[The extension jpg has been deactivated and can no longer be displayed.]
mint-murray wrote:Type - 1 v 1
Maps - Alba (Scotland), Eire (Ireland), Cymru (Wales) and Celtic Nations.
Order - sequential
Troops - no spoils
Reinforcements - adjacent.[/spoiler]
Make sure that you list all of the settings. So, you still need to put troop deployment (Automatic or Manual), Fog or No Fog, Trench or No Trench.mint-murray wrote:As there are four maps, if there is a tie 2 maps a piece - there is a sting in the tail. Unlike say the Romans with the strategic and defensive warfare (e.g. the phalanx), the Celts fought in a manner that was simply aggressive and fearless (at times reckless). To this end if the round is tied 2 each, the victor will be the player who won there games in the fastest number of rounds. So it may favour the aggrerssor rather than safe sterile by the percentages game play.
This rule will not apply in final. If both games tied, then quickest to the wins, has the choice of the four maps for the decider.
All other normal tournament rules apply.
mint-murray wrote:If round is 2 games each - overall victor is the player who won their 2 games in the least number of rounds. If a tie-breaker in final, the player who had the quickest wins - has the choice out of the four maps for a 5th game and decider.
mint-murray wrote:Changes made, cheers for keeping me right chapcrap.
Users browsing this forum: No registered users and 1 guest