Fuzzy's Rumble for Route 66 [TPA3] [Complete]

Tournaments Completed in 2014.

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Re: Fuzzy's Rumble for Route 66 58/64+ [TPA3]

Postby sandman175 on Sun Apr 07, 2013 8:21 pm

In pls.
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Re: Fuzzy's Rumble for Route 66 58/64+ [TPA3]

Postby Leverpuller on Sun Apr 07, 2013 8:55 pm

I'll rumble. In please :)
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Re: Fuzzy's Rumble for Route 66 58/64+ [TPA3]

Postby Fuzzy316 on Mon Apr 08, 2013 10:24 am

Tourney now full, but accepting reserves.
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby jricart on Mon Apr 08, 2013 11:47 am

In please!

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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Tue Apr 09, 2013 2:17 pm

Round 1 games first batch created and invites sent. player point totals will be posted after each round in the original thread.
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby swimmerdude99 on Tue Apr 30, 2013 8:47 am

put me in as a reserve :)
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Mon May 06, 2013 1:15 pm

tourney update coming in next couple days.
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Wed May 08, 2013 4:16 pm

1st game results are in and point totals posted. 2nd game invites sent.
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Wed May 08, 2013 11:22 pm

swimmerdude99 has replaced dalemac22 upon his request to be dropped.
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Robespierre__ on Fri May 17, 2013 7:07 am

Fuzzy, when you are playing 1v1 at the end, it makes no sense not to count holding the objective as a KO, I think. You end up having to waste time otherwise. Thanks for the tourney.

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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Thu Jun 27, 2013 3:12 pm

Robespierre__ wrote:Fuzzy, when you are playing 1v1 at the end, it makes no sense not to count holding the objective as a KO, I think. You end up having to waste time otherwise. Thanks for the tourney.

You are right, i changed the rules to reflect that it would count as an elimination in any matter, not just 1 v 1

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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Thu Jun 27, 2013 3:18 pm

CJMONSTERNATOR has gone inactive. TO continue tourney faster, simply dropping him. turning group into a 3- player game now.
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Thu Jun 27, 2013 3:31 pm

Fuzzy316: after looking at the specifics of the game, and a message from allinpoker on my wall, i have decided that if a player deadbeats, then the eventual winner will receive the actual point for killing that player.
unless someone manages to take out that players spots to earn their cards before then.
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Thu Jun 27, 2013 3:35 pm

Standings of each group is listed below through the first two rounds. each round's score is in parenthesis.


Aussie02 (4) (5)
musicalmaven (5) (1)
YoBFelip (10) (16)
ruleroftheworld1 (1) (3)

Vaicius (9) (3)
Leverpuller (3) (9)
deanof7 (5) (6)

chidone (1) (16)
theheadholes (16) (1)
TheQuietOne (3) (3)
richman688 (5) (5)

jricart (5) (16)
lanselot (10) (1)
Evil Semp (4) (3)
Gilligan (1) (5)

General Bax (3) (5)
osujacket (16) (3)
allinpoker1980 (5) (16)
uk massive (1) (1)

Cascades (16) (5)
Silly Knig-it (1) (3)
andypl0nd0n (3) (16)
mickunited333 (5) (1)

sandman175 (16) (16)
spartacus65 (3) (1)
rgrjoey001 (5) (5)
azak848 (1) (5)

westbo (4) (16)
Edgron (5) (1)
DBandit70 (1) (5)
The Big Potato (10) (3)

cballer1010 (1) (1)
adam666 (16) (3)
MattiWacklin (3) (5)
ItzPetey (5) (16)

slytown (9) (5)
General Flashman (1) (1)
swimmerdude99 (3) (16)
GreenBaize (6) (3)

william tennant (5) (1)
elonpuckhog (1) (3)
rmjw10 (3) (6)
Robespierre__ (16) (10)

andyf23 (1) (5)
Risk_Averse (16) (16)
wendall2000 (3) (3)
shoop76 (5) (1)

rousse (1) (6)
Jessamine (5) (1)
uckuki (10) (10)
wombat4 (3) (3)

bernooch (3) (1)
reahma (1) (3)
Loose Canon (16) (16)
Enormastitz (5) (5)

Tin Trumpet (16) (3)
farinelli (1) (5)
Marshallbobby (5) (1)
SirLindsley (3) (16)

El_Jefe (1) (10)
jimfinn (16) (6)
Fuzzy316 (5) (3)
jeremscarem (3) (1)
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby adam666 on Fri Jul 12, 2013 7:00 am

cballer1010 has not taken invite for our game
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Thu Jul 18, 2013 3:29 am

will be updating my active tourneys starting this weekend. I am on vacation for 11 days from work,. so lots of updates coming up
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby slytown on Sat Jul 27, 2013 11:44 pm

any update here?
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Fuzzy316 on Fri Aug 02, 2013 4:29 am

going to update and send invites today
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby slytown on Thu Aug 15, 2013 5:05 pm

well been a few weeks now and doesn't appear any further invites were issued :|
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Clive on Tue Sep 17, 2013 9:23 pm

Tournament Still Active
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Re: Fuzzy's Rumble for Route 66 FULL reserves needed [TPA3]

Postby Clive on Wed Nov 13, 2013 12:49 am

PM Sent
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Needs Rescued]

Postby mcshanester29 on Sun Nov 17, 2013 2:33 am

This tournament is now labeled "Needing Rescue". If it is not rescued within a week it will be considered abandoned.

If you are interested please check this section of the Tournament Handbook:


Rescued Tournaments Policy

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Re: Fuzzy's Rumble for Route 66 [TPA3] [Needs Rescued]

Postby benga on Sun Nov 17, 2013 3:23 am

https://docs.google.com/spreadsheet/ccc ... sp=sharing



RULES FROM ROUND 2 AND ON
Play is simple. Each round players will play 4 games total. You score points as follows:
Win the game: 8 points
2nd place: 5 points
3rd place: 3 points
Last place: 1 point
Take a player out: 1 point
Take all players out: 2 bonus points
You have to kill a player to get a point, holding the objective doesn't count.

Points do not continue into further rounds.

Map: Route 66
Settings: Auto, Sequential, Fog, Chained, No Trench, Flat, 30 round limit

Round play: Depending on the number of players that sign up, determines total number of rounds.
Round 1: Top two point grabbers move on to Round 2.
Round 2: Top two point grabbers move on to Round 3.
Round 3: Top two point grabbers move on to Round 4.
etc.
Final Round: When there is a final 4 players, there will be a 5 game count instead of 4 to finish off the final round.[/quote]

if possible all 4 games will be sent at once, no need to drag this tournament anymore.
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby benga on Tue Nov 19, 2013 5:07 pm

since uk massive dropped out, I have also dropped the last game of that group, cause even with win General Bax couldn't advance.
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Re: Fuzzy's Rumble for Route 66 [TPA3] [Ongoing]

Postby Robespierre__ on Mon Dec 09, 2013 12:04 pm

Didn't Marshall Bobby beat out SirLindsley for the advance from his group? I see Sir Lindsley in my group and think he should not be there.
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