Agreed. This would also allow some other xml features by creating the possibility of a neutral turn.KoE_Sirius wrote:I think its a brilliant idea.
That said... I'd rather lack worked on other features on his to-do list first...
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Agreed. This would also allow some other xml features by creating the possibility of a neutral turn.KoE_Sirius wrote:I think its a brilliant idea.
It does mean that zombie behaviour is affected by the luck of where you start, but that is an element of randomness which already exists at ConquerClub. It is not a new one.Lone.prophet wrote:if it is alpabetical than it has do do with the luck where you start
maybe make it attack the weakest/strongest territory it can first than if they are the same alpabetical maybe

richardgarr wrote:I believe that the original idea stated that zombies needed to have 4 or more armies in order to attack, If 1 man is deposited on each zombie terr per turn, attacking would be limited, by making sure a player always attacked a zombie terr , reducing it to 2 armies , it would ensure you would never be attacked by zombies touching your lands, so the zombies would only be able to attack with armies that had 4 or more, alphabetically would be the most random way of doing this. A player with a little foresight could use this tactic to his advantage easily. As well if you try to reduce the zombie to 2 men , a player might lose and then be attacked themselves as a result.
timmytuttut88 wrote:what if zombies win? or they eliminate someones target in an assasin game?

If zombies eliminate a target in an assassin game the person whose target it is wins. The fact that the zombie behaviour is predcitable means that this is something all players can take into account when considering their turns: If the zombies are about to eliminate a player's target then the other players should see this and act!richardgarr wrote:I would recommend that all players involved lose points, based on the same calculations used for regular point loss,...the amount the zombies have could be derived from the average score of all players in the game. Those points would simply go into zombie land, never to be seen again.timmytuttut88 wrote:what if zombies win? or they eliminate someones target in an assasin game?
This might actually help with point inflation.
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