TaCktiX wrote:SuicidalSnowman wrote:I think it would be cool if there was a series of maps that got progressively "harder".
The first map is just a very simply classic style map with obvious choke points and a clear bonus system.
The second map introduces some one way attacks and an auto deploy or two.
The third map has more "open" geography and more varied bonus groupings.
The Final map is even more complicated with bombardments, one ways, auto deploys and decay, varied bonus schemes and requires some detailed tactics.
The graphics for all four could be tied together, but also could take a progression. Think of the progression of sports, from Amateur to Pro. The first map is local qualifying, so the text is maybe slightly sloppy, or it seems more just like a well worn field that has markings for other sports on it. The second is a slightly bigger arena, with maybe some lights and stands. The third is fairly serious, and the fourth is the championship stadium, with electronic scoreboards, stadium seating, lights, etc.
Necro-reply I know, but I actually had this idea in my head for a while back that somewhat fits what you're asking for, but for some crazy reason I was thinking of putting it all on one map (4 different gameplays, linked to each other by a couple of territories). Expanding it out to 4 maps shouldn't be that much of a difficulty, but there will be a delay for when I start on it if it has legs (think March at the earliest). Think about a full-scale war on a continent (WWII was a good example of that, but this would be fictional geography). That would be map one, full deal Classic with no extras. Map two would be zooming into the two countries biggest in the fight, adding in province capital bonuses, maybe some one-ways, etc. Map three would be down to a regional campaign, with bombardments (air strikes), distance attack (tanks), and maybe some build-a-bonus. Map four would be a battlefield itself, with tons of autodeploy, bombardments, one-way attacks, XML-capability-gamut. Sound like what you had in mind?
Yes, sounds very similar to what I had in mind.
I could run the "Ender's Game" Tournament, where you start out playing a simple board game with your friends (Must be easy, tracking with pen and paper, but strategies always apply), then move into War College, where you run mock battles with your classmates (Adding the complexity), then you become a New Recruit where you get to train in Computer Simulations of real battles, and then you are deployed, and in command of your full army, where anything and everything goes, win at all costs.
Or, you could use it for an awesome quads tourny. The quad teams play on the most complicated map, large scale battles, massive armies fighting for control of the world. The triples games goes on the next map, still a major battle, but you are a little closer to the action. Then doubles is on the next map, hard, close, personal fighting. Finally, you play singles games or 1v1 on the simplest map. Dirty, hand to hand combat to take over a small, but possibly essential territory in the larger battle.
Above, you have described it reverse of mine, but that is fine too.
And a better TO could use them like this:
They draw a fake map, and then you can play the fourth map to win individual battle points, when can then be used to take over regions (on the next map) which can then take over countries (the next map) which can then lead to world domination (the largest, classic style map).
Please PM me when this project begins. I would love to be a part of it. You have a great idea!