I Would Hate to Be You... [TPA] [Rescued]

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Re: I Would Hate to Be You... (TPA)

Postby ralphcptc on Tue Mar 01, 2011 4:41 pm

I have everyone to this point.
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Re: I Would Hate to Be You... (TPA)

Postby barterer2002 on Tue Mar 01, 2011 5:48 pm

OK so I've had a minute to read it here.

As I read it, it looks like there are going to be 3-8 players in a terminator game. At the start of the game the players will be sorted randomly with one player becoming IT. Whoever kills IT then has an immunity?

I tend to agree with NS that unless I'm missing something it seems like one player is generally picked to be a pinata in each game.

If they're eliminated before ROund 5 they are out of the tournament. If after Round 5 they play an elimination game but have a get out of jail free card to come back if they lose that one? (what is the point of the elimination game then?)

I'm thinking of a fairer way to do it here so one person isn't essentially piled on. Maybe keeping the target secret?
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Re: I Would Hate to Be You... (TPA)

Postby sonicsteve on Tue Mar 01, 2011 9:52 pm

My thought on this is that maybe the targetted player should automatically get the immunity. As mentioned above they are going to be piled on as soon as round 5 is reached and it will be difficult for them to make any kill at all.

Using this idea the killer and victim would progress (along with the winner if that is a different person to the killer), with the remaining players going into the elim round.
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Re: I Would Hate to Be You... (TPA)

Postby razoget999 on Wed Mar 02, 2011 4:59 am

in AoR2
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Re: I Would Hate to Be You... (TPA)

Postby stevkov on Wed Mar 02, 2011 5:00 am

in please
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Re: I Would Hate to Be You... (TPA)

Postby Risk_Averse on Wed Mar 02, 2011 8:24 am

in pls
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Re: I Would Hate to Be You... (TPA)

Postby theheadholes on Wed Mar 02, 2011 8:27 am

in please
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Re: I Would Hate to Be You... (TPA)

Postby ubcman64 on Wed Mar 02, 2011 1:30 pm

in please
escalating, chained, sunny

i agree with bart, that the IT players identity be kept secret to the other players. second chance or not, that player is at a huge disadvantage. no need to announce his identity and give him virtually no chance of survival.
Last edited by ubcman64 on Wed Mar 02, 2011 2:01 pm, edited 1 time in total.
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Re: I Would Hate to Be You... (TPA)

Postby kennys777 on Wed Mar 02, 2011 2:01 pm

in pls...

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Re: I Would Hate to Be You... (TPA)

Postby Enormastitz on Wed Mar 02, 2011 3:07 pm

In please. Waterloo
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Re: I Would Hate to Be You... (TPA)

Postby spidey on Thu Mar 03, 2011 12:01 am

sign me up with north america please
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Re: I Would Hate to Be You... (TPA)

Postby Muzzel on Thu Mar 03, 2011 8:56 am

In please

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Re: I Would Hate to Be You... (TPA)

Postby kuma32478 on Thu Mar 03, 2011 9:51 am

I'll play
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Re: I Would Hate to Be You... (TPA)

Postby Easy n Dirty on Thu Mar 03, 2011 10:14 am

In pls - escalating, chained, sunny (auto deploy).

Thanks.
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Re: I Would Hate to Be You... (TPA)

Postby ralphcptc on Thu Mar 03, 2011 11:14 am

barterer2002 wrote:OK so I've had a minute to read it here.

As I read it, it looks like there are going to be 3-8 players in a terminator game. At the start of the game the players will be sorted randomly with one player becoming IT. Whoever kills IT then has an immunity?

I tend to agree with NS that unless I'm missing something it seems like one player is generally picked to be a pinata in each game.

If they're eliminated before ROund 5 they are out of the tournament. If after Round 5 they play an elimination game but have a get out of jail free card to come back if they lose that one? (what is the point of the elimination game then?)

I'm thinking of a fairer way to do it here so one person isn't essentially piled on. Maybe keeping the target secret?


Agreed I will make the chosen person aware of their status, but it will remain secret to all others until the chosen one is defeated in game.
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Re: I Would Hate to Be You... (TPA)

Postby ralphcptc on Thu Mar 03, 2011 11:32 am

all to this point
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Re: I Would Hate to Be You... (TPA)

Postby got tonkaed on Thu Mar 03, 2011 11:54 am

in ww2 europe.
We dont know what happens in the after, but we know its different than what happened in the before.
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Re: I Would Hate to Be You... (TPA)

Postby evilkingjay on Thu Mar 03, 2011 4:01 pm

in plz...esc, chained foggy
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Re: I Would Hate to Be You... (TPA)

Postby ga7 on Thu Mar 03, 2011 4:38 pm

In please, Madness
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Re: I Would Hate to Be You... (TPA)

Postby GhoStedar on Thu Mar 03, 2011 7:58 pm

Got any more openings?
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Re: I Would Hate to Be You... (TPA)

Postby dustin800 on Thu Mar 03, 2011 11:32 pm

in please
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Re: I Would Hate to Be You... (TPA)

Postby Underated on Fri Mar 04, 2011 12:40 am

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Re: I Would Hate to Be You... (TPA)

Postby ralphcptc on Fri Mar 04, 2011 9:03 am

all to this point
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Re: I Would Hate to Be You... (TPA)

Postby ralphcptc on Fri Mar 04, 2011 9:04 am

Night Strike wrote:
ralphcptc wrote:I have changed the basic format. The person selected will not be announced in chat. No one will know who the chosen person is until they are eliminated


Alright, I think that will work. Thanks for making the changes.
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Re: I Would Hate to Be You... (TPA)

Postby Jay_Santos on Fri Mar 04, 2011 10:16 am

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