Moderator: Cartographers
gimil wrote:When can we expect the next update?
yeti_c wrote:I'm doing the XML am I?!
Righto!!!
C.
Coleman wrote:Oddly enough, I'm not sure I would have wanted to move you pre-eye candy.
As it is... Good luck, I have some other people to move too I believe.
As far as gameplay goes.... I have no clue right now, huge head ache, not from you.
Lone.prophet wrote:this would be so cool in 3d care to coloberate or whatever the word is?
yeti_c wrote:DiM wrote:yeti_c, could you start the xml?
I'll do the XML when we get to FF... Busy at the mo!
C.
I GOT SERVED wrote:I like the darker shade of blue that was on version 3.
DiM wrote:Lone.prophet wrote:this would be so cool in 3d care to coloberate or whatever the word is?
yeah it would but i tried doing that but it doesn't work.
if it is full 3d then some terits will be hard to see cause they'll be in the back. if it is isometric then visibility will be slightly better but it doesn't fit within the size requirements. i already mentioned this problem.
so i was left with 2 options. do a classic top down view where only roofs can be seen or do something different like the current blueprint.
InkL0sed wrote:DiM wrote:Lone.prophet wrote:this would be so cool in 3d care to coloberate or whatever the word is?
yeah it would but i tried doing that but it doesn't work.
if it is full 3d then some terits will be hard to see cause they'll be in the back. if it is isometric then visibility will be slightly better but it doesn't fit within the size requirements. i already mentioned this problem.
so i was left with 2 options. do a classic top down view where only roofs can be seen or do something different like the current blueprint.
Do it so you can see the roofs at least. GTA 2 style.
InkL0sed wrote:but, but... I don't like how this looks either
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