by TaCktiX on Mon Mar 31, 2008 10:54 am
Tieryn wrote:I'm having trouble with the hall names... Is it "Jenkins Hall" "thompson Hall" as I assume, or "Hall Thompson", "Hall Grimsley" "Hall LeTellier" as I first read them... make the font a little bit smaller, and put some space between the hall and the word below it... also perhaps dull the glow a little. My first feeling looking at this map is "WHOA COLOURS OW"... and that turns me off right away... I like the concept, but the naming of territs needs to be done better.
Same up at "Auditorium Mark Clark"

or "School of Capers English"... heh :p
I'll tone down the outer glow more. The reason why I'm sticking with it is because the text alone mixes with building outlines and Stroking it with another color is too stark for the look I want. Outer Glow is a good middle ground for me. I'll narrow up the text so it's not so squished (this is a problem the Large version will not have in any way, shape, or form), for certain.
Tieryn wrote:Keep up the good work tho.. I'd suggest having a different texture for grass/road.. it looks like the same at the moment, and looks awkward.
Looking at it, the grass and sidewalk textures are good. The road needs to go back to solid to act as a more effective barrier. I'll change this next version.
Tieryn wrote:Edit: looking further... the smaller font down the bottom looks okay, I'd still experiment with different coloured fonts, rather than glowing everything... maybe a coloured font with a dark glow? and make the glow smaller, or more opacity or something? *Shrug* play, see

With the additional text on bottom, I'll mess around with colors and find a good mix. The black+effect isn't really working especially with that texture there.
Tieryn wrote:pps: perhaps make the dotted lines "inside" building different.. turn them into some sort of long, dark, hallway? This will unclutter the buildings a bit and make them look -perhaps- more realistic? Also distinguishes easily between intra-continent connections and inter-continent ones.
I'm not changing the attack lines again. I got stuck with the 22px Army Circle limit and that makes borders that are there almost invisible behind all the text. With the continent glow it's apparent what goes out of continent and what's still in-continent (pun unintended, bladder-freaks), and the attack lines are simple to understand. Making a "hallway" look would disrupt the simplicity of "this is an attack line, this attacks this."
In general, I think it's a good thing I started with the Small version. So many problems with the pixel limit...being allowed to upscale to 800px will fix so many things.