Egypt: Upper [Quenched]

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Egypt: Upper [Quenched]

Postby cairnswk on Mon Apr 07, 2008 1:02 am

EGYPT UPPER

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Current Version V14
Click image to enlarge.
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Click image to enlarge.
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Original Draft
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Why?
This is the second in the Quadtych series I plan on Egypt.
1. Lower Egypt
2. Upper Egypt
3. Nubian Kingdom
4. Valley Of the Kings (Already Quenched)

It is a continuation of the map recently started on Lower Egypt and has been started in the same graphical and gameplay position as where the Lower Egypt map is now up to.

1. The number of territories currently on the map.

Total 27
Herakliopolis - 4
Antinoopolis - 4
Linkopolis - 5
Abydos- 3
Thebes - 7
Elephantine - 4

2. The number of continents.
6 Continents

Bonuses are on the mini map.

3. Descriptions of any unique features or areas.
There are no particularly extraordinary features, except to say that the continents are named after re-knowned capitals for easy identification, and the territory names are from the 22 nomes of Upper Egypt, additioned to some of the major cities where two section of territory cross the river.
The cartouche in the middle is the same cartouche for the mapmaker, the symbol used below that is the winged vulture goddess of Upper Egypt Nehkbet. Other Glyphs will be added.
The columns will be style after the Lotus Flower columns prominent in Egyptian Architecture.

4. Map size.
Small - 580w x 442h
Large - 750w x 572h

Enjoy!
Last edited by cairnswk on Wed Jul 02, 2008 3:28 am, edited 30 times in total.
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Re: EGYPT UPPER V1

Postby TaCktiX on Mon Apr 07, 2008 1:45 am

Way too much bevel on the Dow descriptions. Lighten that up. And what's with the b3swt Dessert? The Maten/Nemty border is nearly invisible if present at all. It'd be nice if the pharaoh statues didn't look so obviously c/p+blowup. Perhaps a sharpen mask or two? What's with the colons in some territory names? Some bonus colors are a little bit too close together, suggest some more differentiation.

Complaints aside, I like the map. It's small and simple, and the very linear chokepoint nature of it should make for some interesting gameplay.
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Re: EGYPT UPPER V1

Postby InkL0sed on Mon Apr 07, 2008 4:16 pm

I'm confused... how do you get from one side to the other?
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Re: EGYPT UPPER V2

Postby cairnswk on Mon Apr 07, 2008 4:23 pm

TaCktiX wrote:Way too much bevel on the Dow descriptions. Lighten that up. And what's with the b3swt Dessert? The Maten/Nemty border is nearly invisible if present at all. It'd be nice if the pharaoh statues didn't look so obviously c/p+blowup. Perhaps a sharpen mask or two? What's with the colons in some territory names? Some bonus colors are a little bit too close together, suggest some more differentiation.

Complaints aside, I like the map. It's small and simple, and the very linear chokepoint nature of it should make for some interesting gameplay.


All done below in Version 2, with exception of the statues...I want to make them part of the design but not as images plonked on the map.
b3swt was the ancient egyptian for dessert

Colon in tert names are where a nome name is combined with a city name for that region.
if i use hyphens, there ends up being too many hyphens in the overall name, but if i come up with an alternative, i will use it to make it easier to understand.

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Re: EGYPT UPPER V1

Postby cairnswk on Mon Apr 07, 2008 4:28 pm

InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)
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Re: EGYPT UPPER V1

Postby t-o-m on Mon Apr 07, 2008 4:54 pm

cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)

lol even I got that!!
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Re: EGYPT UPPER V1

Postby InkL0sed on Mon Apr 07, 2008 5:20 pm

cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)


Sorry for missing such a glaringly obvious note -- maybe you should make it a little less noticeable! :roll:
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Re: EGYPT UPPER V2 - Graphic Changes

Postby t-o-m on Mon Apr 07, 2008 5:34 pm

dont be too much like owenshooter with the sarcasm! the map is only young, he is obviously going to update a lot of things including that

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Re: EGYPT UPPER V2 - Graphic Changes

Postby cairnswk on Wed Apr 09, 2008 3:57 am

Mmmmm. no-one interested in a continuation of this series????
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Re: EGYPT UPPER V2 - Graphic Changes

Postby t-o-m on Wed Apr 09, 2008 5:50 am

no offence, but the Egypt series doesnt appeal to me, i dont know why, the graphics are great, the gameplay is, but this one is just one that im not too excited about, maybe some gameplay twist?
i love all of your other maps Cairns, but not just this one,,


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Re: EGYPT UPPER V2 - Graphic Changes

Postby cairnswk on Wed Apr 09, 2008 6:14 am

t-o-m wrote:no offence, but the Egypt series doesnt appeal to me, i dont know why, the graphics are great, the gameplay is, but this one is just one that im not too excited about, maybe some gameplay twist?
i love all of your other maps Cairns, but not just this one,,
--tom

Thanks tom...just wanted to make a few simple "classic" style maps....that's all...they'll be plenty more tricks to come i'm sure.
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Re: EGYPT UPPER V2 - Graphic Changes

Postby t-o-m on Wed Apr 09, 2008 6:39 am

cairnswk wrote:Thanks tom...just wanted to make a few simple "classic" style maps....that's all...they'll be plenty more tricks to come i'm sure.

good, i do really love your maps, and i cant wait to play your WWII map, got no spaces though!!
gutted!
anyway hope this one goes well, and i hope that everyone else supports it and like it, (not that i wont support it)

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Re: EGYPT UPPER V2 - Graphic Changes

Postby cairnswk on Thu Apr 10, 2008 9:50 pm

Gees...this looks as though it won't get past the first page.
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Re: EGYPT UPPER V1

Postby RjBeals on Thu Apr 10, 2008 10:04 pm

cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)


I'm still confused.

Frankly I have no idea hot to get from the right side to the left side...

Wn:Khmum can attack Ta-Khent ?

Ok, wait....

I guess thats right - but it took me a while to figure that out, I was following the arrow directions, which threw me. Sorry Carins. However, If you dress up those statues on the far sides, the map will be ace. Great colors and you are nailing the Egypt theme. I'm still not so sure about the bevel on the text at the top. It is readable, but I think it could be better.
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Re: EGYPT UPPER V1

Postby cairnswk on Thu Apr 10, 2008 10:18 pm

RjBeals wrote:
cairnswk wrote:
InkL0sed wrote:I'm confused... how do you get from one side to the other?


i don't mean to be nasty Inklosed, but can't you read?
The map says "Minu:Tjebu borders Abt:Abedju...and on version 2 there is a To/From attack route through the dessert....read the map please :roll: :)


I'm still confused.

Frankly I have no idea hot to get from the right side to the left side...

Wn:Khmum can attack Ta-Khent ?

Ok, wait....

I guess thats right - but it took me a while to figure that out, I was following the arrow directions, which threw me. Sorry Carins. However, If you dress up those statues on the far sides, the map will be ace. Great colors and you are nailing the Egypt theme. I'm still not so sure about the bevel on the text at the top. It is readable, but I think it could be better.


OK, if you're confused, then i'll have to simply detail that border adjoining better in the legend.
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