really worth crossing the whole map for.

Personnally I'd not give people a set country for all games. I'd give them out randomly per round. Then make it so that the the top scoring people (plus the Immunity winners) go through no matter what faction they are in. Then in the next round hand out new countries again.

Just a few thoughts, they may not be any good but I thought I'd share anyway. :)
Image
User avatar
Major protogenitor
 
Posts: 14
Joined: Fri Apr 15, 2011 2:50 am
Location: England
Medals: 28
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Manual Troops Achievement (2) Freestyle Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (1) Clan Achievement (5)

Re: War & Peace (Ongoing)

Postby Hugiboo on Tue Dec 18, 2012 3:06 pm

protogenitor wrote:One thing I noticed was that with the current rules your not working with your Allies but against them because you are competing with them for places for the next round more than with the opposing faction.

i think the battle fields and sea battles should score points if your faction wins or loses the game to make them more important.

A good way to encourage the factions to fight would be to make it so that you score points for holding an opposing factions country (1/3 of the points value, same as they lose?).

In the current system your home country isn't worth enough in points to make it a high priority in the game. I'd personnaly have your home country score 3-5 times its bonus value to make it really worth crossing the whole map for.

Personnally I'd not give people a set country for all games. I'd give them out randomly per round. Then make it so that the the top scoring people (plus the Immunity winners) go through no matter what faction they are in. Then in the next round hand out new countries again.

Just a few thoughts, they may not be any good but I thought I'd share anyway. :)
I didn't want to make the alliances too tight; it's not really a team game. A little bit of backstabbing is an important part of diplomacy (though I don't advise breaking promises). The main reasons for competing within your own faction for a spot in the next round were 1) to maintain balance in case one faction had an unfair advantage & 2) to maintain a balance between Napoleon vs Coalition & Neutral teams in the 2nd round. Perhaps a greater incentive than sharing their country bonus is needed.

For the battle fields & sea battles, I agree. I was worried that the winning faction would rack up so many points, that I used the battles to give the losing side something if they could manage to get some. However, since the games only go to 20 rounds & it's trench (which I think works well as a way to encourage strategic point grabbing - just that there are some bugs in the point system), the "losing faction" doesn't seem to need as much help as I expected.

I also think increasing the home country's value would be a good way to get people to go for it, but there needs to be balance between the 5 value ones & the 1 value ones. Maybe a "point value + x" would be more appropriate so as not to widen the value too much. I favour selecting one's preferred country over random assignment. Some other possibilities are allowing trades (maybe too complicated), or allowing players who have eliminated someone to claim that country as a second or maybe more bonus country (this would have to be done carefully as it would tend to encourage elimination). It could be done with no starting territories, then whatever is held is claimed & can be taken away... I wish I could do 16 player tourney, it would make things much simpler.
User avatar
Major Hugiboo
 
Posts: 41
Joined: Wed Jan 27, 2010 1:36 pm
Medals: 15
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1)
Fog of War Achievement (2) Trench Warfare Achievement (1) Random Map Achievement (1) Cross-Map Achievement (1) Ratings Achievement (3)
Tournament Contribution (1)

PreviousNext

Return to Completed 2013

Who is online

Users browsing this forum: No registered users and 2 guests

Login