Digis 88's in all colors

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Digis 88's in all colors

Postby mibi on Sat Apr 05, 2008 11:31 am

transparent png, all 9 colors including inside and outside.

Color codes supplied my cairnswk

Image


pamoa wrote:Image



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Re: Digis 88's in all colors

Postby InkL0sed on Sat Apr 05, 2008 11:38 am

mibi wrote:transparent png, all 9 colors including inside and outside.

Color codes supplied my cairnswk

Image


They supplied your cairnswk? With what? :P
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Re: Digis 88's in all colors

Postby Kaplowitz on Sat Apr 05, 2008 11:51 am

whats the second to last one?
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Re: Digis 88's in all colors

Postby mibi on Sat Apr 05, 2008 1:37 pm

Kaplowitz wrote:whats the second to last one?



just the 88 fill.
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Re: Digis 88's in all colors

Postby gimil on Sat Apr 05, 2008 2:10 pm

Give me 10mins ill add this to map making tools
What do you know about map making, bitch?

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Re: Digis 88's in all colors

Postby DiM on Sat Apr 05, 2008 2:14 pm

why are the neutral armies listed twice??


oh and i want some of mibi's cairnswk :lol:
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Re: Digis 88's in all colors

Postby gimil on Sat Apr 05, 2008 2:37 pm

Added to map making tools.
What do you know about map making, bitch?

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Re: Digis 88's in all colors

Postby cairnswk on Sat Apr 05, 2008 3:11 pm

mibi wrote:transparent png, all 9 colors including inside and outside.

Color codes supplied my cairnswk

Image


i may as well get in on the act too mibi....these army colours are courtesy of the xml test page.

if you use Arial font size 14 with colour fill and black borders you should be able to simply type the numbers in a separate layer for testing purposes.

1. #ff0000 = red
2. #009a04 = green
3. #0000ff = dark blue
4. #ffff00 = yellow
5. #ff00ff = pink
6. #00ffff = teal
7. #ff9922 = orange
8. #7f7f7f = gray
9. #ffffff = neutral
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Re: Digis 88's in all colors

Postby mibi on Sat Apr 05, 2008 4:07 pm

DiM wrote:why are the neutral armies listed twice??


oh and i want some of mibi's cairnswk :lol:



the last 88 is just the outline. its actually transparent where as the first 88 is white. I added the fill and outline to people can add additional colors what have you easily.
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Re: Digis 88's in all colors

Postby seamusk on Thu May 22, 2008 2:55 pm

this link doesn't work. Also not getting the font to work for me for some reason.
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Re: Digis 88's in all colors

Postby t-o-m on Thu May 22, 2008 3:00 pm

if ur using FF i did this:

right clicked image > View image > right click > copy image > paste image in PS > layer via cut
and i put them all in.
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Re: Digis 88's in all colors

Postby seamusk on Thu May 22, 2008 3:11 pm

yeah it worked. i'm officially stupid. :lol:

thanks!
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Re: Digis 88's in all colors

Postby t-o-m on Thu May 22, 2008 3:34 pm

lol
np

what map you making/working on?

EDIT:
tell me quick so we dont threadjack :?
lol
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Re: Digis 88's in all colors

Postby seamusk on Thu May 22, 2008 3:39 pm

t-o-m wrote:lol
np

what map you making/working on?

EDIT:
tell me quick so we dont threadjack :?
lol


allegheny national forest. about to do a map update.
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army color code 33's

Postby pamoa on Mon Jul 07, 2008 3:09 am

Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
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Re: army color code 33's

Postby InkL0sed on Mon Jul 07, 2008 10:48 am

pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...
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Re: army color code 33's

Postby yeti_c on Mon Jul 07, 2008 10:49 am

InkL0sed wrote:
pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...


I think his point is really the g y & p...

C.
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Re: Digis 88's in all colors

Postby pamoa on Mon Jul 07, 2008 11:07 am

Exactly, because "888" is 24 x 12 pixels and "g33" is 24 x 15 or even 18 if you want to have the same space above and below the numbers (vertically centered).
On some "old" small maps it is allready a problem.
The test should even be with 4 digits "g333" to ensure legibility!

I made the test on a map I'm currently editing and it's BIG! The white rectangle is 26 x 20 pixels.
Click image to enlarge.
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Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 1:26 am

question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?
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Re: Digis 88's in all colors

Postby ZeakCytho on Wed Jul 09, 2008 1:31 am

pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.
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Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 2:26 am

ZeakCytho wrote:
pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.


Correct.

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Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:09 am

So it means between the two first digits. Very accurate answer, thanks!
Last edited by pamoa on Wed Jul 09, 2008 3:11 am, edited 1 time in total.
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Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 3:10 am

pamoa wrote:very accurate, thanks


Technically - I think this is a bug...

C.
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Re: Digis 88's in all colors

Postby TaCktiX on Wed Jul 09, 2008 3:11 am

You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.
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Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:13 am

yeti_c wrote:Technically - I think this is a bug...
C.

Yeah the answer is accurate but the code is ... let say a bit approximative :D
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