Class Struggle [Round 8: Thanksgiving]

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Re: Class Struggle [Round 1: Matriculation Day]

Postby KidWhisky on Tue Mar 17, 2009 9:34 am

KidWhisky wins this game Game 4438130 and this game Game 4438136.
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Re: Class Struggle [Round 2: Academic Orientation]

Postby TaCktiX on Tue Mar 17, 2009 10:28 pm

Round 2 begins. Map updated to reflect current status.
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Re: Class Struggle [Round 2: Academic Orientation]

Postby AgentSmith88 on Tue Mar 17, 2009 10:31 pm

i was wondering how if i win 2 out of 3 games defending i lose a troop, but if i win 2 out of 3 games attacking i don't lose any?

Also, what if someone with 2 attacks someone with say 4? does winning a simple majority of games get them the territory, even though in an actual game attacking 2 v 4 would hardly ever win?
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Re: Class Struggle [Round 2: Academic Orientation]

Postby TaCktiX on Tue Mar 17, 2009 11:49 pm

I'm aware of that imbalance, and for the simplest case 1v2 it's necessary or else half the board ends up in a case of veritable stalemate as no one wants to attack another person. Also consider that defense force represents number of victories in a series required to win. I might scale that up from simple majority to 2/3 (2-1 would count), but we'll see as troops get deployed and things get more interesting than 1v1, 1v2 cases.
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Re: Class Struggle [Round 2: Academic Orientation]

Postby TaCktiX on Sat Mar 21, 2009 11:33 pm

I've made the decision that thanks to the complexity and number of attacks after Round 1, I won't be updating the third post image to show attacking forces, only deployed, advanced, and fortified forces. All information will always be available on the spreadsheet.
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Re: Class Struggle [Round 2: Academic Orientation]

Postby slickstick on Sat Mar 28, 2009 11:10 am

Game 4517495
won by slickstick
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Re: Class Struggle [Round 2: Academic Orientation]

Postby AgentSmith88 on Tue Mar 31, 2009 11:22 am

I was wondering if it's possible to get bonuses Freshman year. Other than Avenue of Remembrance, all the other "continents" have areas that can't be attacked. Does holding all other territories count for the bonus or not?
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Re: Class Struggle [Round 2: Academic Orientation]

Postby TaCktiX on Tue Mar 31, 2009 7:32 pm

If it can't be attacked it doesn't count toward the requirement to get a bonus for it. So if you conquer all available territories in a continent, you get the bonus in armies.
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Re: Class Struggle [Round 2: Academic Orientation]

Postby Jackofalltrades on Fri Apr 03, 2009 5:52 pm

Game 4517390 won by JOAT
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Re: Class Struggle [Round 3: Hell Night]

Postby TaCktiX on Mon Apr 13, 2009 10:47 pm

Due to other time constraints, Mjinga has had to drop from tournament. As I'm quite attached to Band Company and it's getting attacked this round, I'll be filling in as Player 10 from now on.
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Re: Class Struggle [Round 5: First Leave Weekend]

Postby Haggis_McMutton on Tue May 12, 2009 12:37 pm

I've got a few questions.
If i choose to defend a terit that has only one army on it, the attacker has to win 2 out of three games to take my terit?
And if i choose to defend from a terit with 2 or 3 armies on it, the attacker also has to win two out of three games?

So basically larger stacks of armies are only useful for attacking purposes?

Thanks :D
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Re: Class Struggle [Round 5: First Leave Weekend]

Postby Jackofalltrades on Sat May 23, 2009 4:10 pm

Game 4908050 double attack Jackofalltrades vs Shai vs acores2005
Jackofalltrades pulled out the win well fought u2.
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Re: Class Struggle [Round 5: First Leave Weekend]

Postby TaCktiX on Thu May 28, 2009 5:13 am

Haggis_McMutton wrote:I've got a few questions.
If i choose to defend a terit that has only one army on it, the attacker has to win 2 out of three games to take my terit?
And if i choose to defend from a terit with 2 or 3 armies on it, the attacker also has to win two out of three games?

So basically larger stacks of armies are only useful for attacking purposes?

Thanks :D


I also answered this in PM, but I'll add a table here to note the niceness of lots of armies in defense.

Armies in Defense -- Games Played -- Games Attacker must win to take over
1 -- 1 -- 1
2 -- 3 -- 2
3 -- 5 -- 3
4 -- 7 -- 4

And so on. Additional attacking armies merely give the attacker a chance to redo matches he lost in the original series, and if the defender did well enough in the initial series, he's lost all those extra armies.
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Re: Class Struggle [Round 5: First Leave Weekend]

Postby Haggis_McMutton on Thu May 28, 2009 7:45 am

TaCktiX wrote:
Haggis_McMutton wrote:I've got a few questions.
If i choose to defend a terit that has only one army on it, the attacker has to win 2 out of three games to take my terit?
And if i choose to defend from a terit with 2 or 3 armies on it, the attacker also has to win two out of three games?

So basically larger stacks of armies are only useful for attacking purposes?

Thanks :D


I also answered this in PM, but I'll add a table here to note the niceness of lots of armies in defense.

Armies in Defense -- Games Played -- Games Attacker must win to take over
1 -- 1 -- 1
2 -- 3 -- 2
3 -- 5 -- 3
4 -- 7 -- 4

And so on. Additional attacking armies merely give the attacker a chance to redo matches he lost in the original series, and if the defender did well enough in the initial series, he's lost all those extra armies.


Thanks for explaining.

I was confused by this line
Defend: Any player attacking the territory must win a best-of-3 series (2 victories) to conquer the territory.


Thought it applied in general rather than in the scenario you had specified(everyone having 2 armies). But it makes a lot more sense this way.
I think you figured out one of the best systems for making these meta-map games.
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Re: Class Struggle [Round 8: Thanksgiving]

Postby AgentSmith88 on Wed Jul 22, 2009 10:20 pm

I was wondering what the policy on attacking from multiple territories was. Say I have 2 territories that are both able to attack one specific territory. If I'm unsuccessful with one, can I attack from the other the same turn?
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Re: Class Struggle [Round 8: Thanksgiving]

Postby TaCktiX on Thu Jul 23, 2009 6:31 am

Yes, but I would prefer that you note that possible contingency when you call attacks. It can be as simple as "if my attack from here fails, attack from there to the same place", but I need foreknowledge. You can set whatever (reasonable) conditions you wish, though.
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Re: Class Struggle [Round 8: Thanksgiving]

Postby whitestazn88 on Sun Aug 02, 2009 8:24 pm

i finally took the locker rooms!!!! i'd like to not fort my men, and keep them all in mccalister field house if possible
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Re: Class Struggle [Round 8: Thanksgiving]

Postby AgentSmith88 on Mon Aug 03, 2009 11:33 pm

I wonder how many turns and men it took for you to get those locker rooms. They were smelly anyways...... :)
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