[26-Jul-2008] Ratings Reloaded

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[26-Jul-2008] Ratings Reloaded

Postby lackattack on Sat Jul 26, 2008 9:25 am

Headlines

It's time to start paying attention to the right hand panel on the Home page! We've scrapped the stale "Updates" section and replaced it with "Headlines". What's the difference? The new headlines panel will be updated frequently and cover a larger range of topics that you're interested in like tournament openings and new maps.

Now that we have this better communication tool we're going to make updates smaller and more frequent, and install new maps one by one instead of large batches.

So don't miss out on anything - keep an eye on those headlines!


Attendance Stats

An attendance statistic now appears on the player profile. It is calculated as the % of your turns that you actually took. Hopefully this will help you avoid deadbeats and encourage people to find "account sitters" when they leave town.


Ratings Reloaded

After an extensive Community Consultation we've made some changes to Ratings to make the system work much better for you. Here is what's new:

  • You can attach descriptive tags to a rating. This should let a rating communicate more about the player without opening up the door to all that abusive language and nonsense we've seen with written feedback. The initial list of 35 tags is sure to evolve, so please share your recommendations for tags in the Suggestions & Bug report forum.
  • You can now write a written response to any rating that you've received. This is a good way to defend yourself if you feel a rating is unfair.
  • The "Attendance" attribute is dropped now that we have it automatically calculated on your profile.
  • A new "Gameplay" attribute has been introduced: "Gameplay: Measures the player's ability to play an enjoyable game (not the player's ability to win). Covers strategy, diplomacy, teamwork, etc..."
  • The "Teamwork" attribute is also dropped because it isn't really needed now that we have Gameplay and Good/Bad Teammate tags. All Teamwork ratings of 5 stars are converted to a Good Teammate tag and all Teamwork ratings of 1 star are converted to a Bad Teammate tag.
  • In the "Leave rating for:" sections we now show different star symbols for those players that are yet to be re-rated.

I'd like to thank everyone who shared their constructive input to improve the ratings system. Hopefully these changes will go a long way towards making it more usable, informative and less open to abuse.

There is still one remaining issue that we have yet to tackle: the fact that different people rate based on different scales (i.e. some typically leave 5s others typically leave 3s). We didn't include a solution to get this update live sooner, and we'll continue to discuss the best approach in the community consultation, whether it involves changing the # of stars or normalizing them based on everyone's average rating left...
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Re: [26-Jul-2008] Ratings Reloaded

Postby Paddy The Cat on Sat Jul 26, 2008 10:51 am

=D> the attendance percentages are long due ^_^ great job lack :D

and yes, i believe this rating system is a huge improvement =d
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Re: [26-Jul-2008] Ratings Reloaded

Postby lanyards on Sat Jul 26, 2008 11:05 am

Thanks Lack, nice job. :)

--lanyards
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Re: [26-Jul-2008] Ratings Reloaded

Postby cairnswk on Sat Jul 26, 2008 11:11 am

Thanks Lackattack. As stated by others, the service you give in this site...big business could well do with some "CC service" of a similar nature globally.

OAN...do you have any timeframe for uploading the present "Quenched" maps awaiting?
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Re: [26-Jul-2008] Ratings Reloaded

Postby PoohsTuger on Sat Jul 26, 2008 11:16 am

Excellent work Lack :)
I have only one thing I still would have liked changed tho. What about changing the fourth star to Good instead of above avarage?
I would leave a more correcet rating, as I mean avarage is not nessaseraly a positive word..
Anybody got any thoughts`?
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Re: [26-Jul-2008] Ratings Reloaded

Postby daydream on Sat Jul 26, 2008 11:17 am

attendance percentages are great, even though mine is only at 98% because i was sick recently.
the new gameplay rating is great.
being able to respond to bad ratings is great.
the tags? not so great. noone will look through them anyways... maybe if you summarized somewhere on the persons raitngs page how many of each tag they received, but this way all it means is a lot of scrolling. and with the amount of ratings being handed out left and right due to the ratings medals, noone is going to do that.
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Re: [26-Jul-2008] Ratings Reloaded

Postby azezzo on Sat Jul 26, 2008 11:35 am

thanks for the effort, wish it came faster though
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Re: [26-Jul-2008] Ratings Reloaded

Postby maique on Sat Jul 26, 2008 11:56 am

Thanks for the update lackattack, it's getting better.

As for the scale, here's what I think:

    The scale should be cut down to 3 - positive, neutral and negative (wonder where i got that from...) or good, neutral, bad (notice how i don't use the word average). As another user said, you can think of it as a rating of the rater's experience of that user.

    Now that you've already managed to drop the attendance and teamwork ratings, with just a little nudge, you can get rid of two of the others and go back to having only one rating, now that you've introduced tags to descriptively complement the rating. Is it really that necessary to have Fairplay, Gameplay and Attitude?

    If you do put it down to 3 "stars", i think the feedback numbering system was a lot nicer instead of the average that's currently used (just an opinion) and that, whether or not you include the neutrals as well, you could just have a sum of all the positive (, neutral) and negative ratings a person has received next to their screen name (as you did before).

    There's no shame in leaving no feedback, and I think fluff feedback is part of the problem with the current system. I think the ratings medal should be eliminated as soon as possible.

Thanks for allowing written response to feedback, think that's a good one.


Thanks for the hard work, for the updates, for the interest in community feedback and, obviously, for the site ;)
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Re: [26-Jul-2008] Ratings Reloaded

Postby xeno on Sat Jul 26, 2008 12:36 pm

This is awesome! We've been askin for an attendance meter forever.
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Re: [26-Jul-2008] Ratings Reloaded

Postby a.sub on Sat Jul 26, 2008 12:44 pm

=D> =D> =D> amazingly done lack! and you too twill!
my only complaint is asshol players - i mean rude ppl :mrgreen: - will still be able to leave unfair ratings, to prevent this i think the rating should be done in a game by game basis, ALL players MUST rate (unless u hav already rated that player, but u can change it) and for each player the most common rating for each field is given.

that way if some bitch - i mean jerk :mrgreen: - gives an unfair 1 star, since only the most common answer is taken it will be ignored

if magically u r playing a game where i hav been rated by EVERY person before, u get a "no rating" for that game.

feel free to expand on my idea

and if its used i demand a medal!! :lol: :lol: jk lol :D :D
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Re: [26-Jul-2008] Ratings Reloaded

Postby Twill on Sat Jul 26, 2008 12:48 pm

daydream, there are big big plans for those tags, but again, lack is going to be focusing on much smaller iterations now that we have the headline feed, so be sure to tag people, and once there is a critical mass of tags, CC will be adding some very cool new features based on it ;) ;)

maique, there was an intentional move away from "bad, neutral, good" for various reasons. There has been some discussion in the community consultation of moving back towards that, so head on over there and see what's been said and add your voice!

Cairns, very soon now that the new map inspect tool is up and the headlines are live - one of the first will hopefully be the british isles revamp, and so we've given it the first [maps] headline to make sure people see it and take a look (to avoid another classic map fiasco). All others will follow :)

a.sub, loved the language corrections there ;) People can still leave a-hole ratings for you, but by having the chance to respond, you can point out what a "jerk" they are.
Just for the record - we still will not be intervening in ratings complaints, it's still up to you to sort it out :)

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Re: [26-Jul-2008] Ratings Reloaded

Postby ram1961 on Sat Jul 26, 2008 1:03 pm

Good changes. Thanks for the better system of rating other players.

Any reason why the attendance can't be at the top of the ratings page instead of buried in the profile? They are really both integral parts of the overall conduct of an individual player as seen by the other players. Having associated data on two different screens is a bit awkward to use.

The explanatory tags are great. They're all valid, and I like the idea of not having to wade through some less than polite rhetoric. With 35 tags (possibly more in the future) to choose from, could they be grouped a bit better. Right now, the arrangement seems less than logically configured.
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Re: [26-Jul-2008] Ratings Reloaded

Postby whitestazn88 on Sat Jul 26, 2008 1:13 pm

this is huge!!! what a great update lack! keep up the good work! i'm glad you still managed to get some work in despite the fiasco in the forums...
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Re: [26-Jul-2008] Ratings Reloaded

Postby lsjucla on Sat Jul 26, 2008 2:04 pm

Great job. The attendance rating is great since deadbeats are the only real problem on the site.
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Re: [26-Jul-2008] Ratings Reloaded

Postby pearljamrox2 on Sat Jul 26, 2008 2:05 pm

i would say someone's attendance percentage is more important to me than thier ratings. what bothers me the most around here is getting in a game and then having to wait forever and a day to take my turn. i wish your attendance was shown more prominetly. if you go to the game finder, you have to click on someones name to see the percentage, which takes you away from game finder, so it's kind of a pain to check the attendance before you pick a game. but, i'm not complaining...i'm glad we have it now. it's just that, ratings are opinions from other players..which my not mean anything really. attendance is fact...if you find a bad one...then you know you have found someone you really don't want to waste your time getting in a game with.
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