Moderator: Tournament Directors
Thanks for the feedback. I'm also conflicted about Freestyle. I think it might get tedious to wait for so many players, especially with 8 player games. Also fog of war. At first I regretted it because I couldn't see what was going on. Then I thought maybe it was better because you couldn't just sit back confident in your troop count; but then again, seeing the troop count might be less secure after all because you would be more of a target.BIGBLOO wrote:On the whole I enjoyed this.
Still not quite sure about Freestyle. If you get caught by a double dunt hit it can be a real b*tch, but I think that on the whole it is probably a better option than sequential - most definitely faster than waiting for ever for each turn to be taken.
I think some of the scoring needs to be reconsidered - because it was shown more times than you would think - the largest land owner was not necessarily the largest troop holder. So hoarding becomes the name of the game - yet the site is Conquer Club, not Stockpiling Club. It doesn't seem right NOT to be rewarded for conquest.
I also think the scoring allocations for battle sites, territories etc could be re-considered.
I would play this again without doubt because my negatives are genuinely minimal, and were far outweighed by an extremely enjoyable and fast paced competition.
That said - if the scoring system held as now I would most certainly opt for a Neutral country to start from rather than one of the two "sides". The scoring potential (win or lose) seems to be somewhat better than as an "also ran" to a "team" victor
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