The 12 Man Brawl - Take 2 (FULL)

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Re: The 12 Man Brawl - Take 2 (FULL)

Postby smithallan on Wed Oct 16, 2013 8:12 pm

Im already in, and have received 4 of the initial 5 invites. My question is if these games are supposed to be standard or terminator. We get $ per kill, but 3 of the 4 games are standard and 1 is terminator
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby elonpuckhog on Wed Oct 16, 2013 8:23 pm

smithallan wrote:Im already in, and have received 4 of the initial 5 invites. My question is if these games are supposed to be standard or terminator. We get $ per kill, but 3 of the 4 games are standard and 1 is terminator

The OP does not specify (I don't think) if these games are to be terminator or standard. The classic games went out as terminator and the others went as standard. They will remain standard in the future, even though you do get cash for each kill.

Just a friendly reminder, this was not my tournament idea - I just rescued it from deantursx who has left the site. I'm doing the best I can. Feel free to keep asking questions, etc.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby smithallan on Thu Oct 17, 2013 4:31 pm

thats cool, i was just curious
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby elonpuckhog on Thu Oct 24, 2013 2:39 pm

I've sent out the first 8 maps. The other four will wait until next week or so to give time for the first few games to finish.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby smithallan on Thu Oct 24, 2013 3:51 pm

please re ad me to game 13501797 which is roound 6 circus maximus. i accidentally hit drop game
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby Gilligan on Wed Oct 30, 2013 11:51 am

Could use some round limits here... :(
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby elonpuckhog on Wed Oct 30, 2013 11:55 am

I was just noticing that for some of the games.

An executive decision has been made to make all future games 20 round games.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby elonpuckhog on Sat Nov 02, 2013 10:53 am

All first round games are now out.

Reminder that if you win a game by round limit, you do not get credit for killing players still on the board.

Fog rule will not be enforced for the Antarctica map since it is a conquest map. It will be enforced going forward.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby Zecoe on Sat Nov 02, 2013 10:38 pm

How can I become one of your players within your tournaments???? please allow me I would be honored
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby elonpuckhog on Sun Nov 03, 2013 7:21 am

Zecoe wrote:How can I become one of your players within your tournaments???? please allow me I would be honored


You need to look in the create/join a tournament forum for new tournies. This one is full.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby elonpuckhog on Wed Nov 20, 2013 4:04 pm

The scoreboard is in the first post for four maps - Classic, World 2.1, Antarctica and Flanders 1302. Remember, top 30 move on to the next round. If you have any questions about the scoreboard, pls let me know.

I will be gone from this Saturday until after Thanksgiving, so the next update will be in early December.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby overlander on Wed Dec 04, 2013 1:20 am

any plan on how to end some (or all) of the games with no round limit?
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby elonpuckhog on Wed Dec 04, 2013 7:17 am

Not yet. There are still a few active games with round limits, so I'll let those get closer to completion before deciding otheractions.

Suggestions are welcome.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby patrickaa317 on Wed Dec 04, 2013 10:33 am

elonpuckhog wrote:Not yet. There are still a few active games with round limits, so I'll let those get closer to completion before deciding otheractions.

Suggestions are welcome.


New game with all parties alive in round 20. Either use round limit and/or escalating for new game.
taking a break from cc, will be back sometime in the future.
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Re: The 12 Man Brawl - Take 2 (FULL)

Postby MoB Deadly on Thu Dec 05, 2013 12:48 pm

I dont care, just keep things moving!
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