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This guy has the game rigged!!! He wins every single one!Crissipos wrote:I think this map is one of the best there is right now
I love to play it, since the gameplay has changed
very nice work!
DiM wrote:it's on the old version or the new version?
and yes it requires carefull resource management due to the very open movement options.
eliminate a guy and you may be too weak to survive. stay on your house and build and you may also be too weak if the others expand.
you have to know what and where to attack
FreeMan10 wrote:You may want to take a look at Game 3261442. Look at Yellow's comments from his first round turn.
I haven't looked into it in depth, but it does sound like maybe the bonuses are a bit off?
Thanks guys!
FreeMan10
DiM wrote:usually the dice decide the winner of a game. i have seen it many times. unlucky guy starts game deploys 3 attacks 6v3 and it ends 2v3. lucky guy attacks 6v3 and takes it with few or no losses. in some cases 2 rolls in the first round of the game already decide the winner. that's bad. [...] so i have decided to cut the long run short and bring it to the present. how? by increasing the number of armies on the map.
djak. wrote:DiM wrote:usually the dice decide the winner of a game. i have seen it many times. unlucky guy starts game deploys 3 attacks 6v3 and it ends 2v3. lucky guy attacks 6v3 and takes it with few or no losses. in some cases 2 rolls in the first round of the game already decide the winner. that's bad. [...] so i have decided to cut the long run short and bring it to the present. how? by increasing the number of armies on the map.
This map makes it worse, not better, because it's now 100% about luck: whoever plays first in a 2 player or 2 team game wins: First player/team takes an arsonist, then bombards the next opponent to play's shops so that that player has minimal armies to deploy. From there it's a massacre - whoever plays second doesn't have a chance.
See Game 3252951 where in round 1 the team to play first got 242 armies, and the team to play second got only 122!:
team1blue: 121, team2green: 61, t1yellow: 121, t2red: 61,
t1blue: 161, t2green: 51 (11 to deploy), t1yellow: 121, t2red: 26 (6 to deploy),
t1blue: 161, t2green: 51 (11 to deploy), t1yellow: 186, t2red: 0,
t1blue: 201, t2green: 26 (6 to deploy), t1yellow: 231, game over.

BENJIKAT IS DEAD wrote:This was before (or maybe during) the time when the XML was revised - this can't happen this way any more
djak. wrote:BENJIKAT IS DEAD wrote:This was before (or maybe during) the time when the XML was revised - this can't happen this way any more
What changed? I can't see anything mentioned in the first post. Are no more players put in W and E at the start?

hobbzz wrote:I don't know if this is considered a bug but here is my issue.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz
Thankyou.
Crissipos wrote:
that's how it always goes when there's a game objective to have some specific territories in order to win
you need to end the turn having the cc manor and mall, not just conquer it during the turn and then lose it again

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