Adjacent Attacks Swiss Style [Needs Rescued]

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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Sat Sep 17, 2011 3:42 pm

I have finally updated the scores. My commitment is to do it once a week. Thanks again for playing this tournament.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby manu22 on Mon Sep 26, 2011 12:49 pm

I was reviewing arno30 games since his high score and i noticed that that in one game he got +1 for the other guy breaking a rule but you, oliverFA, said that will not get more then 5, highest for wining game, and arno30 got first yet he still got those points and that +1 which is now for some reason being carryed over why. i understand that the latest +1 but not the other old one so plz fix this and lower his score by 1 for this reason
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Tue Sep 27, 2011 5:54 pm

No change in scores
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Tue Sep 27, 2011 5:58 pm

manu22 wrote:I was reviewing arno30 games since his high score and i noticed that that in one game he got +1 for the other guy breaking a rule but you, oliverFA, said that will not get more then 5, highest for wining game, and arno30 got first yet he still got those points and that +1 which is now for some reason being carryed over why. i understand that the latest +1 but not the other old one so plz fix this and lower his score by 1 for this reason


Hello Manu22. This +1 comes directly from the game your are playing now. If you look at the scores, Calicus has a -1. If arno won the current game, the +1 would dissapear.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Scores

Postby manu22 on Fri Sep 30, 2011 8:43 am

OliverFA wrote:
Click image to enlarge.
image


ok let's do math
he has won 1 game with 10 points
2 games with 5 points
so 10 + 5 + 5 and that one point from the game we are playing
right
10 + 5 + 5 + 1 = 21 why does it way 22 up there
i was just wondering
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Re: Scores

Postby OliverFA on Sat Oct 01, 2011 2:14 pm

manu22 wrote:
OliverFA wrote:
Click image to enlarge.
image


ok let's do math
he has won 1 game with 10 points
2 games with 5 points
so 10 + 5 + 5 and that one point from the game we are playing
right
10 + 5 + 5 + 1 = 21 why does it way 22 up there
i was just wondering


Because you need to add the +1 he has as a compensation. If he finishes the first in that game, the +1 will dissapear. Otherwise it will stay
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Thu Oct 06, 2011 6:02 pm

Scores updated. Both in the table here in the first page and in the online spreadsheet
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private 1st Class OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Thu Oct 13, 2011 6:24 pm

The only remaining game in set 4 is about to finish, so set 5 is about to begin soon.

Scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private 1st Class OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Sun Oct 23, 2011 4:09 pm

Set 5 of games created. manu22 has been replaced by Victor Sullivan. There are some missing points in a game of set 2, but they won't be given now because it would change all the match structure.For this reason they will be given at the end of the round.

And scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
User avatar
Private 1st Class OliverFA
 
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 04]

Postby OliverFA on Tue Nov 01, 2011 4:13 pm

Scores updated. Only 2 games left in the 5th set.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Thu Nov 10, 2011 6:46 pm

Scores updated, games for Set 06 created and invitations sent.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby DoomYoshi on Sun Nov 13, 2011 11:25 am

10075974 has only 3 players. Is is a mistake?
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Sun Nov 13, 2011 12:05 pm

DoomYoshi wrote:10075974 has only 3 players. Is is a mistake?


The fourth player did not show, so the game had to be recreated with only 3 players. That's something contemplated in the tournament rules ;)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Sun Nov 20, 2011 11:25 am

Scores updated both in the online Excel and the scoreboard in 3rd post
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Fri Dec 02, 2011 5:15 pm

Scores updated.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 06]

Postby OliverFA on Mon Dec 26, 2011 7:23 pm

Scores updated
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby OliverFA on Tue Jan 10, 2012 6:02 pm

Set 07 has begun now
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby OliverFA on Sat Jan 21, 2012 5:48 pm

Set 08 invites sent, and scores updated both in the general table and the detailed results (as always you can check on page 1)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby mcshanester29 on Thu Feb 23, 2012 1:55 am

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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby OliverFA on Wed Mar 14, 2012 7:21 pm

Scores updated and new set of games sent. You can check updated scored in first page
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 07]

Postby OliverFA on Mon Mar 26, 2012 7:00 pm

Once again, apologies for the delay in the tournament. I hope that busy times will end soon so I can devote more time to this.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 09]

Postby OliverFA on Wed Mar 28, 2012 5:42 pm

Scores updated

Click image to enlarge.
image


https://skydrive.live.com/redir.aspx?ci ... 9MU4BJ8ciQ
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 09]

Postby OliverFA on Tue Apr 10, 2012 2:37 pm

After this round, the next games will be created using the real Trench option. Also, any active game with a rule violation will be recreated with the trench option.
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Adjacent Attacks Swiss Style [Round 1 - Set 09]

Postby mcshanester29 on Sat May 12, 2012 12:57 am

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Re: Adjacent Attacks Swiss Style [Round 1 - Set 09]

Postby OliverFA on Sun Jun 03, 2012 4:04 pm

Invites for Set 10 sent
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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