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The winner takes a little bit [Abandoned]

PostPosted: Tue Mar 17, 2009 6:11 pm
by OliverFA
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I will award 12 months of Premium to the winner, and 6 months to the 2nd and 3rd classified. (24 months in total)

Round 1 of the tournament began on April Wednesday 22nd.

We have the 256 players and 24 reserves. If any of the players fail to join the games, reserves will be called


Currently we have 278 players.


However, I will start next April 22nd with wathever number of players we have.

Hi all! I created an Excel file to easily track the tournaments I participate in, and spent some time making it look pretty, so I thougt that I could make a tournament to share it with the rest of the people here in CC.

Theme:
The theme for this tournament is: It is not enough to win once. Players have also to be better during all games. 2nd place receives only 1 point less than 1st place, and all places have only 1 point difference between themselves. A player that didn't win but ended 2nd and 3rd in all his games could well be the first in the group and progress to the next phase.

An additional theme is colourful regular updates during the full tournament duration (Excel does it for me, so it really does not represent much work at all ;-) ). And the other details:

  • Total Players: 64/128/256 (depending how many people are interested in the tournament)
  • Players per game: 8.
  • Map: Every player selects his own preference (it has to be an 8-players map and cannot be a beta map).
  • Game type: Each pleyer selects among Standard or Terminator.
  • Play Order: Sequential.
  • Spoils: Each player selects his own preference.
  • Reinforcements: Each player selects his own preference.
  • Fog of War: No.

In each phase, players will be divided in groups of 8. Each group will play 8 games, one game per player. Each player will be able to choose (almost) all settings for his "home" game (as described above) and will be forced to play with the other players' settings when playing "away".

Scoring:
Each player will be awarded a certain number of points per game depending on his position in that game:

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Or to say in other words, each player will get as many points as eliminations he survives in the game. No bonus points for being the first player. I have nothing against "winner takes it all" and "winner takes almost all" games. I just thougt it would be nice to try a different approach for a change. The winner only takes a little bit more than the second player.

In maps with objective, if a player wins, then all the losing players that are still alive get eliminated at once. For example, in a map with 3 remaining players, if one of them gets the objective, he gets 7 points and the other two remaining players get 5 points each.

If players get eliminated the same turn, the last player to be eliminated is still considered to "survice" the other one. This means that the winning player can choose the best order to eliminate his opponents.

Progressing to the next phase:
After all games are finished, the four players with most points will progress to the next phase. Tie breakers will be decided by:
- The player with highest overall score in all the tournament (except during the first phase).
- The player with lowest CC score at the moment of joining (players with higher score are expected to win more points).
- In the unlikely case that there is still a tie, a tie breaker game will be created.

Winning the tournament:
The player with the most points after the final 8 games will be the tournament winner. The same tie breaker criteria will be applied if needed.

Assigning groups:
Players will be assigned to groups depending on their skill (also done automatically by Excel ;-) ). Best players will be assigned to different groups, to avoid them fighting each other until the final phase.

As an example, in semifinals phase, group 1 will be assigned players ranked 1st,3st,5th,7th,10th,12th,14th, and 16th. And group 2 will be assigned players 2nd,4th,6th,8th,9th,11th,13th, and 15th.

In the first phase "skill" means "CC score". In the second and following phases "skill" means overall tournament score.

Reserves:
For the first round, no reserves needed. If a player fails to join a game, another game will be created without him, and he will be awarded 0 points for that game.

For the second and next rounds, if a player fails to join the first game, reserves will be taken from the best qualified players that did not pass the previous round. If a player fails to join second and following games, then a new game without him will be created and he will get 0 points.

How to join:
Post in this thread stating:
- Your name
- Your score
- Your choosen map (8 players, not beta)
- Standard/Terminator
- No Spoils/Flat/Escalating
- Chained/Adjacent/Unlimited

Players List

PostPosted: Tue Mar 17, 2009 6:11 pm
by OliverFA
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Players Sorted by Score

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Players Sorted by Name

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Global Score - Round 1:

The column Score has two numbers. The first number is the points already achieved by the player, and the second smaller number is the number of points he can still achieve. Scores are sorted first by maximum possible points and second by already achieved points.

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Game Results

PostPosted: Tue Mar 17, 2009 6:12 pm
by OliverFA
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Re: The winner only takes some (0/32)(0/64)(0/128)(0/256)

PostPosted: Tue Mar 17, 2009 6:12 pm
by OliverFA
Reserved.

Re: The winner only takes some (0/32)(0/64)(0/128)(0/256)

PostPosted: Tue Mar 17, 2009 6:13 pm
by OliverFA
Reserved.

Re: The winner takes only a bit (1/32)(1/64)(1/128)(1/256)

PostPosted: Tue Mar 17, 2009 8:13 pm
by plysprtz
- Plysprtz
- 814
- D-Day Omaha Beach
- Standard
- Flat
- Unlimited

Re: The winner takes only a bit (1/32)(1/64)(1/128)(1/256)

PostPosted: Tue Mar 17, 2009 8:27 pm
by b00060
In please:

Classic Shapes
Sequential
Terminator
Escalating
Chained

Re: The winner takes only a bit (1/32)(1/64)(1/128)(1/256)

PostPosted: Wed Mar 18, 2009 12:31 am
by slickstick
slickstick
1554
doodle earth
standard
seq.
flat
sunny

Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

PostPosted: Wed Mar 18, 2009 4:52 pm
by OliverFA
Thanks to the first players to join!

I have updated the list. Two of you have not specified your preference for reinforcements. Please do it when you have time.

Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

PostPosted: Wed Mar 18, 2009 6:26 pm
by acores2005
acores2005
1228
Circus Maximus
standard
sequential
No Spoils
sunny

Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

PostPosted: Wed Mar 18, 2009 6:32 pm
by wolfpack0530
ill play

Europe, sunny, escalating, unlimited, seq. terminator

Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

PostPosted: Wed Mar 18, 2009 6:47 pm
by OliverFA
acores2005 wrote:acores2005
1228
Circus Maximus
standard
sequential
No Spoils
sunny


No bonus and no spoils! That will be an interesting game...

Added to the list. Thanks for joining. Please write down also your reinforcement choice.

Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

PostPosted: Wed Mar 18, 2009 6:48 pm
by OliverFA
wolfpack0530 wrote:ill play

Europe, sunny, escalating, unlimited, seq. terminator


Added. thanks

Re: The winner takes only a bit (4/32)(4/64)(4/128)(4/256)

PostPosted: Wed Mar 18, 2009 6:52 pm
by m33
in plz.
m33
1369 points
world 2.1
standard
esc
fog
unl

Re: The winner takes only a bit (7/32)(7/64)(7/128)(7/256)

PostPosted: Wed Mar 18, 2009 7:48 pm
by OliverFA
added

Re: The winner takes only a bit (7/32)(7/64)(7/128)(7/256)

PostPosted: Wed Mar 18, 2009 7:57 pm
by ShootAndMiss
- ShootAndMiss
- 2088
- Pearl Harbor
- Standard
- No Spoils
- Adjacent

Re: The winner takes only a bit (8/32)(8/64)(8/128)(8/256)

PostPosted: Wed Mar 18, 2009 8:07 pm
by OliverFA
Also added. :-)

I think that's enough for today. I will continue adding players tomorrow.

Re: The winner takes only a bit (8/64)(8/128)(8/256)

PostPosted: Wed Mar 18, 2009 8:24 pm
by galix
Put me in

galix 1240 Montreal Map Standard Flat Adjacent Sunny

Tls

Re: The winner takes only a bit (8/64)(8/128)(8/256)

PostPosted: Thu Mar 19, 2009 3:29 am
by Its Bolt
Its Bolt
1216
Draknor - Level 1
Standard
No Spoils
Chained

Re: The winner takes only a bit (8/64)(8/128)(8/256)

PostPosted: Thu Mar 19, 2009 5:39 am
by acores2005
acores2005
1228
Circus Maximus
standard
sequential
No Spoils
sunny
Chained

Re: The winner takes only a bit (8/64)(8/128)(8/256)

PostPosted: Thu Mar 19, 2009 10:11 am
by Revlisd
Revlisd
1550
Battle For Iraq
standard
sequential
No Spoils
Chained
sunny

Re: The winner takes only a bit (8/64)(8/128)(8/256)

PostPosted: Thu Mar 19, 2009 12:22 pm
by TaCktiX
Add meh, Circus Maximus Standard Escalating Unlimited.

Re: The winner takes only a bit (8/64)(8/128)(8/256)

PostPosted: Thu Mar 19, 2009 12:24 pm
by hwhrhett
im in, my map should be galapagos seq esc terminator

Re: The winner takes only a bit (8/64)(8/128)(8/256)

PostPosted: Thu Mar 19, 2009 3:59 pm
by OliverFA
TaCktiX wrote:Add meh, Circus Maximus Standard Escalating Unlimited.


It will be a pleasure having you in the tournament ;-)

Re: The winner takes only a bit (13/64)(13/128)(13/256)

PostPosted: Thu Mar 19, 2009 4:05 pm
by OliverFA
All added. Thanks for joining. hwhrhett, can you specify your reinforcements preference please?