An Ancient Greek Revamp

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Re: An Ancient Greek Revamp

Postby gimil on Thu Aug 21, 2008 6:29 pm

Mr. K wrote:4 digit armies? Holy hell, How often does that happen? If you have four digit armies, does it really matter what the last one is anyway? Nope.


4 digits is very common. Its very easy for anygame to have over 100 armies on a territory and with the colourblind codes that has the potential to add another digit for those who use them.

As for the title and page info its routine. Althought gameplay and XML isnt changing I would still like the information to be presented. Not to much for little gim to ask for is it. :mrgreen:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Re: An Ancient Greek Revamp

Postby Gilligan on Thu Aug 21, 2008 8:54 pm

Gotta change 'Kyklades' to 'Kyklades Islands' though.
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Re: An Ancient Greek Revamp

Postby Mr. K on Thu Aug 21, 2008 11:35 pm

Already mentioned that I changed the Kyklades to Kyklades Islands, just never posted it. Heres the most recent update, I forget whats been changed other then the word "Islands."

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On the strange occasion where a person is playing colorblind, and has a 3 digit army on Phrygia (a land-locked country with no borders, which has no business holding a 3-digit army!), the last digit is still pretty meaningless. The difference between 450 and 459 is almost meaningless in a game of rolling dice.

As for the title and page info its routine.

And in this situation, absolutely meaningless and a waste of time. If you have any questions about this map that weren't answered by 2 years of solid game play, go right ahead.

Like i've said, i'm just here to update the graphics on something I did a long time ago, i'm not here to start a brand new project. I'm not making a brand new map, just a prettier picture to look at when you're playing an already existing map. Take it or leave it I suppose.
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Re: An Ancient Greek Revamp

Postby yeti_c on Fri Aug 22, 2008 3:00 am

Mr. K wrote:Already mentioned that I changed the Kyklades to Kyklades Islands, just never posted it. Heres the most recent update, I forget whats been changed other then the word "Islands."


I think he meant - in the XML?!

C.

PS - thus also assuming that you're keeping the image the same dimensions too?
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Re: An Ancient Greek Revamp

Postby MrBenn on Fri Aug 22, 2008 4:29 am

Is there a reason that the territory names all use different sizes?
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Re: An Ancient Greek Revamp

Postby AndyDufresne on Fri Aug 22, 2008 3:02 pm

I'll stop by this topic a little later, Mr. K. Nice to see you back in the Foundry...I remember working on the original map. :)


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Re: An Ancient Greek Revamp

Postby ZeakCytho on Fri Aug 22, 2008 5:27 pm

MrBenn wrote:Is there a reason that the territory names all use different sizes?


I was going to say that too. Make them all the size of the smallest one and you won't have a problem. The size difference is rather annoying.

Also, to my colorblind eyes, the colors of Sterea Ellada and Boreia Ellada are too similar. If you don't want to change the color, could you maybe flip the color of one of them with something very different, like Peloponesos?
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Re: An Ancient Greek Revamp

Postby Gilligan on Fri Aug 22, 2008 5:30 pm

yeti_c wrote:
Mr. K wrote:Already mentioned that I changed the Kyklades to Kyklades Islands, just never posted it. Heres the most recent update, I forget whats been changed other then the word "Islands."


I think he meant - in the XML?!

C.

PS - thus also assuming that you're keeping the image the same dimensions too?


Yes, that is what I meant because I saw Islands on the map :)
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Re: An Ancient Greek Revamp

Postby Mr. K on Fri Aug 22, 2008 6:54 pm

I wasn't going to change the XML for Kyklades Islands. Is it really needed? When you want to attack Kyklades islands, you pull the drop-down menu, and Kyklades comes up. Is there really any confusion that may stem from that?

If you guys really want though, as a fellow lover of consistency, I will make that fix.

As for the font sizes, you'll notice the old one did the same. I had bigger fonts in the places where I had more room. But if you guys don't like it on this one i'll fix that.

I am going to use the same image sizes, yes. I noticed you guys now let them be bigger, but i'm not going to go through and redo the xml for the sake of another 100 pixels.

Nice to see you're still working hard here in the Foundry, Andy. :)
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Re: An Ancient Greek Revamp

Postby edbeard on Fri Aug 22, 2008 6:59 pm

I agree with Mr. K on the XML thing. Not making any changes to it should be the first choice if there's nothing big to do.

Have we ever had anyone complain about the Phyrgia territory placement?


I think it saves lack from having to redo all the old games on the map with the new XML so that's another plus.



The only thing I don't like on this map, as I've said before, is the colour of the mountains. It doesn't makes sense to me to be green like that. It looks weird to me. A dark brown or grey seems like it'd be better.
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Re: An Ancient Greek Revamp

Postby Mr. K on Fri Aug 22, 2008 7:51 pm

I modeled them after the actual mountains that are there :)

Dirt mountains covered with bushes and trees, with some of that dirt shining through. Of course I wasn't able to recreate their beauty

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Last edited by Mr. K on Sat Aug 23, 2008 1:26 am, edited 1 time in total.
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Re: An Ancient Greek Revamp

Postby Georgerx7di on Fri Aug 22, 2008 11:57 pm

lol nice
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Re: An Ancient Greek Revamp

Postby Androidz on Sat Aug 23, 2008 5:42 am

hmm could you try on Kyklades isalnd to make the attacklines go trough every single island there? instead of just the end. And all should meet on the army circle or the center island? Cause if you capture 1 island you capture the land. Makeing the attacklines go trough all you get a more feel that you conquered it all.
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Re: An Ancient Greek Revamp

Postby Mr. K on Wed Aug 27, 2008 12:42 pm

So whats next, fellas?
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Re: An Ancient Greek Revamp

Postby InkL0sed on Wed Aug 27, 2008 3:44 pm

I think this could be in Final Forge already...

But, in the meantime, the numbers in the legend could use color-coding.
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