oaktown wrote:TaCktiX wrote:I say keep it geographic, but use some older political boundaries than present day. I'm liking the look you've got right now, and if you want to age the boundaries to WWI era, more power to you, just don't make WWI proper the focus.
right... it doesn't haveto be WWI per se, but i like having the 1914 theme to push the graphics.
edbeard wrote:I know it's an early draft, but you've got some darn small countries on there. What'll happen with the small map?
Are you splitting up these areas more for bonuses? Almost every one has ten territories. Maybe it's not a bad thing. Just a different style for the map.
t-o-m wrote:and there is a lil bit of orange on thailand/burma-that region anyway - its probably just a mistake
oaktown wrote:I'm not even worried about the fonts, color over-lapping, etc. The map isn't at the point where I'm at all worried about how it looks.
Gameplay wise everything region is going to a bitch to hold as it stands right now. I'll throw in some impassables at some point - alps, himalayas, etc. Perhaps auto-deploys on major cities or key natural resources? Partial bonuses for holding part of a region?
Ruben Cassar wrote:You've got the Russian Empire in there and the Chinese Empire (which I am not sure existed at that time) but what happened to the French and British Empires? Most of Africa as well as parts of Asia like India and even Burma were part of those empires. Most of the Balkans region was part of the Austro-Hungarian Empire as far as I know, which is also the origin of World War I.
Note as well the spelling mistakes in these regions: Sevastopol and Afghanistan.
rocky mountain wrote:pardon my laziness to read the whole thread, but has anyone mentioned that turkestan is not a country? or was it in 1910... sry if i'm wrong, but i thought it was worth mentioning...
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