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GreecePwns wrote:-All games will be played according to the defending territory involved, with Standard, Sequential, Flat Rate, Unlimited, No FoW settings.
-To win, you must conquer the world and own all 42 areas on the Classic map
Taking your Turn
Attacks allowed for the Turn = (# of territories owned/3) + continent bonus
-When it is your turn, you can choose to attack any adjacent territory. To take over that territory, you will have to win a 1v1 game against the other player. So pretty much every attack involves playing a 1v1 game instead of rolling the dice.
-If you win, you take over that territory. You can attack anyone again until your attack limit has expired.
-If you lose, you cannot attack that player again, but you may attack other players until you lose to all of your adjacent territories or your attack limit has expired.
Aerial Attack wrote:Based on my reading of your rule. Person A owns Brazil and Peru. A failed attack from Brazil to Argentina (Person B) - would result in not being able to attack from Peru to Argentina or any where else Person B owns (perhaps Brazil to N. Africa).
Forza AZ wrote:Aerial Attack wrote:Based on my reading of your rule. Person A owns Brazil and Peru. A failed attack from Brazil to Argentina (Person B) - would result in not being able to attack from Peru to Argentina or any where else Person B owns (perhaps Brazil to N. Africa).
I think he wrote the rule with the starting situation in mind, in which each player only has 1 territory, so if you fail to win, you can't attack from another territory. If not, then it indeed can get very difficult later on. 1 loss will end your turn, while you still have multiple attacks. Let's assume there are still 2 players and 1 has Oceania and the other the rest. Then the players that has almost the complete map, still can only attack 1 time to Indonesia and when he loses that game his turn is over. That doesn't sound fair. That player should be able to attack Indonesia as long as he has attacks left.
b.k. barunt wrote:Snorri's like one of those fufu dogs who get all excited and dance around pissing on themself.
suggs wrote:scared off by all the pervs and wankers already? No? Then let me introduce myself, I'm Mr Pervy Wank.
Aerial Attack wrote:Actually, the situation you suggest is wrong. You may have a ton of territories (the entire Classic Map), but if you don't have enough armies on Siam to take Indonesia - you can't continue attacking. In that case - Player A doesn't have any adjacent terrs left to attack, so the turn should be over. There are bottlenecks on the map - there should be in the "big picture" game too.
Reel_Big_Fish wrote:count me in.... i think I get it.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
GreecePwns wrote:I don't know. What do you suggest?oakleyshole wrote:I WOULD LIKE IN , so i can see what you give me as a symbol
GreecePwns wrote:4. I am still keeping it as sequential turns however.
Forza AZ wrote:Think the only solution is to make it Freestyle with 18 games at once, or else this tournament will take forever.
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