Digis 88's in all colors

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Re: army color code 33's

Postby InkL0sed on Mon Jul 07, 2008 10:48 am

pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...
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Re: army color code 33's

Postby yeti_c on Mon Jul 07, 2008 10:49 am

InkL0sed wrote:
pamoa wrote:Since CC added the possibilty of displaying armies color code, I think map making should evolve.
Every new map should be able to display a 3 digit army including color code "legs" (green, yellow, pink).
Now the minimum size is 24 pixels wide and 15 pixels high, 18 if you want to have the numbers centered vertically.

Here you have a JPEG
Image

and a GIFF with transparency
Image

and a PING with transparency
Image


I thought maps already had to have an 888 test...


I think his point is really the g y & p...

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Re: Digis 88's in all colors

Postby pamoa on Mon Jul 07, 2008 11:07 am

Exactly, because "888" is 24 x 12 pixels and "g33" is 24 x 15 or even 18 if you want to have the same space above and below the numbers (vertically centered).
On some "old" small maps it is allready a problem.
The test should even be with 4 digits "g333" to ensure legibility!

I made the test on a map I'm currently editing and it's BIG! The white rectangle is 26 x 20 pixels.
Click image to enlarge.
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Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 1:26 am

question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?
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Re: Digis 88's in all colors

Postby ZeakCytho on Wed Jul 09, 2008 1:31 am

pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.
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Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 2:26 am

ZeakCytho wrote:
pamoa wrote:question:
i just read about an XML centering problem with 2 and 3 digits numbers. It says the 3 digits is not centered but aligned left with the 2 digits number. How does it work with armies color code ?

I believe it's centered around the letter and first digit. For example:
1 is centered on the 1
g1 is centered between the g and the 1
12 is centered between the 1 and the 2
g12 is centered between the g and the 1.
123 is centered between the 1 and 2.
g123 is centered between the g and the 1

At least, that's what appeared to be the case when I went and flipped the color codes on and off a bunch of times on one of my games with 3 digit armies.


Correct.

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Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:09 am

So it means between the two first digits. Very accurate answer, thanks!
Last edited by pamoa on Wed Jul 09, 2008 3:11 am, edited 1 time in total.
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Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 3:10 am

pamoa wrote:very accurate, thanks


Technically - I think this is a bug...

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Re: Digis 88's in all colors

Postby TaCktiX on Wed Jul 09, 2008 3:11 am

You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.
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Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:13 am

yeti_c wrote:Technically - I think this is a bug...
C.

Yeah the answer is accurate but the code is ... let say a bit approximative :D
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Re: Digis 88's in all colors

Postby pamoa on Wed Jul 09, 2008 3:16 am

TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.

But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.
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Re: Digis 88's in all colors

Postby yeti_c on Wed Jul 09, 2008 3:22 am

pamoa wrote:
TaCktiX wrote:You are only required to make centered digits for 88. 888 (or 88 color code) is required to make sure that those don't obscure other number or some text on the map.

But when digits go over border and you can't read them only because you are using a very helpful feature like armies color code, I say it need to be tested before being released and the 88 test is not enough! And if you centered 888 correctly (between the first and second digit) then you will have some really ugly map with the last 8 half over a 22 pixels black bordered army circle which make it unreadable if it's in blue.


That's the way of it - you won't be stopped unless it's really bad... but you personally can make your map nicer if you like.

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Re: Digis 88's in all colors

Postby thenobodies80 on Sun Jun 28, 2009 8:13 am

Placing neutral troops on map to indicate starting neutral or starting positions could help during foundry process.
After i received some requests of help about it, i want to post these files:

0-9 neutral numbers.psd

then, here below the coloured 888 numbers to have a complete set with the old 88.

All colors 888.psd

i hope they could help you all :)

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Re: Digis 88's in all colors

Postby bryguy on Mon Jun 29, 2009 5:15 pm

Along the same line as what Nobody just posted, here is a brush set for the different army numbers. It is basically just the outline, so if you use it, I suggest having the fg color set to black.

Army Numbers Brush Set (Made with Ps Cs2)

Hope this helps someone (:
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Re: Digis 88's in all colors

Postby dolomite13 on Mon Jun 29, 2009 5:31 pm

Looking at a bunch of maps I realized that 1 or 2 digits is centered where the xml placed it. However more than two digits overflows to the right.

I almost wish that the game engine allowed you to put an opacity on the div that holds the unit numbers so that when units got that big you could read them easier. A toggle to turn on and off that opacity would be great.

==D
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