Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Thu Jul 18, 2013 3:29 am

will be updating my active tourneys starting this weekend. I am on vacation for 11 days from work,. so lots of updates coming up
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby slytown on Sat Jul 27, 2013 11:44 pm

any update here?
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Fri Aug 02, 2013 4:29 am

going to update and send invites today
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby slytown on Thu Aug 15, 2013 5:05 pm

well been a few weeks now and doesn't appear any further invites were issued :|
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Clive on Tue Sep 17, 2013 9:23 pm

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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Clive on Wed Nov 13, 2013 12:49 am

PM Sent
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Needs Rescued]

Postby mcshanester29 on Sun Nov 17, 2013 2:33 am

This tournament is now labeled "Needing Rescue". If it is not rescued within a week it will be considered abandoned.

If you are interested please check this section of the Tournament Handbook:


Rescued Tournaments Policy

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Re: Fuzzy's Rumble for Route 66 [TPA3] [Needs Rescued]

Postby benga on Sun Nov 17, 2013 3:23 am

https://docs.google.com/spreadsheet/ccc ... sp=sharing



RULES FROM ROUND 2 AND ON
Play is simple. Each round players will play 4 games total. You score points as follows:
Win the game: 8 points
2nd place: 5 points
3rd place: 3 points
Last place: 1 point
Take a player out: 1 point
Take all players out: 2 bonus points
You have to kill a player to get a point, holding the objective doesn't count.

Points do not continue into further rounds.

Map: Route 66
Settings: Auto, Sequential, Fog, Chained, No Trench, Flat, 30 round limit

Round play: Depending on the number of players that sign up, determines total number of rounds.
Round 1: Top two point grabbers move on to Round 2.
Round 2: Top two point grabbers move on to Round 3.
Round 3: Top two point grabbers move on to Round 4.
etc.
Final Round: When there is a final 4 players, there will be a 5 game count instead of 4 to finish off the final round.[/quote]

if possible all 4 games will be sent at once, no need to drag this tournament anymore.
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby benga on Tue Nov 19, 2013 5:07 pm

since uk massive dropped out, I have also dropped the last game of that group, cause even with win General Bax couldn't advance.
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby Robespierre__ on Mon Dec 09, 2013 12:04 pm

Didn't Marshall Bobby beat out SirLindsley for the advance from his group? I see Sir Lindsley in my group and think he should not be there.
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby benga on Tue Dec 10, 2013 2:18 am

Robespierre__ wrote:Didn't Marshall Bobby beat out SirLindsley for the advance from his group? I see Sir Lindsley in my group and think he should not be there.


Tin beat MB in the tie and Sir won the group.
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby Clive on Thu Jan 23, 2014 6:56 am

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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby benga on Wed Feb 12, 2014 3:12 am

round 3 is out

yob failed to accept 2 invites
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby Clive on Thu Mar 20, 2014 1:44 pm

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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby benga on Wed Apr 02, 2014 6:33 am

semis out
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