Eastern Hemisphere [Quenched]

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Re: Eastern Hemisphere

Postby bryguy on Wed May 07, 2008 11:05 am

I like the look, but it could use alot of work


1) The white territory lines bug me, maybe put them on overlay?
2) The thing that bugs me the most is the yellow lettering behind the white lines, i think u should either get rid of them or put them OVER the white lines and more transparent
3) Also, the territory lines look.... bad
4) The colors for africa/middle east bug me, but fit the areas
5) The colors for areas that i cant stand are the colors for

Europe, S.E. Asia, Chinese Empire, Oceania

hopefully more when this gets further along :)

p.s., i like the "A World on the Brink of War", its a nice touch
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Re: Eastern Hemisphere

Postby TaCktiX on Wed May 07, 2008 9:43 pm

Major bone I've got with the map as you (incompletely, I know) posted it: the territory lines do not look convincing at all. On Fukien, for example, you've got this double arc ending in a single point. That looks contrived instead of accurate. In general, the lines are too perfectly straight for me to think "hey, cool, power influences in 1910!" Before you get too far along, could you make them more believable?
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Re: Eastern Hemisphere

Postby rocky mountain on Wed May 07, 2008 10:41 pm

pardon my laziness to read the whole thread, but has anyone mentioned that turkestan is not a country? or was it in 1910... sry if i'm wrong, but i thought it was worth mentioning...
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Re: Eastern Hemisphere

Postby pepperonibread on Thu May 08, 2008 3:08 pm

rocky mountain wrote:pardon my laziness to read the whole thread, but has anyone mentioned that turkestan is not a country? or was it in 1910... sry if i'm wrong, but i thought it was worth mentioning...


http://en.wikipedia.org/wiki/Turkestan

A region, not a country... though it could have been in 1910.
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Re: Eastern Hemisphere

Postby oaktown on Sun Jun 01, 2008 2:37 am

Click image to enlarge.
image

No, this map isn't entirely dead... I just tend to get distracted.

What's new/where I would like feedback:
• I've totaled up the regions and territories and discovered that I have 61 territories... this isn't good, as it means four player games start with 15 terits each and 5 player games start with 12 each, meaning whoever goes first gets more armies in their first drop than somebody who goes later. The remedy will either be dropping two territories to get us under 60, or adding four to bring the map to 65. Suggestions??
• Plugged the regions into my excel spreadsheet and came up with the bonuses shown... they seem a bit low considering how hard everything will be to hold, but I always prefer to err low rather than high. Feedback appreciated.
• I made mountains, because it was important to determine which region borders would be protected, and I didn't want to do it half-ass. I kinda like these mountains, and hope that they reflect the look I'd like to achieve for the overall map. (I also made them because mountains always present a challenge!) Question: should the Caucasus range be made impassable? I don't know the region or how much they would have effected warfare in the early 20th century. For that matter, is there any other range or river that would be a barrier to 1910 technology? And I will not be adding the Great Wall of China, so don't even ask.
• Added some attack routes so we can get a handle on how this might play.

What I would NOT like feedback on yet:
• just about anything visual... colors, borders, fonts, etc. all have yet to be worked on. I'm still trying to think out whether or not this map will be playable before I knock myself out trying to make it pretty.

As for Turkestan, no it wasn't a country. Nor was anything else that is in the "Russian Empire" - they are all regions of the larger political body.
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Re: Eastern Hemisphere - gameplay feedback only please

Postby Hatchman on Sun Jun 01, 2008 5:31 am

Nice idea. Visually appealing. Historically interesting. Go for it. 8-)
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Re: Eastern Hemisphere - gameplay feedback only please

Postby Joodoo on Sun Jun 01, 2008 7:10 am

looks pretty good, but I think an extra continent is possible for the game on this map to be more interesting, how about adding Taiwan as a territory? And then make Taiwan, Korea, and Japan belong to the continent of "Japanese Empire". Also, Taiwan is called "Formosa" in the early 20th century (I think), so maybe you should include that instead to be historically accurate.
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Re: Eastern Hemisphere - gameplay feedback only please

Postby oaktown on Sun Jun 01, 2008 12:50 pm

Click image to enlarge.
image


Joodoo wrote:looks pretty good, but I think an extra continent is possible for the game on this map to be more interesting, how about adding Taiwan as a territory? And then make Taiwan, Korea, and Japan belong to the continent of "Japanese Empire".

Done - excellent suggestion. Points for Joodoo.

I have also added territories to both African regions and to Europe (Portugal).

My biggest gameplay concern is this: players are used to having easy bonuses they can wrap up fairly quickly. This map has three small regions - Japan, SE Asia, and the Middle East - which would put all of the early action in the Eastern half of the world. In addition, the nest two easiest to hold regions will be Southern Africa and Oceania, which means Europe will be a wasteland to begin the game.

Possible solution #1: split Europe into two regions, perhaps by making Scandinavia (Norway, Iceland, Sweden) its own +1 continent a la Japanese Empire.

Possible solution #2: give direct-deployment bonuses to regions with what would have been major cities in 1900. In terms of population, he largest cities on this map will be London, Paris, Berlin, Vienna, Tokyo, and St. Petersburg. This would make the European part of the map significantly more interesting, especially in the early going; by making them auto-deployed they would be less beneficial later in the game once everybody has carved out their corners of the world. The cities could be made neutral to start, or not - I wouldn't have a problem with handing out a few auto-deployed bonuses on a map that is this large.
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Re: Eastern Hemisphere - gameplay feedback only please

Postby iancanton on Sun Jun 01, 2008 1:05 pm

oaktown wrote:
Joodoo wrote:looks pretty good, but I think an extra continent is possible for the game on this map to be more interesting, how about adding Taiwan as a territory? And then make Taiwan, Korea, and Japan belong to the continent of "Japanese Empire".

Done - excellent suggestion. Points for Joodoo.

oaktown wrote:My biggest gameplay concern is this: players are used to having easy bonuses they can wrap up fairly quickly. This map has three small regions - Japan, SE Asia, and the Middle East - which would put all of the early action in the Eastern half of the world.

to make the japanese empire bonus more difficult to gain, u can add karafuto (the southern half of sakhalin island). this was japanese until 1945.

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ian. :)
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Re: Eastern Hemisphere - gameplay feedback only please

Postby iancanton on Sun Jun 01, 2008 1:53 pm

oaktown wrote:Possible solution #2: give direct-deployment bonuses to regions with what would have been major cities in 1900. In terms of population, he largest cities on this map will be London, Paris, Berlin, Vienna, Tokyo, and St. Petersburg. This would make the European part of the map significantly more interesting, especially in the early going; by making them auto-deployed they would be less beneficial later in the game once everybody has carved out their corners of the world. The cities could be made neutral to start, or not - I wouldn't have a problem with handing out a few auto-deployed bonuses on a map that is this large.

i'm supportive of this, with initially-neutral cities. this represents an advantage for holding industrially-developed areas that are capable of producing armaments, which is entirely logical.

to better reflect the historical balance of power, are u receptive to a more radical idea, that is to keep the current continental connections largely unchanged, but detach each continent visually, as on the usa map? i'd like the most powerful continent of the time, europe, to be twice as big so that it can have more territories (for example in the austrian empire), while africa can be shrunk significantly into one continent with fewer territories, since most of the warriors were armed only with spears. i also propose that the bonus key is moved to siberia and that russia's eastern territories are all merged into one called siberia (freeing up some space to stretch europe and southern asia vertically). it seems that every single map we have that has russia on it gives too much power to someone who holds all of russia, whereas russia was an extremely backward feudal society at the time.

ian. :)
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Re: Eastern Hemisphere - gameplay feedback only please

Postby Emperor_Metalman on Sun Jun 01, 2008 2:06 pm

oaktown wrote:
Possible solution #2: give direct-deployment bonuses to regions with what would have been major cities in 1900. In terms of population, he largest cities on this map will be London, Paris, Berlin, Vienna, Tokyo, and St. Petersburg. This would make the European part of the map significantly more interesting, especially in the early going; by making them auto-deployed they would be less beneficial later in the game once everybody has carved out their corners of the world. The cities could be made neutral to start, or not - I wouldn't have a problem with handing out a few auto-deployed bonuses on a map that is this large.



Good idea.

Also, large territories such as French West Africa and Siberia should be split up.

And to prevent the first players from having an advantage, a certain number of random territories could start as neutral. Or some of the smaller territories such as Norway and Sweeden could be combined.

There should also be attacking routes across the sea.
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Re: Eastern Hemisphere - gameplay feedback only please

Postby sam_levi_11 on Sun Jun 01, 2008 2:21 pm

since when was finland russian? :?: :?
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Re: Eastern Hemisphere - gameplay feedback only please

Postby oaktown on Sun Jun 01, 2008 2:47 pm

sam_levi_11 wrote:since when was finland russian? :?: :?

Finland was a part of the Russian Empire for over a century, until the revolution.

Sea attack routes have been restored - I goofed on the last upload.

Splitting up large territories v. shriking and combining politically insignificant territories: I can already see that this is going to be the issue that will plague the development of this map. If you are familiar with my past maps you'll know that I like to approximate the style of maps from the era I'm representing; creating a side-map for Europe would be a bit abstract and post-modern for an Edwardian map, so I'd like to keep the representation of the continents as-is.

That said, as this is a political map more than a geographic-themed map, I would like to explore ways to give more weight to key industrial centers and global resources. I will be taking additional liberties with geography to increase the size of the european territories (if for no reason other than to allow for army counts), and I would like to merge a couple of the russian territories, because like Ian said CC maps (e.g. Classic) give far too much weight to areas like Kamchatka which have rarely played a major role in world politics.

Here's a thought: we could create an Empire Bonus for holding territories spread out across the globe, eg. the British Empire. It wouldn't be easy to hold, but early in the game a smart and subtle player could acquire a significant bonus without drawing much attention. I believe this is achievable given our XML constraints by nesting variable bonuses, but I'll have to check on it. We could set it up so that you have to hold one City (Tokyo, Berlin, London, Paris, Vienna, St. Petersburg) as well as at least one territory in each of seven regions. They would have to over-ride each other - no holding London Empire as well as Paris Empire - and the cities should definitely start neutral so nobody starts the game with a lucky bonus.
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Re: Eastern Hemisphere - gameplay feedback only please

Postby TaCktiX on Sun Jun 01, 2008 3:10 pm

One characteristic about this map that bugs me right now: Africa's bottleneck relative to the rest of the map. Someone gets those two bonuses at some point, and it will fairly easy to defend. Two solutions: add ocean routes to Australia or the southern bit of Asia (preferred), or drop the southern African bonus.
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Re: Eastern Hemisphere - gameplay feedback only please

Postby iancanton on Sun Jun 01, 2008 3:14 pm

i'll be interested to see how the empire bonus turns out. holding eight territories in different regions looks very tough.

another idea, inspired by the new world map, is for certain colonies to be marked by symbols as belonging to an empire. the imperial power can one-way attack these colonies at any time. for example, a red anchor symbol might be put on india, australia, new zealand and south africa to show that they are british colonies and that great britain can one-way attack them. this means it will be important to hold the imperial powers (great britain, france, germany, the netherlands, portugal, st petersburg and japan), especially later in the game, as a way to project ur forces.

ian. :)
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