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Postby cairnswk on Mon Feb 11, 2008 4:25 pm

Version 9...attack routes.

I put some lines on this version and moved some terts around....unfortunately i have to go to work shortly....if anyone has time they might like to analyse this and see if these can be improved upon to create more balanced routes to get at least one water and one treasure bonuses.

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Postby Kaplowitz on Mon Feb 11, 2008 4:27 pm

What happened to the green land?
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Postby cairnswk on Mon Feb 11, 2008 4:27 pm

Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.
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Postby militant on Mon Feb 11, 2008 4:29 pm

cairnswk wrote:
Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.


I prefer the brown land rather than green, the green was too dark
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Postby Kaplowitz on Mon Feb 11, 2008 4:30 pm

militant wrote:
cairnswk wrote:
Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.


I prefer the brown land rather than green, the green was too dark


I liked the green land better.
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Postby cairnswk on Mon Feb 11, 2008 4:33 pm

Kaplowitz wrote:
militant wrote:
cairnswk wrote:
Kaplowitz wrote:What happened to the green land?
Its a layer and i turned it off.


I prefer the brown land rather than green, the green was too dark


I liked the green land better.


Thanks for comments on land colour, but does anyone want to comment on gameplay and attack routes please.
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Postby cairnswk on Wed Feb 13, 2008 4:05 pm

No-one discussing these attack routes???
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Postby FreeMan10 on Wed Feb 13, 2008 4:35 pm

Reef 1 still has an advantage in its isolation, and it's only 4 territs to occupy all bonus types. Reefs 2&3 are still gonna be duking it out for Macharana, err, Marchena. Otherwise, it does look much more balanced.
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Postby I GOT SERVED on Wed Feb 13, 2008 7:23 pm

I really like the progress this map is making. However, I think there are some minor issues.

The biggest one I see is that a few reefs are only 1-2 territories away from each other. This makes it really easy for people to be eliminated. I'd suggest breaking a few territories up, like the Isla Marchena.

Also, does Reef 6 only border F1?
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Postby oaktown on Tue Feb 19, 2008 11:03 pm

glad to see there is a lot of discussion around the mechanics... you guys sort it all out and tell me when I should stamp it, ok? :wink:

From reading the legend I'm uncertain as to what the Luggers connect with... each other? If so, it'd be simpler to just say so.
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Postby cairnswk on Wed Feb 20, 2008 6:27 am

oaktown wrote:glad to see there is a lot of discussion around the mechanics... you guys sort it all out and tell me when I should stamp it, ok? :wink:

From reading the legend I'm uncertain as to what the Luggers connect with... each other? If so, it'd be simpler to just say so.


yes it is a bit confusing...sorry oaktown...i'll fix that up. :wink:
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Postby gimil on Fri Feb 22, 2008 10:18 pm

Interested in Trasures of Galapogas?

Yes 57% [ 20 ]
No 14% [ 5 ]
Maybe with some work ! 28% [ 10 ]

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Postby militant on Sat Feb 23, 2008 6:18 am

When is the next update cairns, i am looking forward to playing this map.
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Postby cairnswk on Sat Feb 23, 2008 6:41 am

militant wrote:When is the next update cairns, i am looking forward to playing this map.


militant...probably next weekend...unfortunately, this has slipped on my list as i am going to have to wait until we can get some xml function going to play the reduce to neutral on the reefs.
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Postby cairnswk on Thu Mar 20, 2008 3:53 pm

edbeard wrote:
cairnswk wrote:perhaps vacation would be appropriate until we can achieve neutralisation by decay with the xml.


as far as I know, this isn't even on the radar for potential XML changes so perhaps it's better to ask if it even has potential of being accepted before going on vacation.


OK...i'd like to get this map moving again.

I'm considering if we could have the killer neutrals working on this map.
Perahps Yeti...C would like to comment.

Current version 8
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