[GO] Speed Games / Varying Turn Time Limits Round Lengths

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Postby dazrazmataz on Thu Feb 28, 2008 7:51 am

OK, my main reasoning for this is to give people options and if they are about to go on holiday, they can go for the longer game lengths.

Just because a move length is set to a week, doesn't mean people have to wait a week to move!!!

12 hours has been rejected I see, and the reason is "people have lives"!

Just because the option is there doesn't mean people HAVE to use it, just choose it if they wish.
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Postby greenoaks on Thu Feb 28, 2008 9:03 am

if they are about to go on holiday they should not be joining games.

how about turns of 1441 minutes for those who find 24 hours is not long enough. :D
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Postby insomniacdude on Thu Feb 28, 2008 12:09 pm

I would be very much in favor of a 36 or 48 hours option. I wouldn't use it, but I can think of some people who would. It's not like it detracts from the gameplay, and it can only help draw in new members that might not join otherwise because of their potentially cumbersome schedules.

Everything else is really unnecessary. Anything under 24 hours is...bad, except, obviously, speed game lengths. 10 minutes there wouldn't hurt either (I love W2.1, but don't play it in Speed Games because I know the time will f*ck me over), but I'm fine with five minutes too. 48 hours is about as high as I'd push it though. If you need 3 days to take a turn, you have more important things to take care of than a risk website.
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5 minute limit on speed games.

Postby devilsnyankees on Thu Mar 13, 2008 3:30 am

i wish for CC to make it so that you can setup your speed game to be between 1 and 5 minutes. so many people i talk to think that waiting 5 minutes is still a long time to wait. a 5 minute sequential game can last hours.
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Postby AndyDufresne on Thu Mar 13, 2008 10:54 am

5 minutes is probably going to be the standard-low, any less and it actually makes the game harder and longer, since less and less can be done in a turn.


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Postby CryWolf on Sat Mar 15, 2008 11:58 am

I think the 5minutes in the beginning are needed so that everyone has time to realize that the game has begun. However, subsequent turns could take less. I'm kind of in the middle on this because the more time variants you have, the more chance that people will not join a particular game because they differ on opinions of how long a turn should take.
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5 Minute

Postby ChunkMan on Sat Mar 15, 2008 5:39 pm

I agree it would be nice to have a choice on the round length. Maybe force 5 minutes on the first round then in the game setup choose a shorter length...1 to 5 minutes.
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Postby Herakilla on Sat Mar 15, 2008 7:04 pm

good luck taking your turn in one minute on a map like world 2.1

or on ANY map if its freestyle...
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Postby KoE_Sirius on Sat Mar 15, 2008 7:07 pm

Freestyle no card AoR Magic,
I can travel all round the magic map in 1 min and 17 seconds...Can we have a 1,17 timer then?
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Postby Shino Tenshi on Sun Mar 16, 2008 12:14 pm

To Andy and Herakiller:

Have either one of you ever played a freestyle speed game before, particularly with escalating cards?

If one such game were to last 20 rounds, I can guarantee you that at least 16 of those rounds would have at least 3 minutes, likely 4 minutes, burned off by 3/4's of the people sitting there and waiting for everyone else. I swear that most 4 player sequential games with active people in them go as fast as any freestyle game.

I think you two are the first people I've ever seen who've said that 5 minutes is a minimum. Absolutely everyone I've ever played with who's made a comment one way or the other have said that 5 minutes is an absurdly long time.

Any time I've ever seen someone actually need 5 minutes to take their turn, it's because they've eliminated someone and are continuing with their turn, which has already been dealt with by adding 2 1/2 minutes to the clock whenever someone is eliminated.

I don't know what the best way to fix the problem is, but it really, really needs to get fixed. It's insanely boring sitting there for 4 minutes out of any given round, waiting for the round to start.

The only three solutions that I've come up with myself are:

1) Variable clock settings (though I would agree a 1 minute clock would be pushing it, 2 minutes would do fine in most cases)

2) Installing a button for everyone to press if they're intending to sit there, and then have the clock drop to 1 minute after everyone pushes it. A 15 second warning would probably be good if such a thing were installed.

3) Dropping the clock to 1 minute if nobody does anything within 30 seconds.

I think the variable clock settings is the best option though. I would also think that 5 minutes for the first round would be best as well, so that no one misses a turn.

I don't know if there's any better solutions, but something's really gotta be done about the 5 minute turns. Most of the turns, by far, just drag out endlessly.
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Postby Herakilla on Sun Mar 16, 2008 12:21 pm

yes i have played speed freestyle and yes there are people who wait for others, but thats smart playing i have come to find out.

1) variable clock settings will be a disaster as players sign up for speed games but find out they have way less time than they think they do

2)the button will not work, if you press it and wait for 2 mins you may feel inclined to leave for a min since theres three mins left and clearly no1 is doing anything but then that last player decides to press it, yuou come back a min later @#$%@# i missed a turn?! BULL

3)terrible idea, if all the players spend their first 30 secs planning (like me) then all of a sudden the clock drops to a min and no1 wanted it

and the most important reason of all to keep 5 min turns and no variation whatsoever is internet problems people will immediatly think it is the site's issue and not their connection which will lead to many coming in here and demanding their games be deleted which they cant be except in extreme cases where it actually is the site's issue. think about it... if your internet blips for even 3 mins you miss 3 turns and get kicked...

all in all there is no good reason to have any of those settings, im sorry
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Postby AndyDufresne on Sun Mar 16, 2008 3:43 pm

5 minutes will most likely always be the minimum for a turn setting, I don't think there is a way getting around that.


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Postby InkL0sed on Sun Mar 16, 2008 5:59 pm

I actually think that once you begin your turn, the length should be extended to 7 or 8 minutes. At least in Sequential games.
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Postby BENJIKAT IS DEAD on Sun Mar 16, 2008 6:53 pm

I would prefer a "chess clock" type solution where you could store up time to use later on in seq games, especially esc ones. (The early turns can be done in a few secs but the later turns sometimes require a lot of thought.)


I also think that the first turn could be longer than the rest - so that less people miss for checking to infrequently.
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1 minute games?

Postby Heimdall on Fri Mar 28, 2008 6:33 pm

Concise description:
  • Have 1 or 2 minute per turn games

Specifics:
  • In freestyle, we usually end-up waiting 3 minutes for nothing

This will improve the following aspects of the site:
  • Will make games faster
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Re: 1 minute games?

Postby jennifermarie on Fri Mar 28, 2008 6:40 pm

This has been suggested before, and rejected, because sometimes things happen (like the phone rings) and you'd miss your turn. 5 minutes allows for more freedom
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Re: 1 minute games?

Postby ^MsCarolyn^ on Fri Mar 28, 2008 10:32 pm

ya take outs are stressful enough in 5 minute games ... 2 minutes would be wayyy too stressful.

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Re: 1 minute games?

Postby Blitzaholic on Sat Mar 29, 2008 10:09 am

I dont like the idea
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Re: 1 minute games?

Postby poo-maker on Sun Mar 30, 2008 9:24 am

1 minute is too short. 2 minutes or a litle over 2 minutes would be perfect in my opinion. Obviously, it wouldn't be to everyones taste but it would be much more fun too play freestyle with 2.5 minute rounds.
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Re: 1 minute games?

Postby Herakilla on Sun Mar 30, 2008 10:15 am

i can go from the comp to the bathroom, do my business, and come back in a minute and 16 seconds. can we make a min and 16 sec rounds?
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Re: 1 minute games?

Postby Findolphin on Sun Mar 30, 2008 10:32 am

Herakilla wrote:i can go from the comp to the bathroom, do my business, and come back in a minute and 16 seconds. can we make a min and 16 sec rounds?


Does 1' 16'' include scaling a flight or more of stairs. I'm also assuming you mean doing a No.1. There's no way you could conduct sit down business in that time.

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Re: 1 minute games?

Postby lalaland on Sun Mar 30, 2008 4:33 pm

This might OK if everybody was sitting at their computer, not navigating away from that page AT ALL the WHOLE TIME the game was in progress, but we all know that this is not the case.

Even if that was not an issue, it would never work on a bigger map such as 2.1. There would simply not be enough time.

Also to consider is internet connection. If some people simply do not have a rocket internet connection that would allow them to take their turn in 60 seconds.
You can say that they shouldn't be playing speed games anyways if they have a faulty connection, but the truth is that people do.

I cannot see this ever becoming implemented.
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Re: 1 minute games?

Postby herndawg on Sun Mar 30, 2008 10:04 pm

herndawg wrote:
TaCktiX wrote:1 minute would be rather dicey for a guy on dial-up. I'd suggest a 2 minute minimum to allow for network latency. The idea, definite thumbs-up. Speed chess-style, just applied to CC.


Didn't think of dial up. Good point. What would be the coolest if when you create a game you could choose Speed Game and then Minutes allowed
The only thing changing is the minutes per turn, still same refresh and everything.

Imagine a Freestyle Classic with like 5 or 6 people, much less of the waiting at the end for last minute attacks, it would be crazy. Yes maybe not as much time for strategy but it would really be intense.


This is the last post from a thread a while back I made. I think you got a great idea obviously I just didn't get much action on the posting. 1-5 min. turns choosing with buttons on making game next to speed game option. 1 min, 8 player, crazy nuts. don't join it if ya gotta pee. When you get back you'll be dead. =D>
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Re: 1 minute games?

Postby Herakilla on Sun Mar 30, 2008 10:08 pm

Findolphin wrote:
Herakilla wrote:i can go from the comp to the bathroom, do my business, and come back in a minute and 16 seconds. can we make a min and 16 sec rounds?


Does 1' 16'' include scaling a flight or more of stairs. I'm also assuming you mean doing a No.1. There's no way you could conduct sit down business in that time.

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yes there is a flight of stairs and if i wanted to i could do a sit down if i take off my pants as i run and start the action before i get in there and then not wipe
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Speed Games

Postby killer1515 on Thu Apr 17, 2008 7:00 pm

I think there should be a one minute speed game rather than 5 minutes. What do you guys think?
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