Ruben Cassar wrote:Tom this is a Plasmon biscuit.


lmao
Ruben Cassar wrote:About the yellow colour region why not try adding some opacity to it or applying a filter to see how it looks?
ill try that
TaCktiX wrote:Gameplay-wise, the yellow and green continents are very open.
yea i aggree
TaCktiX wrote:Is there any chance of adding some impassables to their left sides?
sure thing

TaCktiX wrote:I noticed the use of trees in certain areas, so I suppose there's a game preserve in that area to help you out.

its not really game reserve, its more of acctaul forest/tree areas - but the same principle lol
jiminski wrote:Nice map.. needs more Lemurs!
lol, i might try that

just for youu lol
ZeakCytho wrote:I think both the mountain and jungle impassables need major work.
mountains yea sure, jungle i didnt think was
so bad is it? i can always make another one but i didnt think that the jungle one was that much of a problem???
ZeakCytho wrote:The compass rose really pops out - I'd make it much less opaque so it blends into the ocean.
ok, maybe i could try sort of fading it into the ocean by trying a colour/gradiant overlay at a very low ocpacity? what ya think of that?
ZeakCytho wrote:Also, the N, E, and S letters are not properly rotated or aligned with the actual direction. W seems fine.
mmm - ill get onto that,
the "W" seems fine coz its italic i think

ZeakCytho wrote:I think the ocean could use more work too. It's very flat right now. I'd make it darker and, if possible, create a sense of depth to it.
darker yes,
do you think that a pattern would do it? with a lil bit more depth in it? would that help or make it look stupid?
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ill try and include all of these in my next update - hopefully soon

thanks very much for all of your suggestions
