Anyway, I do appreciate what you're trying to achieve or do with this map but don't claim it's balance when it's not so.
[1st Edit]Note: I would prefer to play 1vs1 freestyle game on this map and definitely ensure that I end the turn first.
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DiM wrote:hulmey wrote:qwert wrote:Here mine point of view.
These map have 69 terits(i read in first page),and these mean that map is not create to be suitabile for 1v1 player.If we want to create map to be suitabile for 1v1 player game then he must change gameplay to be like Feudal war,and these not will be good.I hope that people will understand that map with big numbers of terittories who dont have same gameplay like Feudal,give big advance in 1v1 games.
Well said Qwert![]()
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i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
qwert wrote:DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.
I read that some games in your AOR is finished in 2 round,and these mean that map is not suitabile for 1v1 player.
Thing what i want to say that its quit dificulty to create map to be balanced for all number of players(only Feudal style gameplay)
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
qwert wrote:DIM
i have to strongly disagree, there are plenty of big maps that don't have the conquest gameplay and are still balanced for 1v1.
From yours point of view,what Big maps is balanced in 1v1 sequenched games.Mine ardennes map is not balanced for 1v1 players,and i belive that yours AOR also not balanced for 1v1 player game.
I read that some games in your AOR is finished in 2 round,and these mean that map is not suitabile for 1v1 player.
Thing what i want to say that its quit dificulty to create map to be balanced for all number of players(only Feudal style gameplay)
hulmey wrote:_big_easy_ wrote:Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.
Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)
That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.
Thats coz ur a bad player....Its better to start out with the native kingdoms than the homelands.........
qwert said it is impossible to make new worlds balanced in 1v1 because it is big. i said it is possible.

_big_easy_ wrote:hulmey wrote:_big_easy_ wrote:Just played a 2 player game where the other guy dropped 3 European Homelands to my 1.
Needless to say, I lost fairly easily.
Would have been even quicker had he realized to attack the Landing Points his first turn.
From Rd 3 on, he was getting 24 auto-deployed (4 x 3EuroHomeland, 3 x 3LandPoints + 3 Ind.Homeland),
while I was getting 16 auto-deployed (4 x 1EuroHomeland, 1 x 3LandPoint, 3 x 3Ind.Homelands)
That's a pretty big discrepancy for a 2 player game.
I think it would improve the gameplay if you could make the distribution of European Homelands as equal for 2-5 players.
Thats coz ur a bad player....Its better to start out with the native kingdoms than the homelands.........
So why did you pick Britain in your tourney?
rocky mountain wrote:personally, i've played a few games on this map, and i do not find it imbalanced. the gameplay was perfectly fine in my eyes.
for one game i started with 2 homelands on each side (europe and native) and i lost.
once i started with 3 european homelands, and won (so native homelands are not necessarily better)
on the last game, a started with the same as case one, only i won.
it doesn't really depend on the homelands, but how you use them. they each have their advantages.
that is all
MrBenn wrote:North Pacific seaport could have NP on the map instead of just N; North Altlantic Seaoart could have NA on the map instead of just N - and the same for the Southern ones
hulmey wrote:rocky mountain wrote:personally, i've played a few games on this map, and i do not find it imbalanced. the gameplay was perfectly fine in my eyes.
for one game i started with 2 homelands on each side (europe and native) and i lost.
once i started with 3 european homelands, and won (so native homelands are not necessarily better)
on the last game, a started with the same as case one, only i won.
it doesn't really depend on the homelands, but how you use them. they each have their advantages.
that is all
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MrBenn wrote:On etiny niggle... my tired eyes got confused by the 2 N's and S's on the ports, and I thought I was ttacking North Pacific Port from South Atlantic port (duh!)
Perhaps you could add an A/P to the territory label to distinguish them better (ie North Pacific seaport could have NP on the map instead of just N; North Altlantic Seaoart could have NA on the map instead of just N - and the same for the Southern ones)?

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