by nebsmith on Sat May 12, 2012 1:41 pm
edit: mc29. This Tournament has been rescued by greenoaks New Thread:
viewtopic.php?f=91&t=178280&start=0 1 year Premium to the winner No Freemiums - 6 games at a time 36 players in groups of 6 Settings 24 hour
Standard
Auto
Escalating
Chained
Sunny
20 round limit
Maps Each Player Picks a map when signing up - this map will stay with them through the tournament.
All maps allowed show: format
There will be 1 game on each players map in each group. Points will be reset to zero at the start of each round.Round 1 You will be split into 6 groups of six. There will be 6 simultaneous games in each group. The bottom 2 players in each group will be eliminated. Round 2 You will be split Randomly into 4 groups of six. There will be 6 simultaneous games in each group. The bottom 3 players in each group will be eliminated. Round 3 You will be split Randomly into 2 groups of six There will be 6 simultaneous games in each group. The bottom 3 players in each group will be eliminated. Final There will be 1 group of six. There will be 6 simultaneous games. The winner of the tournament will be the group winner.
show: points
Position in game 1st = 25 points 2nd = 15 points 3rd = 10 points 4th = 6 points 5th = 3 points 6th = 1 pointsAssault points Each neutral taken = 10 points - this does not apply to resetting neutralsEach non-neutral territory taken Take 1 non-neutral territory in a round = minus 5 points - Does not apply until round 3 Take 2 or more non-neutral territories in a round = 5 points per territory taken Take more than 5 non-neutral territories in a round = extra 20 points Take at least 1 territory from 5 different players in one turn = 50 points Take at least 1 territory from 4 different players in one turn = 25 points Take at least 1 territory from 3 different players in one turn = 10 pointsKills Any terminations = 10 points Most terminations = 30 pointsYou only get one of these. Bombarding No points for bombarding Neutrals Bombarding another player = same as assault pointsOther points Cash a set in round 4 = 30 points Cash a set in round 5 = 10 points Conquer the whole map - apart from any resetting neutrals = 20 pointsI will be dropping into each game every 5 rounds to post the scores so far.
show: tie-breaks
A comparison of the number of 1st's, 2nd's, 3rd's, 4th's, 5th's & 6th's number of kills Tie-break game: Random map Esc/Ch/Sunny/20 round limit
You may pick a group when signing up - otherwise you will be placed to fill the groups evenly. show: Signed up players and maps
Group 1 rmjw10 - USA Southeast LuckySevens - Feudal Epic Butters1919 - Greenland silversun6 - All Your Bases.... kizkiz - Hive rosco23 - Route 66 Group 2 Evil Semp - Siege Zoki77 - Monsters MattiWacklin - Doodle Earth theheadholes - Tamriel giannikas - Eastern Hemisphere celliottii - Fractured China - Archipelago Group 3 gimli1990 - Peloponesian War HerrZ -Unification Germany jpk - Conquer Rome GreenBaize - Texan Wars brett2000 - Siege Fuzzy316 - Doodle Earth Group 4 Quark_Star - Peloponesian War StJColey - Clandemonium röde orm - Phillippines Cascades - Classic Wizz00 - New World traffic133 - Woodbro Group 5 Liliputanac - American Civil War BrigitteBardot - Europa benga - Age of Realms 3 jug68 - Antarctica pindary - Transsib 1914 lost4815162342 - Dawn of Ages Group 6 WorldCup4James - Treasures of Galapagos rich908 - Kingdom of Denmark king_shark - Cairns Coral Coast Vid_FISO - Rail USA darkbluesky - Solar System blitzkreig2 - World 2.1 - solar system
show: rules
you will have 48 hrs to join games If a player does not take up their invites in round 1 a reserve will be used If a player does not take up their invites in later rounds then the next best player from their group in the previous round will go through.
Remember - Pick your map when signing up.
Last edited by
nebsmith on Tue Jul 24, 2012 7:45 am, edited 46 times in total.