Adjacent Attacks Swiss Style [Needs Rescued]

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Adjacent Attacks Swiss Style [Needs Rescued]

Postby OliverFA on Mon Apr 25, 2011 5:44 pm

This tournament is hosted by the Experimental Gamers usergroup.
You can learn more about that group here (viewtopic.php?f=444&t=139346)

Highlights
  • The Tournament uses the Adjacent Attack rule (explained below)
  • Tournament structure is Swiss Style. Instead of puting players in groups, there is one big league, and each player plays against other players that have had similar perfomance in the tournament. (also explained below)
  • Games are 2, 4 and 8 players with settings choosen by the players.
  • Only one game will be played at a time.
  • Each game counts towards the final score. There are no filler or useless games.
  • Pretty, complete and easy to understand score tables (as all my tournaments).
  • The minimum number of players for this tournament are 16. There is no maximum. I will keep the inscriptions open for some time.
What means "Adjacent Attacks"?
This tournament is for anyone wanting to play games using the Adjacent Attack Rule (viewtopic.php?f=4&t=51364) If you have never heard of the Adjacent Attacks proposed gameplay, it is very simple:

Newly conquered countries cannot attack (including tapping/slimming a territory) for the duration of the turn they are conquered on.

This means no kill-runs, but a lot of strategy about what your best moves should be and planning for the future.

Resetting neutral territories (missile launch in Arms Race!, Parade Deck in The Citadel, etc) are exempt from this rule, they can be attacked out of when captured.

Since this is not yet coded into the website, this is an HONOR-BASED RULE and means that you should pay attention to your moves carefully to not break the rules.

This tournament is inspired by the 2010 Adjacent Attacks Tournament (viewtopic.php?f=91&t=103112&start=0) run by jakewilliams

Tournament Structure
This tournament structure is inspired by the Swiss Style used in chess tournaments. It is a sort of "fast league" designed for big groups. Instead of each player playing all the other players in round robin style, the matches are decided depending on how each player has performed during the tournament. However, all players form part of the same big league instead of being divided in groups.

Deciding who plays against who
At any given time, players are ranked acording to their score at the tournament and, in case of a tie, CC score. Then, games are created following that rule:

  • For 2 players games: 1st ranked player plays against 2nd ranked player. 3rd against 4th, 5th against 6th, etc.
  • For 4 player games: 1st, 2nd, 3rd and 4th play a game. 5th to 8th player another game, 9th to 12th another game, and so on.
  • For 8 player games: 1st to 8th play a game. 9th to 16th play another game. 17th to 24th another game, etc.
After games are finished, points are awarded and the score table is updated, resulting in a new ranking. Players are matched again for the next game and the process is repeated until the end of the round.

Players who tend to win will float over the top of the table. Players who lose will go down. The rest will be something in the middle. At any given time, each player meets other players that have shown similar skill during the tournament.

The bottom player in a game is the one deciding which map and settings will be played (decided at the moment of joining the tournament). This will help keeping the tournament more even.

Scoring
Points are awarded following that table:
Code: Select all
2 PLAYER GAMES:
1st 5 points
2nd 0 points

Code: Select all
4 PLAYER GAMES:
1st 10 points
2nd  5 points
3rd  2 points
4th  0 points

Code: Select all
8 PLAYER GAMES:
1st 15 points
2nd 10 points
3rd  7 points
4th  5 points
5th  3 points
6th  2 points
7th  1 point
8th  0 points

Games will be played following this sequence:
2p 4p 2p 8p 2p 4p 2p 8p 2p 4p 2p

Depending on the round length, this sequence will be repeated one or more times. Each round will feature a number of games that, if all were won by a player, would be worth for him that number of points:

  • 64 players left: 180 points
  • 32 players left: 150 points
  • 16 players left: 120 points
  • 8 players left: 90 points
  • Semifinals (4 players left): 60 points
  • Final (2 players left): 30 points

Advancing to the next round
When a round is finished, the top half of the table advances to the next round. The bottom half gets eliminated. Scores are not reset.

Becoming eliminated before the end of a round
If at any time during the round, a player can no mathematically advance to the next round, he gets instant-eliminated. This helps to keep interest in the tournament. No filler game is played. Notice that if the bottom half of the table gets eliminated early, this could lead to a round shorter than anticipated.

Winning before the end of the tournament
If at any time during the tournament the second player can no mathematically get more points than the first player, the first player is declared winner and the tournament is over.

Games that get stalled
If a game gets stalled, it will be declared finished in tournament terms and points will be awarded. Players can continue to play it until the end if they wish, but it will be out of the tournament. The criteria will be:
- During the first week all games will develop undisturbed.
- Once 75% of the games in that set are finished, the remaining 25% will be check.
- At that point, any game above turn 50 will be declared finished and positions given acording to number of territories each player has.

Game Invitations and games with less players than intended
A maximum of three invitations will be sent for each game. After failing to answer the third invitation, the player will be declared loser of that particular game.

If a game has less players than intended (because a player has failed to join or is already eliminated) points will be awarded like if he had played.

Solving ties
In case of a tie of two or more players having the same score, CC score will be used. If both players have the same CC score, the one with most games won will also be declared the winner of the tie. If both have the same number of wins, then the number of 2nd places will decide, then by number of 3rd places, etc. If the tie still exists, a tie breaker 1v1 game will be played.

Violation of Adjacent Attacks rule
I will NOT be monitoring these games for rule violations, so players should feel free to PM me if there is a rule violation that needs to be addressed. I have chosen to make all of these games sunny in order to make it easier to track movements. Minor rule violations should be addressed by the players in the game and a consensus should be formed on how to proceed with correcting the error. You can always PM me to give suggestions on fixing the rule violation, and I reserve the right to make a final ruling if the players cannot agree. If the violation affects gameplay (takes away a bonus or otherwise majorly impacts a player), then 1 point will be deducted from the violator's final score. Major rule violations (such as a kill run or serial rule violation) will lead to removal from the tournament and your tournament ranking will be removed. I reserve the right to make the final ruling on all rules violations, regardless of the guidelines listed here.

Freemium policy
Freemiums are welcome, but they have to commit one slot permanently to the tournament once the tournament has been declared oficcially opened. There is no need to reserve the slot in advance.

How to join:
Post in this thread saying:
- Your name
- Your chosen map for 2 players games
- Your spoils choice for 2 players games
- Your reinforcements choice for 2 players games
- Your chosen map for 4 players games
- Your spoils choice for 4 players games
- Your reinforcements choice for 4 players games
- Your chosen map for 8 players games
- Your spoils choice for 8 players games
- Your reinforcements choice for 8 players games

All games will be sunny, casual, automatic deploy, sequential
Last edited by OliverFA on Sun Aug 12, 2012 11:08 am, edited 47 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Players list

Postby OliverFA on Mon Apr 25, 2011 5:44 pm

Click image to enlarge.
image
Last edited by OliverFA on Thu Apr 28, 2011 12:21 pm, edited 9 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
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Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

Game Schedule and Results

Postby OliverFA on Mon Apr 25, 2011 5:45 pm

Due to the big tables, I have placed them online instead of pasting the image here. Go to:

https://skydrive.live.com/redir?resid=E ... OYUf-QT28k
Last edited by OliverFA on Sun Aug 12, 2012 11:05 am, edited 4 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Scores

Postby OliverFA on Mon Apr 25, 2011 5:46 pm

Click image to enlarge.
image
Last edited by OliverFA on Sun Aug 12, 2012 11:03 am, edited 6 times in total.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [1/???]

Postby OliverFA on Mon Apr 25, 2011 5:50 pm

I want to join

- OliverFA
2 Players map:
- Arms Race!
- No spoils
- Chained
4 Players map:
- New World
- No spoils
- Chained
8 players map:
- Feudal Epic
- No spoils
- Chained
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [1/???]

Postby gimli1990 on Tue Apr 26, 2011 12:45 am

this sounds like a lot of fun i hope you get some interest Oliver. anyway here are my setting's

2 player
Arms race
Flat rate
Chained
4 player
American civil war
Esc
Chained
8 player game
Pelo war
ESC
Chained
i love we finally got AA otherwise known now as trench YES!!!!!
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Re: Adjacent Attacks Swiss Style [1/???]

Postby OliverFA on Tue Apr 26, 2011 4:33 am

gimli1990 wrote:this sounds like a lot of fun i hope you get some interest Oliver. anyway here are my setting's


I know it's a bit risky to put together an experimental attack rule and an experimental tournament structure. But I do it for fun, so I wanted to give it a try anyway. As long as I have 16 players I will go with it.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [3/???]

Postby uk massive on Tue Apr 26, 2011 6:46 am

HI Thanks for the PM,

Yes am definately in please, am loving your tournaments

uk massive
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Re: Adjacent Attacks Swiss Style [3/???]

Postby uk massive on Tue Apr 26, 2011 6:53 am

Choosen maps
2 players, CCU, Flat Rate, chained
4 players, Feudal War, no spoils, chained
8 players, Feudal Epic, no spoils, chained
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Re: Adjacent Attacks Swiss Style [3/???]

Postby SuicidalSnowman on Tue Apr 26, 2011 8:06 am

I want to join

- SuicidalSnowman
2 Players map:
- Flanders 1302
- No spoils
- Chained
4 Players map:
- Greater China
- No spoils
- Adjacent
8 players map:
- First Nations
- No spoils
- Adjacent
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Re: Adjacent Attacks Swiss Style [3/???]

Postby danalan on Tue Apr 26, 2011 8:44 am

I love AA, although it's going to be a lot easier to play when you don't have to monitor yourself & each other.

danalan
- Your chosen map for 2 players games - Egypt: Nubia
- Your spoils choice for 2 players games - Flat
- Your reinforcements choice for 2 players games - Adjacent
- Your chosen map for 4 players games - Conquer 4
- Your spoils choice for 4 players games - Escalating
- Your reinforcements choice for 4 players games - Unlimited
- Your chosen map for 8 players games - Oasis
- Your spoils choice for 8 players games - No Spoils
- Your reinforcements choice for 8 players games - Chained
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Re: Adjacent Attacks Swiss Style [6/???]

Postby spongos on Tue Apr 26, 2011 10:22 am

in please
- Your name-spongos
- Your chosen map for 2 players games-random
- Your spoils choice for 2 players games-none
- Your reinforcements choice for 2 players games-chained
- Your chosen map for 4 players games-eastern hemisphere
- Your spoils choice for 4 players games-none
- Your reinforcements choice for 4 players games-chained
- Your chosen map for 8 players games-eastern hemisphere
- Your spoils choice for 8 players games-none
- Your reinforcements choice for 8 players games-chained
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Re: Adjacent Attacks Swiss Style [6/???]

Postby ubersky on Tue Apr 26, 2011 11:14 am

- ubersky
- World 2.1
- Flat
- Adjacent
- Feudal Epic
- Nuclear
- Adjacent
- Oasis
- Nuclear
- Adjacent
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Re: Adjacent Attacks Swiss Style [6/???]

Postby denominator on Tue Apr 26, 2011 12:06 pm

I'll play. Clandemonium, Nuclear, Adjacent for all 3 please.
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Re: Adjacent Attacks Swiss Style [6/???]

Postby Araldite on Tue Apr 26, 2011 12:57 pm

Count me in please, random, no spoils, adjascent for all 3 games please
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Re: Adjacent Attacks Swiss Style [10/???]

Postby mightgolower on Tue Apr 26, 2011 1:53 pm

I'll play.

2 Player:
WWII Poland
No Spoils
Unlimited

4 Player:
WWII Europe
No Spoils
Unlimited

8 Player
World 2.1
No Spoils
Unlimited
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Re: Adjacent Attacks Swiss Style [11/???]

Postby manu22 on Tue Apr 26, 2011 5:26 pm

Let go, count me in; manu22

2 Players map:
- Peloponnesian War
- Escalating
- adjacent
4 Players map:
- Lunar War
- Flat Rate
- Chained
8 players map:
- Peloponnesian War
- No spoils
- Unlimited
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Re: Adjacent Attacks Swiss Style [13/???]

Postby OliverFA on Tue Apr 26, 2011 5:49 pm

Thanks everybody for your interest and for the nice words. :) I have placed all your names in the list, I'll complete the settings part a bit later.

We are almost at the 16 players mark, but as I said I will leave inscriptions open for some time to see how many players we can have on board. I know that wishing for 64 it's maybe too much, but I hope that we get at least 32.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [13/unlimited]

Postby nemrehs1 on Tue Apr 26, 2011 7:19 pm

- nemrehs1
- New World
- No Spoils
- Chained
- Feudal War
- Escalating
- Chained
- Feudal Epic
- Escalating
- Chained

I love all of these tournaments with AA and i hope they continue to exist!
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Re: Adjacent Attacks Swiss Style [13/unlimited]

Postby solar on Wed Apr 27, 2011 8:06 pm

2 4 8 player games classic map set rate chained
ImageAsk not what your country can do for you,ask what can i do for my country..JFK.
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Re: Adjacent Attacks Swiss Style [13/unlimited]

Postby Didacus on Wed Apr 27, 2011 8:18 pm

Didacus

2 players games
map - random
spoils - flat rate
reinforcements - adjacent

4 players games
map - WWII Iwo Jimaspoils - flat rate
reinforcements - adjacent

8 players games
map -world 2.1
spoils - escalating
reinforcements - adjacent
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Re: Adjacent Attacks Swiss Style [13/unlimited]

Postby Crarg on Thu Apr 28, 2011 2:07 am

Hi - I would like to try this. I assume all games are sunny.

2Player - Alexanders Empire, Flat Rate, Adjacent
4Player - First Nations North America, Flat Rate, Chained
8 Player - Peloponnesian War, Escalating, Chained
Sergeant 1st Class Crarg
 
Posts: 218
Joined: Sun Aug 08, 2010 10:15 am
Location: South Africa
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Manual Troops Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (3) Trench Warfare Achievement (1) Speed Achievement (1)
Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (3) Tournament Achievement (4)
General Achievement (1) Clan Achievement (8)

Re: Adjacent Attacks Swiss Style [13/unlimited]

Postby arno30 on Thu Apr 28, 2011 5:31 am

i like it as well
2p and 4p on france, flat, chained
8p on random, flat and chained

thanks !
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Colonel arno30
 
Posts: 523
Joined: Sat Dec 18, 2010 12:29 pm
Location: catania, sicily
Medals: 71
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (3) Trench Warfare Achievement (2)
Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (1) Ratings Achievement (3)
Tournament Achievement (14) General Achievement (8) Clan Achievement (17)

Re: Adjacent Attacks Swiss Style [13/unlimited]

Postby MattiWacklin on Thu Apr 28, 2011 6:23 am

In please..
Visit CC on Facebook and Twitter!
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Cook MattiWacklin
 
Posts: 487
Joined: Tue Apr 07, 2009 1:29 pm
Medals: 23
Standard Achievement (3) Doubles Achievement (1) Quadruples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (1)
Speed Achievement (1) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (2)
Tournament Achievement (1)

Re: Adjacent Attacks Swiss Style [19/unlimited]

Postby OliverFA on Thu Apr 28, 2011 12:25 pm

Good to see there is interest in this. I have updated the players list in the first page. I think it is easier to read it now ;)

Let's continue to see how many players we can get to join the fun.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Private 1st Class OliverFA
 
Posts: 2362
Joined: Wed Jul 09, 2008 4:30 am
Location: Somewhere in Spain
Medals: 32
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (2) Terminator Achievement (1)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Trench Warfare Achievement (2) Teammate Achievement (1)
Random Map Achievement (1) Cross-Map Achievement (2) Beta Map Achievement (1) Ratings Achievement (2) Tournament Achievement (1)
Clan Achievement (3) Training Achievement (1) Tournament Contribution (2) General Contribution (5)

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