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Postby wcaclimbing on Mon Feb 25, 2008 9:10 pm

any other suggestions before I start work on the desert and oases?
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Postby InkL0sed on Mon Feb 25, 2008 9:34 pm

Get on with it already! :)
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Postby whitestazn88 on Mon Feb 25, 2008 10:44 pm

InkL0sed wrote:Get on with it already! :)


seconded
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Postby bryguy on Wed Feb 27, 2008 2:38 pm

whitestazn88 wrote:
InkL0sed wrote:Get on with it already! :)


seconded


thirded :)
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i think it's...

Postby MonkeyCrazy12321 on Wed Feb 27, 2008 4:07 pm

I hate it.... every one has there opinion and thats mine the reason being is because it's just BLAAAAAA (there NO colour to make it POP)
8)
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Postby lanyards on Wed Feb 27, 2008 7:28 pm

Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards
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Postby wcaclimbing on Wed Feb 27, 2008 10:31 pm

lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
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Postby gimil on Wed Feb 27, 2008 10:44 pm

wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)


I know you said no to my suggestion of the decay taking you down to 1 neutral rather than 1 army. Would instead consider having an outer desert and inner desert?

Outer desert decays to 1 army and the inner desert decays to 1 neutral? Gives the feel of the desert kills the further in you go.
What do you know about map making, bitch?

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Postby sfhbballnut on Wed Feb 27, 2008 10:45 pm

yeah the neg bonuses is enough for booby traps, attacking eutrals is gimmicky if possible
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Postby lanyards on Wed Feb 27, 2008 10:49 pm

wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.

--lanyards
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Postby wcaclimbing on Wed Feb 27, 2008 10:54 pm

lanyards wrote:
wcaclimbing wrote:
lanyards wrote:Just a suggestion, but on the map it says there are booby traps? How about some of the territories in the desert have killer nuetrals? Or like all the territories in the middle of the desert have the killers.

--lanyards

you cant code killer neutrals.....
can you?
either way, I am going to have to vote NO on this one. deserts dont attack you :roll:

I know it was suggested, but it hasn't been implemented (see the infected neutrals thread in Suggs+bugs.)
Yes, they can be coded I', pretty sure. And I only suggested it because on the map it says there is booby traps in the desert, so it wouldn't be the desert attacking you.

--lanyards

it says the TREASURE is booby trapped.
thats what the -3 decay is for.
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Postby wcaclimbing on Thu Feb 28, 2008 5:35 pm

Awesome!
I'm sticky now :D

I'll be doing some work on the desert tonight. I am pretty limited on weekdays because of school, which is why you haven't seen any new updates recently.
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Postby tenio on Thu Feb 28, 2008 5:36 pm

Main Foundry main foundry main foundry!
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Postby wcaclimbing on Thu Feb 28, 2008 5:49 pm

tenio wrote:Main Foundry main foundry main foundry!

:roll:

My map needs:

Map handbook wrote:The ideas stamps is required for a map thread to be moved from the ideas forum to the main foundry. To earn this stamp you must meet the following conditions:[list]1)The map, first and for most, must have some sort of clear plan of how production will go

2) Have a playable image. If we quenched it people should be able toplay on it. Ths should included the following:

* Territory names
* Working legends
* Speculative Bonuses
* Tentative Border Divisions

3) The working image needs to be beyond rough draft state. This means that you must provide the following:

* A working image done in some kind of graphic software. Pencil drawn images and images done on paint will not be accpected.
* Two quality updates must be provided.

4) Have honest and interested discussion. Not just you and three friends.


before i get to be in the main foundry.
The red stuff is stuff I don't have yet.
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Postby tenio on Thu Feb 28, 2008 5:55 pm

oh lol


well finish it!
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Postby InkL0sed on Sat Mar 01, 2008 5:05 pm

Are you still working on this?
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Postby wcaclimbing on Sat Mar 01, 2008 5:26 pm

InkL0sed wrote:Are you still working on this?

yep, just going a bit slow.
I don't have much time to do this on weekdays because of school, and I have been gone all morning today.

Its not really the drawing part thats taking a long time, its getting the oases and borders correct for the desert. Everything needs to be fair so you can have an equal chance at reaching the grand oasis, and thats whats taking time.

I'll be working on it again later tonight. There will probably be an update by tomorrow night.
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Postby InkL0sed on Sat Mar 01, 2008 7:06 pm

Great, I was starting to get a little worried by the inactivity.
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Postby wcaclimbing on Mon Mar 03, 2008 7:10 pm

V2.0!

Stuff done:
made borders
made oases

Stuff to do:
clean up borders
add details to each oasis
add names
move a few borders
fix green colors on oases


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Postby wcaclimbing on Mon Mar 03, 2008 8:11 pm

Notes:

98 territories in the desert.
17 on the left fertile area.
21 on the right fertile area.
136 territories total.

20 small oases.
the closer paths to the Grand Oasis will have more neutrals blocking the way, so it doesn't depend so much on starting position.

These are subject to change:
The desert will be mostly 1s and 2s, with some 3s and 4s scattered around the center oasis.
Each part of the grand oasis will have 7 (or 8 ) armies on it.
Each small oasis will have a 4 on it.
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Postby gimil on Mon Mar 03, 2008 11:19 pm

fantastic!

I would like to see the borders alot less intrusive so that the landscape really sticks out.
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Postby sfhbballnut on Tue Mar 04, 2008 12:18 am

great work, seems like you've got a pretty good handle on what needs to be done
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Postby Sir. Ricco on Tue Mar 04, 2008 12:03 pm

Keep up the good work man. One question, where will everybody spawn?
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Postby bryguy on Tue Mar 04, 2008 12:05 pm

i know i know!! at the.... oh shoot i forgot, oh well



looks great man!
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Postby gimil on Tue Mar 04, 2008 1:51 pm

Sir. Ricco wrote:Keep up the good work man. One question, where will everybody spawn?


I believe that everyone spawns at the fertile land.
What do you know about map making, bitch?

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