Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
43
9%
 
Total votes : 453

Re: Adjacent Attacks

Postby Ditocoaf on Thu May 22, 2008 12:47 am

This seems like a good option... I would definitely try a few games, and if there's a good possibility I'd like it and keep playing. It'd be a much slower game, but people already play no-cards adjacent, so that's not really an issue. It would require radically different strategies, which is why I like it so much. You could watch a group of armies advancing turn by turn. You couldn't take an area just by amassing one huge centralized force, instead it would be smarter to attack on all sides, to avoid counter-attacks... it might be more realistic in that respect.

A very emphatic yes to this idea.
Last edited by Ditocoaf on Sat Nov 08, 2008 9:42 pm, edited 2 times in total.
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Re: Adjacent Attacks

Postby FabledIntegral on Thu May 22, 2008 4:45 pm

One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.

The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.
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Re: Adjacent Attacks

Postby Ditocoaf on Fri May 23, 2008 10:02 pm

FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.

The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.

It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.
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Re: Adjacent Attacks

Postby FabledIntegral on Fri May 23, 2008 11:41 pm

Ditocoaf wrote:
FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.

The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.

It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.


You can still attack more than one territory per turn? If so, it would still be faster by tenfold.
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Re: Adjacent Attacks

Postby Ditocoaf on Sat May 24, 2008 1:08 pm

Basically, when you capture a territory, you "just got it", so you can't really do anything with it.

Without this rule, you can move armies across asia, through enemy territory, conquering every region one by one. If you have "adjacent reinforcements" set, then things are really weird, imo: if you own asia, you can't move armies through it in a single turn, but if the enemy owns asia, then you can.

With adjacent attacks, things are set so that you can't move more than one region through enemy territory in a single turn. It makes for a much slower game, and much more careful tactics are needed. You can't just build up a giant army, then take over the entire world instantaneously. And if there are no enemies anywhere near Siam, it's safe... but if you leave it undefended, within a turn or two, it could be in huge danger.

You can actually see the enemy approaching your key territories, turn by turn. I think it makes for a much more interesting game.
Last edited by Ditocoaf on Sat Nov 08, 2008 9:42 pm, edited 1 time in total.
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Re: Adjacent Attacks

Postby Simon Viavant on Sat May 24, 2008 2:50 pm

I think this would be a nice option. Why don't you start a poll? It makes no sense to me that it's much easier to move your armies through an enemy territory than through your own territory.
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Re: Adjacent Attacks

Postby Ditocoaf on Sat May 24, 2008 2:53 pm

EDIT: never mind...
Last edited by Ditocoaf on Sat Nov 08, 2008 9:42 pm, edited 1 time in total.
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Re: Adjacent Attacks

Postby n00blet on Sat May 24, 2008 6:59 pm

FabledIntegral wrote:
Ditocoaf wrote:
FabledIntegral wrote:One person could be a dick and run though and waste so many turns before elimination. It would be absolutely terrible for escalating games. It would result in massive stalemates where strategy does NOT prevail simply because you can never benefit from killing someone, and by the time on the OFFCHANCE you're able to strategically block off someone, by the time you're ready to kill the person they will have taken enough turns to cash.

The only thing this would accomplish would be massive stalemates in escalating games if played on the classic map... you'd need large maps such as World 2.1 to make it work... where people ditch many of their other territories in order to claim a bonus.

It would be a much slower game, especially on certain maps. But people play no-cards adjacent on Circus Maximus, so... I think it's okay for there to be slow game options.


You can still attack more than one territory per turn? If so, it would still be faster by tenfold.


yes, the idea is that each country can only attack once. but if you are allowed to attack from several different countries during your turn.

Ditocoaf wrote:Woah... I just realized that I've completely misread this idea. I thought that it meant that you couldn't attack with a territ you just conquered... but upon re-reading, it seems that all this would do is make it so no one country can attack more than once. Which is kind of pointless, because you don't often attack multiple targets from the same country in any given turn -- you zig-zag around advancing armies to the territ you just conquered.

so my "yes" vote changes to a "no", as this would not change the game very much at all.


....it seems you misread it when you re-read it lol. or maybe it wasn't clear...either way, the idea is that each country can only attack once AND the armies that advanced upon conquering a country cannot attack during said turn.

*EDIT*
oops...turns out that wasn't in the original. my bad :). i'll edit my suggestion now.
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Re: Adjacent Attacks

Postby n00blet on Tue May 27, 2008 12:03 am

well, people were just starting to talk and then this gets bumped down by tons of other suggestions. BUMPED AGAIN lol
(Plus i added a poll now :) )
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Re: Adjacent Attacks

Postby Timminz on Tue May 27, 2008 2:05 am

n00blet wrote:(Plus i added a poll now :) )



I'm a douche.
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Re: Adjacent Attacks

Postby Thezzaruz on Tue May 27, 2008 8:26 am

I don't hate new ways, just crappy ways...
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Re: Adjacent Attacks

Postby lancehoch on Tue May 27, 2008 9:32 am

Apparently I am a douche as well. I wanted to have one more thing specified. If I attack, but do not conquer country B from country A, can I still attack from country A to country C? Also, this would needlessly extend games. I just finished a game on Doodle in two turns by running through five countries of one player and six of another. If this were implemented I would have needed more than 11 turns to make the same move. Extending a Doodle game 9 extra turns seems pointless. What would happen if this were on World 2.1?
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Re: Adjacent Attacks

Postby Ditocoaf on Tue May 27, 2008 11:10 am

Okay, I like it again with the clarification.

To all those complaining that this would "needlessly extend games": nobody would force you to play this, just like nobody forces you to play "no cards" games. Sure, "no cards" games take a lot longer, but some people find them fun, myself included. I'm not concerned with getting as many points as fast as possible, and so longer games aren't only accpetable, I occasionally prefer them.

The strategy changes this would require would be very worth it, in my opinion. This is something I really want to see.

But... could the poll options be changed? Its never a good idea to insult the voters, and I have a feeling that this will make the idea look bad, and even encourage people to vote "no" in spite.
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Re: Adjacent Attacks

Postby n00blet on Tue May 27, 2008 12:01 pm

@ ditocoaf
i suppose that would be a good idea XD
i suppose i shouldn't assume people have a sense of humor lol
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Re: Adjacent Attacks

Postby LawlPenguin on Tue May 27, 2008 11:37 pm

I'm glad someone thought this up. It creates an alternative style of risk more concerned with strategy than luck.
Thanks, nooblet.
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