[Abandoned] - Conquer CLUB Golf

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Which path is better?

Dirt Path
10
14%
Concrete Path
5
7%
Wooden Path
37
54%
Original Paths (in large map)
13
19%
None. Try something else (please post suggestion)
4
6%
 
Total votes : 69

[Abandoned] - Conquer CLUB Golf

Postby Ethitts on Tue May 06, 2008 5:36 am

Which of these paths is better: (It still goes all messed up when I try create a poll :( . So no poll for this)
1st: Dirt path
2nd: Concrete path
3rd: Wooden path

Click image to enlarge.
image


Ver 10:
Click image to enlarge.
image


Ver 9:
http://img292.imageshack.us/img292/5213 ... er8ob6.jpg

Ver 8:
http://img397.imageshack.us/img397/7390 ... er7ak6.jpg

Ver 7:
http://img233.imageshack.us/img233/2651 ... er6mc1.jpg

Ver 6:
http://img212.imageshack.us/img212/7285 ... er5gf4.jpg

Ver 5:
http://img401.imageshack.us/img401/9538 ... er4pi7.jpg

Ver 4:
http://img167.imageshack.us/img167/3789 ... er3ar3.jpg

Ver 3:
http://img184.imageshack.us/img184/7089 ... er2oi6.jpg

Ver 2:
http://img138.imageshack.us/img138/4715 ... lesyw7.jpg

Ver 1:
http://img206.imageshack.us/img206/6088 ... itsql3.jpg

Ver 10:
1. Changed the legend to make the territories needed for a bonus clearer (hopefully)
2. Fixed up the Age of realms and AOE naming problem.
3. Connected Feudal Fairway tee with Omaha beach 5.
4. Changed Feudal Fairway bonus from 3 to 5
5. Changed Omaha Beach bonus from 3 to 4.

Territories: 87
Continents: 10
Last edited by Ethitts on Tue Sep 02, 2008 4:34 pm, edited 66 times in total.
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Re: Golf map

Postby rocky mountain on Tue May 06, 2008 9:17 am

the bonuses seem quite large for a small map... how many territories will there be? it would help alot if you at least mark the territories, so we know what and where they are...
it looks like it could work though. good job so far.
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Re: Golf map

Postby Mr. Squirrel on Tue May 06, 2008 3:27 pm

It has potential, gut it is hard to know what it will be like without the territories and things like that. You should try to get those up, and then we can have a better idea of how the gameplay would work.
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Re: Golf map

Postby Ethitts on Tue May 06, 2008 4:05 pm

rocky mountain wrote:the bonuses seem quite large for a small map... how many territories will there be? it would help alot if you at least mark the territories, so we know what and where they are...
it looks like it could work though. good job so far.


Mr. Squirrel wrote:It has potential, gut it is hard to know what it will be like without the territories and things like that. You should try to get those up, and then we can have a better idea of how the gameplay would work.


Cheers guys, I just wasn't too sure how I would do the territory borders, any ideas? I'll have a play around tonight and see what I come up with
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Re: Golf map

Postby Ethitts on Tue May 06, 2008 5:59 pm

Ok, I've added some territories now. There are currently:

71 territories
9 continents

I'm not sure if I should make the paths territories or not. I do need to make a few more paths though, to open it up a bit. Also, I was thinking of adding a driving range and a secret miniput course.
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Re: Golf map

Postby rocky mountain on Tue May 06, 2008 6:07 pm

Ethitts wrote:Ok, I've added some territories now. There are currently:

71 territories
9 continents

I'm not sure if I should make the paths territories or not. I do need to make a few more paths though, to open it up a bit. Also, I was thinking of adding a driving range and a secret miniput course.

do not rnake the paths territories.
why would anyone go for the beach, if each territory gives -1? its of no use at all... either make it useful, or take of the -1 and add a bonus.
hole 7 should not be +5. it has just as many territories as hole 2 which is only +2.
hole 3 should be the one with +5
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Re: Golf map

Postby Ethitts on Tue May 06, 2008 6:24 pm

rocky mountain wrote:do not rnake the paths territories.
why would anyone go for the beach, if each territory gives -1? its of no use at all... either make it useful, or take of the -1 and add a bonus.
hole 7 should not be +5. it has just as many territories as hole 2 which is only +2.
hole 3 should be the one with +5


My reasoning behind the beach being -1 each territory was because I saw it as a quick path to other continents, rather than having to go through others. But I see your point, i'll make it a bonus or no bonus at all, not -1. As for the bonuses, they were just temporary, but my reasoning for hole 7 being so high was because of the amount of territories that could be attacked. Which is all 6. Where as hole 3 currently only has 3 points to defend. I wanted the bonuses to relate to how many territories needed defending.

Cheers for your feedback, I can't change the map till later on tonight, but hopefully by then there will be even more feedback to help me out on it.
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Re: Golf map

Postby rocky mountain on Tue May 06, 2008 7:12 pm

if its gonna be a quick route to other holes, then maybe make there be less territories on the beach; make them bigger to cover more ground. then you can keep the minus 1. cuz its not very quick right now...
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Re: Golf map

Postby rocky mountain on Tue May 06, 2008 7:15 pm

or maybe -1 for every 2 beach territs you hold...
also, i did not notice that hole 7 bordered beach territs also...
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Re: Golf map

Postby Mr. Squirrel on Tue May 06, 2008 7:39 pm

Ethitts wrote:Ok, I've added some territories now. There are currently:

71 territories
9 continents

I'm not sure if I should make the paths territories or not. I do need to make a few more paths though, to open it up a bit. Also, I was thinking of adding a driving range and a secret miniput course.


Don't make the paths territories, but the driving range and miniput course is a good idea. Also, why not add a yacht and a couple docks on the beach? This will fit in with the country club style scene and will add a use for the beach. You could also add a golf cart depot that could attack all holes on the map, or something like that. There are a lot of possibilities for this map. I live in Florida, USA (nicknamed "golf capital of the world" :roll: ) so if you need any help with ideas or information just ask.
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Re: Golf map

Postby bryguy on Wed May 07, 2008 11:20 am

Ok this is one of those few maps that i dont care for, but that wont keep me from commenting ;)

1) I dont care for the water texture, maybe make them a solid color?
2) The trees are a nice effect
3) Maybe add some golf club symbols that can bombard?
4) Or maybe, make this an objection game like Das Schloss(B), add some golfer territories that can each attack a different start of a different hole, but cant get attacked. And the objective could be to hold all holes?
5) The sand bugs me, it looks like you used a paintbrush with different opacity at different points


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Re: Golf map

Postby Mr. Squirrel on Wed May 07, 2008 3:26 pm

bryguy wrote:Ok this is one of those few maps that i dont care for, but that wont keep me from commenting ;)

1) I dont care for the water texture, maybe make them a solid color?
2) The trees are a nice effect
3) Maybe add some golf club symbols that can bombard?
4) Or maybe, make this an objection game like Das Schloss(B), add some golfer territories that can each attack a different start of a different hole, but cant get attacked. And the objective could be to hold all holes?
5) The sand bugs me, it looks like you used a paintbrush with different opacity at different points


hopefully more later


My opinions on your comments:
1) The look of the water will come in time. Right now he is more focused on what the territories should be and whether or not he should add or delete a few.
2) no comment
3) I dislike gimmicks altogether, so I am against adding gimmicks to this map
4) No, simply no. :roll:
5) I think the sand looks really realistic. It looks like a real aerial view of the beach.
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Re: Golf map

Postby Ethitts on Wed May 07, 2008 6:10 pm

Mr. Squirrel wrote:
bryguy wrote:Ok this is one of those few maps that i dont care for, but that wont keep me from commenting ;)

1) I dont care for the water texture, maybe make them a solid color?
2) The trees are a nice effect
3) Maybe add some golf club symbols that can bombard?
4) Or maybe, make this an objection game like Das Schloss(B), add some golfer territories that can each attack a different start of a different hole, but cant get attacked. And the objective could be to hold all holes?
5) The sand bugs me, it looks like you used a paintbrush with different opacity at different points


hopefully more later


My opinions on your comments:
1) The look of the water will come in time. Right now he is more focused on what the territories should be and whether or not he should add or delete a few.
2) no comment
3) I dislike gimmicks altogether, so I am against adding gimmicks to this map
4) No, simply no. :roll:
5) I think the sand looks really realistic. It looks like a real aerial view of the beach.



I agree with Mr. Squirrel on this, I can understand how you don't like the water, but I didn't think there was much of a problem with the sand. As for the comments 3 and 4, I do like some gimmicks but too many can just be annoying, I do not like objective maps. It really is all personal preference though, so if the majority of conquer club players agree with bryguy, then I'll have to make some changes.

Cheers for the feedback, it all helps. I'll hopefully work on the map today and change a few things, maybe add some of those ideas you posted earlier Mr. Squirrel, I like the idea of the golf cart depot.
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Re: Golf map

Postby Ethitts on Wed May 07, 2008 8:00 pm

Ok, I have made a few little changes to the map:

Added docks - they can attack each other
Added a secret mini putt course (not very good quality though) - bonus +1
Made hole 7's border with the beach more visible
Made the beach territories larger and smaller in number

Next I'll work on the golf cart depot
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Re: Golf map

Postby rocky mountain on Wed May 07, 2008 8:16 pm

looking better...
how about another dock?
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