Conquer Club

Famine V.19.3 pg1+35 [I] [Reworking]

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Continue, vacation, or abandon?

Poll ended at Wed Nov 12, 2008 2:23 pm

 
Total votes : 0

Postby bryguy on Thu Jan 17, 2008 4:20 pm

hey coleman, could u take down the poll so that i could put the one up that i meant to put up, it was supposed to have 3 choices, one of them being "I like the idea, but it needs better graphix/gameplay"
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby gimil on Thu Jan 17, 2008 4:53 pm

Do u like this idea??
Yes 25% [ 4 ]
No 75% [ 12 ]
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby DiM on Thu Jan 17, 2008 4:55 pm

gimil, you forgot to take down the poll.


btw, bryguy, don't bother putting up a new poll. instead focus on the map, add terits and stuff and then people will like the idea. at the moment you got mostly negative votes because frankly they have nothing to vote on.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby Coleman on Thu Jan 17, 2008 4:55 pm

I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby MrBenn on Thu Jan 17, 2008 4:57 pm

Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...

I like that thought.
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Postby gimil on Thu Jan 17, 2008 4:57 pm

Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...


I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml. :(
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby gimil on Thu Jan 17, 2008 4:58 pm

Ogrecrusher wrote:I think Feudal Wars needs a revamp ;D


Im acctually considering it.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby bryguy on Thu Jan 17, 2008 5:26 pm

Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.



oh thanks for reminding me about that cole!! i had forgotten cause i havent gotten much sleep lately

DiM wrote:dont bother putting up a new poll. instead focus on the map, add terits and stuff and then people will llike the idea. at the moment you got mostly negative votes cause frankly they have nothing to vote on.


ok yea im working on stuff like that currently
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby bryguy on Thu Jan 17, 2008 5:27 pm

gimil wrote:
Coleman wrote:I liked this how you first made it sound. Where you gain more and more negatives as you expand outward unless you get resources and stuff to keep you functional.

At least that's how I read it...


I remember something similar to this i wanted to develop but the way i wanted to do it wasnt possible with the xml. :(


well it might work if u made the territories that were 3 away from the castle a continent where u only need 1 for it, and continue on like that
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby bryguy on Sat Jan 19, 2008 5:57 pm

Image

here it is with territorys and added resources, 1 for each castle

Territories: 56 ish
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby a-person1192 on Sat Jan 19, 2008 6:55 pm

this looks like a copy of age of realms and feudal war combined...
Image
If I was lying wouldn't my pants be on fire?
User avatar
Cook a-person1192
 
Posts: 408
Joined: Tue Jun 26, 2007 3:08 pm
Location: It's very dark and I hear laughter...

Postby bryguy on Sat Jan 19, 2008 7:08 pm

a-person1192 wrote:this looks like a copy of age of realms and feudal war combined...


it is :lol:
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby bryguy on Sat Jan 19, 2008 7:08 pm

ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby gimil on Sat Jan 19, 2008 7:16 pm

bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.


realm and feudals goal is to build an empire, although feudal does it better . . .
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby bryguy on Sat Jan 19, 2008 7:24 pm

for both to me they only are for conquest :?

anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby edbeard on Sat Jan 19, 2008 7:32 pm

bryguy wrote:for both to me they only are for conquest :?

anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource


?

are there some rules not shown on this map?


one thing I noticed is that the map is 801px high. So, remove that 1px!!!


You have some gameplay issues because I think whoever starts in Comenal Castle is going to win or at least have a huge advantage. Also, there's only 7 resources. It looks like Sratun Castle is out of the mix.


suggested to do list

1. fix height
2. redo / touch up borders so they look finished
3. make borders for different zones (shown in the mini-map) noticeably different.

from there you should worry about the gameplay and placement of resources, castles, villages, and impassables etc...
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Postby bryguy on Sat Jan 19, 2008 7:44 pm

edbeard wrote:
bryguy wrote:for both to me they only are for conquest :?

anyways this one is different cause also the farther away you are from your castle the more armies u lose from famine except if u have a resource


?

are there some rules not shown on this map?



yea, forgot to put those on

one thing I noticed is that the map is 801px high. So, remove that 1px!!!


oops, better remove it


You have some gameplay issues because I think whoever starts in Comenal Castle is going to win or at least have a huge advantage. Also, there's only 7 resources. It looks like Sratun Castle is out of the mix.


wrong, fishing dock is a resource


from there you should worry about the gameplay and placement of resources, castles, villages, and impassables etc...


definately need impassables. I stink at mountains, so it would not be those. Maybe a river or lake, or cliffs like in Feudal, but i cant figure out how to do cliffs
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby DiM on Sun Jan 20, 2008 6:49 am

gimil wrote:
bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.


realm and feudals goal is to build an empire, although feudal does it better . . .


feudal does it different. not better not worse.
in fact the 3 conquest maps. aor: might, aor: magic and feudal have totally different gameplays which is very good. also they are suitable for different gametypes.


and ontopic i have just 1 request. please don't use numbers for terits. bust your brain and come up with short names cause numbers suck.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby bryguy on Sun Jan 20, 2008 8:37 am

DiM wrote:
gimil wrote:
bryguy wrote:ok actaully its more of a cross between (what do u get when u cross AoR and Feudal wars???) but with the idea to build an empire.


realm and feudals goal is to build an empire, although feudal does it better . . .


feudal does it different. not better not worse.
in fact the 3 conquest maps. aor: might, aor: magic and feudal have totally different gameplays which is very good. also they are suitable for different gametypes.


yea, but for me i like to just get a resource pair or 2 in AoR, then conquer everybody. In Feudal, i just conquer left and right to the nearest castle 8)

and ontopic i have just 1 request. please don't use numbers for terits. bust your brain and come up with short names cause numbers suck.


ok, and i agree, they do suck, i just needed them in there so that

1. i had temporary territory names
2. i could count easier how many terits there were
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby bryguy on Sun Jan 20, 2008 9:10 am

ok nvm, i think im gonna have to keep the numbers, cause it helps for how much famine hits where
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby mibi on Sun Jan 20, 2008 9:21 am

so is this the 'made in china' version of Feudal Wars?

please stop.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Postby bryguy on Sun Jan 20, 2008 9:28 am

its not a made in china version
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby bryguy on Sun Jan 20, 2008 9:32 am

and also plz note that when i had been starting to work on this map for the first time, i had no clue there was a feudal wars map being made. I only found out about it when i told DiM and gimil about it in a game i was doing against them
Corporal bryguy
 
Posts: 4381
Joined: Tue Aug 07, 2007 8:50 am
Location: Lost in a Jigsaw

Postby a-person1192 on Sun Jan 20, 2008 1:30 pm

bryguy wrote:ok nvm, i think im gonna have to keep the numbers, cause it helps for how much famine hits where
Put in the names and keep the numbers in the corner of the territory.
Image
If I was lying wouldn't my pants be on fire?
User avatar
Cook a-person1192
 
Posts: 408
Joined: Tue Jun 26, 2007 3:08 pm
Location: It's very dark and I hear laughter...

Postby Herakilla on Sun Jan 20, 2008 3:47 pm

bryguy wrote:and also plz note that when i had been starting to work on this map for the first time, i had no clue there was a feudal wars map being made. I only found out about it when i told DiM and gimil about it in a game i was doing against them


i have one thing to say about that!

BULL!
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4283
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism

PreviousNext

Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users