FabledIntegral wrote:Ditocoaf wrote:FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.
The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.
It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.
You can still attack more than one territory per turn? If so, it would still be faster by tenfold.
Ditocoaf wrote:Woah... I just realized that I've completely misread this idea. I thought that it meant that you couldn't attack with a territ you just conquered... but upon re-reading, it seems that all this would do is make it so no one country can attack more than once. Which is kind of pointless, because you don't often attack multiple targets from the same country in any given turn -- you zig-zag around advancing armies to the territ you just conquered.
so my "yes" vote changes to a "no", as this would not change the game very much at all.
Ditocoaf wrote:Newly conquered territories cannot attack.
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