As I see it then no fortification means no fortification. The troops are stuck whereever they are until get released or killed You can't make a no fort option with a few exceptions IMO. But hey, I'm just a spammer
"Thou shalt accept thy dice rolls as the will of the Gods" (Church of Gaming) "amazzony is a beast" (Woodruff)
While I don't think the huge font is the best way to get noticed, I do think (as I've said before) that this is a good idea. The only negatives I've seen posted here, are part of the reasons why I think this is an option that should be available.
jay_a2j wrote:lets not be so quick to judge Hitler
It is just an option for gameplay...no one is being forced to use it. No one forces you to use Fog of War if you don't like it. Some people will try it and some may not. Will never know fi we don't have that as an option.
Allow No Fortifications as a Game Option when selecting Fortifications Type
Instead of having the option of selecting merely Unlimited Fortifications or Chained or Adjacent, what if you could NOT fortify! That's right, where you attack and where you advance is WHERE YOU LEAVE EM! As soon as you click 'end attacks' YOUR TURN IS OVER! It would drastically alter deployment strategy and I believe mathematics would take on a whole new role as dice odds would be come paramount in terms of deployment strategy. It would also reduce continent bonuses and allow for a more interesting psychological game, in my opinion.
This will improve the following aspects of the site:
it will give more options to select during game formation, and add a different aspect to deployment strategy