by lt_oddball on Tue Jun 03, 2008 7:30 am
qwert wrote:by lt_oddball on Thu May 29, 2008 11:27 am
I like the WW2 topics maps...just started this game and there is an inbalance detected:
How come there are no connections between 62Volks and 2SS , or 18Volks and 1SS, or 3Para and 12Volks ?
The roads in reality were there(you even drew them!, it is a map, so one should be able to use them.
What you see now is that anyone having a slight majority in the German HQ area will knock out opposition one by one (no-one other pours in his troops because of probable "benefits" elsewhere) and be able to lock it up by securing only TWO choke points:LXVI (or IIss north) and VII (south) !
By having this area secured, the player is only ONE target away of securing bonusses; only +1PanzerArmee(SS up north) or +1 para (near bastogne).
My suggestion is to add these roadlinks asap for more balanced gameplay.
cheers
Let se,Hold North II SS Korps,and hold south VII InfantrieArmee,these you mean.I think that these is good balanced,first he must take 11 Units and player will get only 2 for bonuses,and these is preaty small prize for these Achive in batleground.And i belive that other players will not siting and watching how one player taking 11 terittories in easy way.Like i say before these map is not create to be balanced for 1v1.
By having this area secured, the player is only ONE target away of securing bonusses; only +1PanzerArmee(SS up north) or +1 para (near bastogne).
These second i dont quit understand.
Maybe in the condition that there are only a few players (2 or 3) then the others would not allow this taking to happen. But in case of 5,6 or more players (I am in one now) no one can really spare troops to do that.
But what was the idea behind it anyway? The germans swooped around Bastogne left and right..from east to west..not like you make it seem now with a colonne of SS tanks from North-East diagonally to south -west.
There are roads so allow players to move criss-cross..now there are two unnatural choke points created..
have a look on game Game 2513729 and note the path of the red player, and the fact that I noticed it publicly already before, but how noone wanted and could place troops there.
Just put a road or two in that big empty space and it will improve the map considerably.
Barbarus hic ego sum, quia non intellegor ulli.