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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby Tisha on Mon Aug 04, 2008 10:47 am

The Parade Deck.. returns to 5 neutral?
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby TaCktiX on Mon Aug 04, 2008 11:05 am

Yes. I suppose I'll need to do a minor version update to add neutral to it, otherwise it doesn't make sense.
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby laci_mae on Mon Aug 04, 2008 4:45 pm

Tac,

Around the top and right of the legend, I think the graphics should be trimmed a little. Make 2nd batt. and 4th batt. border the legend the way that 1st batt. does. Best I can tell, that would mean leaving grass and removing some useless sidewalks.

Let me explain it another way in case that doesn't make sense. (It's finals week. I high on procrastination and low on sense making.) Make the width of the grass/sidewalk graphic around the building the same for 2nd & 4th batts. as it is for 1st.

This would give you more legend room to work with. Also, you might soften that top-right corner of the legend to better match other corners in the map. The legend Parade Deck corners are also sharp instead of rounded.

Since you're doing a small update, I thought I'd toss you these comments.

Best,
Laci
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby TaCktiX on Mon Aug 04, 2008 8:54 pm

The legend is not intended to look like the actual map. It is a text map in the strictest sense, and should be interpreted in that way. Also, I would like to keep the map's adorning elements fully intact. Tossing out sidewalks as them being "unnecessary" is missing the thematic point of them being there in the first place (accuracy to the campus). Unnecessary edits simply for the sake of edits I'm not going to do. Adding one word to make the map clearer I will do.
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby laci_mae on Tue Aug 05, 2008 10:59 am

TaCktiX wrote:The legend is not intended to look like the actual map. It is a text map in the strictest sense, and should be interpreted in that way. Also, I would like to keep the map's adorning elements fully intact. Tossing out sidewalks as them being "unnecessary" is missing the thematic point of them being there in the first place (accuracy to the campus). Unnecessary edits simply for the sake of edits I'm not going to do. Adding one word to make the map clearer I will do.


I'm not trying to offend you. I honestly think that area of the map isn't as clean and polished as others. I recognize that its "a text map in the strictest sense", but that doesn't excuse it from having unclean lines. I was simply trying to point out that those sidewalks are not integral to gameplay, and, therefore, would not severely detract from the map should they be covered by the legend.

Additionally, I thought my idea would coincide well with adding the word to the legend because it looks like you're about out of room. Adding these little smidges around the edges could help visually and spatially.

The bottom line is that it's a good map with or without these edits. I was just trying to put forth some thoughtful and helpful suggestions.

L
Last edited by laci_mae on Tue Aug 05, 2008 8:32 pm, edited 1 time in total.
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby TaCktiX on Tue Aug 05, 2008 12:26 pm

Version 22

Updates:
- Added "neutral" to the description of the Parade Deck's killer neutral ( #-o)
- Added a stroke and a rounded look to the legend's Parade Deck

Small version (600x461)
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Large version (700x538)
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image

XML: http://www.sendspace.com/file/89e605

I'm not going to repost test result images right yet, as the actual territories have not changed any in this revision.
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Re: The Citadel V22 (Pg1+24) [Final Forge] XML Recheck Pending

Postby AndyDufresne on Tue Aug 05, 2008 10:08 pm

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Forza has given it the thumbs up! Hopefully we'll get out of this back up within a week, when Lack comes back.


--Andy
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby RjBeals on Fri Aug 08, 2008 7:21 pm

I must say you've got a fine looking map there tac. Go figure that of all states, South Carolina is representing the foundry the right way. Once Charleston is quenched (some day) we'll have 2 unique maps from our state. From the same city in the state for that matter. Pretty good for a couple of hillbilly rednecks.. huh!
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby pepperonibread on Fri Aug 08, 2008 9:24 pm

Wow, I need to get Virginia represented on CC... Chesapeake Bay anyone?
And congrats on the stamp Tac!
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby yeti_c on Sat Aug 23, 2008 2:05 pm

Hmmm - Not been in this thread for a while - but thought I'd have a quick look in as it's almost there...

But I'm really not crazy about the drop shadow in the legend font? - Especially with the red letters - I dunno but it seems to clash my eyes a bit!?

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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby TaCktiX on Sat Aug 23, 2008 3:57 pm

The same font on the rest of the map is the font on the legend. I don't see a need to change the legend.
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby gimil on Sat Aug 23, 2008 4:14 pm

TaCktiX wrote:The same font on the rest of the map is the font on the legend. I don't see a need to change the legend.


I don't think yeti is talking about the font, rather the drop shadow and colours?
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby TaCktiX on Sat Aug 23, 2008 4:31 pm

The colors are identical to the base colors of all the continents, before the gradient is applied to them. That certainly doesn't need to change, though lessening the effect of the drop shadow on the large (where it's offset more) is a good idea.
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby TaCktiX on Sat Aug 23, 2008 5:06 pm

Version 23

Updates
- Reduced the drop shadow length on the Large's legend to make it in keeping with the Small

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XML: http://www.sendspace.com/file/674rmm
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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby yeti_c on Sun Aug 24, 2008 2:47 am

Could we see a version without the drop shadow at all?

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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby TaCktiX on Sun Aug 24, 2008 6:51 pm

Alrighty, two options I have here. Version 24a is without any drop shadow AND a slightly lightened red on Avenue of Remembrance. Version 24b keeps the drop shadow and has only the slightly lightened red. Both are easily readable, but I think 24b looks better.

Version 24a
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Version 24b
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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby RjBeals on Sun Aug 24, 2008 7:48 pm

howabout instead of the drop shadow, just a really slight black outer glow? But of the 2 options above, I prefer B.
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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby yeti_c on Mon Aug 25, 2008 2:22 am

RjBeals wrote:howabout instead of the drop shadow, just a really slight black outer glow? But of the 2 options above, I prefer B.


Yes- I think that could do it - I do prefer B - but I think it does look a bit off considering the other text on the map has no drop shadow at all. -> In fact the Parade Deck text is also Legend text and has no Drop either (for obvious reasons).

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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby yeti_c on Sun Sep 07, 2008 2:45 pm

yeti_c wrote:
RjBeals wrote:howabout instead of the drop shadow, just a really slight black outer glow? But of the 2 options above, I prefer B.


Yes- I think that could do it - I do prefer B - but I think it does look a bit off considering the other text on the map has no drop shadow at all. -> In fact the Parade Deck text is also Legend text and has no Drop either (for obvious reasons).

C.


Just to enquire as to any answers to my post?

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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby TaCktiX on Sun Sep 07, 2008 3:13 pm

I'm stalling this map intentionally, as I need to clear the license of The Citadel (a fact I had overlooked until I found out the mere name is copyrighted). I was hoping to do so by being strangely quiet on my map's development, but hand hast been forcéd. That, and my hard drive reformatted itself again. I still have a source PSD, but bringing it back up to date with the present version may be a little difficult. :D
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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby yeti_c on Sun Sep 07, 2008 3:16 pm

TaCktiX wrote:I'm stalling this map intentionally, as I need to clear the license of The Citadel (a fact I had overlooked until I found out the mere name is copyrighted). I was hoping to do so by being strangely quiet on my map's development, but hand hast been forcéd. That, and my hard drive reformatted itself again. I still have a source PSD, but bringing it back up to date with the present version may be a little difficult. :D


What are the three rules of Development on PC's?

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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby gimil on Sun Sep 07, 2008 3:38 pm

yeti_c wrote:
TaCktiX wrote:I'm stalling this map intentionally, as I need to clear the license of The Citadel (a fact I had overlooked until I found out the mere name is copyrighted). I was hoping to do so by being strangely quiet on my map's development, but hand hast been forcéd. That, and my hard drive reformatted itself again. I still have a source PSD, but bringing it back up to date with the present version may be a little difficult. :D


What are the three rules of Development on PC's?

C.


Oh Oh Oh. I know

1. Backup
2. Backup
3. Backup
What do you know about map making, bitch?

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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby TaCktiX on Sun Sep 07, 2008 3:41 pm

I have two backups. One is older than the nice trees and I have immediate access to it, and the other is hopefully on Gimil's computer.
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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby gimil on Sun Sep 07, 2008 3:43 pm

TaCktiX wrote:I have two backups. One is older than the nice trees and I have immediate access to it, and the other is hopefully on Gimil's computer.


yeti what happens to anything I back up?
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Re: The Citadel V23 (Pg1+25) [I,Gp,Gr,X]

Postby yeti_c on Mon Sep 08, 2008 6:04 am

gimil wrote:
TaCktiX wrote:I have two backups. One is older than the nice trees and I have immediate access to it, and the other is hopefully on Gimil's computer.


yeti what happens to anything I back up?


It gets ******!! <edit: Mr B was here>

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