Conquer Club
CC Time:

Map of Middle-Earth [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Postby ticalien on Mon May 08, 2006 12:07 am

Version with boundries and bridges..

-Added legend detailing impassable objects.
-Created bridges within countries.
-Re-sized connection points.

Image
User avatar
Sergeant ticalien
 
Posts: 34
Joined: Thu Mar 16, 2006 2:57 pm
Location: Charlotte, NC
Medals: 1
Map Contribution (1)

Postby MrConfigT on Mon May 08, 2006 12:17 am

looks good dude
User avatar
Corporal 1st Class MrConfigT
 
Posts: 452
Joined: Tue Jan 24, 2006 9:42 am
Medals: 4
Standard Achievement (2) Triples Achievement (1) Terminator Achievement (1)

Postby HighBorn on Mon May 08, 2006 12:19 am

the walls need to be made a little darker
User avatar
Private HighBorn
 
Posts: 3232
Joined: Sat Feb 18, 2006 10:22 pm
Location: Kentucky
Medals: 15
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Freestyle Achievement (1) Fog of War Achievement (1)
Teammate Achievement (1) Cross-Map Achievement (1) Ratings Achievement (2) Tournament Contribution (2)

Postby Hoff on Mon May 08, 2006 12:34 am

Maybe make the rivers a bit thicker to make it more obvious that they are impassable.
User avatar
Sergeant Hoff
 
Posts: 873
Joined: Thu Mar 16, 2006 1:46 am
Location: Philadelphia, PA
Medals: 5
Standard Achievement (2) Doubles Achievement (1) Cross-Map Achievement (1) Map Contribution (1)

Postby Jota on Mon May 08, 2006 1:33 am

The rivers look nice, but I'm not sure they're really solving the problem. For example, in Rohan: Tharbad, Eregion, Lorien, Wold, Westfold, and Andrast are still all borders. Only Dunland and Enedwaith aren't.
User avatar
Sergeant 1st Class Jota
 
Posts: 636
Joined: Wed Mar 29, 2006 7:38 pm
Medals: 10
Standard Achievement (2) Map Contribution (6) General Contribution (2)

Postby ticalien on Mon May 08, 2006 9:18 am

I took a quick tally and here's the synopsis:

Eriador: 4 Total
Angmar
Trollshaws
Minhiriath
The Shire

Gondor = 4 Total
Anfalas
Lebennin
South Gondor
Tolfalas

Lindon = 3 Total
Forochel
Forlindon
Harlindon

Mordor = 2 Total
Far Harad
Near Harad

Rohan = 6 Total
Eregion
Tharbad
Andrast
Westfold
Wold
Lorien

Rhovanion = 4 Total
Mirkwood
Emyn Muil
Dagorland
Ered Lithui

Ruhn = 2 Total
Forodwaith
Lake of Ruhn

These all seem like pretty reasonable numbers to me. With the realignment of rivers and borders, the bonuses will likely need to be adjusted, but I don't see a reason to modify the maps araingment at this point. It's based off the middle earth maps and takes into account actual bridges and topographical information. Creating additional pathways or unnecessary borders takes away from the authenticity of the map IMO.

I'm open to more suggestions.
User avatar
Sergeant ticalien
 
Posts: 34
Joined: Thu Mar 16, 2006 2:57 pm
Location: Charlotte, NC
Medals: 1
Map Contribution (1)

Postby MrConfigT on Mon May 08, 2006 10:29 am

What it seems like to me is that all these suggestions are towards making map that we already have on a different picture. I think this is a great looking map and that will be challanging. It is mostly corect according to tolkien, and if there's a contenient with all boarders, then so be it, don't try and take it first :) If you look, you can eaisly cut down borders on the edge contentients by taking one country further.

Maybe lack can allow a test game with this map that ticalien and I can play to see if we see any obvious shortcommings.
User avatar
Corporal 1st Class MrConfigT
 
Posts: 452
Joined: Tue Jan 24, 2006 9:42 am
Medals: 4
Standard Achievement (2) Triples Achievement (1) Terminator Achievement (1)

Postby AndyDufresne on Mon May 08, 2006 6:21 pm

Well by request, lets see...


~~Visual Appeal~~

---The legend is always a good place to start. As it currently is, it could use a little more appeal. It seems like a rather bland slab or slate that was simply used for a quick legend. Perhaps adding an elegant border, some sort of crest thing on the top maybe, perhaps some more visuals from the book's work, etc. Also Gondor and Ruhn are somewhat similar in color the legend, look into making a stronger difference.

---As for the map, I particularly like the ocean and the internal lakes. Some of the little streams I see are used as borders (though passable), but some are not (I.E. Lake Evendim). This could create a little confusion, but I think everyone will generally catch on after a quick glance and logical thought. The impassable river borders are alright. I feel though they are simply blue lines spilling over, and not much like a river. I am not sure what more can be done, perhaps tones and shades here, so every river is not the same.

---The bridges definitely could use some work in the art department. I see that you attempted to make them similar in feel to the one way arrow pass, but I'm not sure that the dumbell bridges harmonize with the map currently. I suggest looking into some sort of visual representation for the bridges toward the mainland center (though obviously the sea routes would stay similar to as they are now, which could work due to the smaller numbers.)

---The font was quite an excellent choice I think. It is much more appealing than the standard Times New Roman and Arial fonts. I think the font helps add that little extra thing to the visual factor.

---That said, it feels like 3 of your continents have a texture, and the other 4 do not. Red, Purple, and Brown each have their distinct qualitative traits. But Green, Yellow, Blue, and Orange seem to be lacking (though I see a subtle hint of one perhaps in Orange). I suggest perhaps making them uniform in texture (But not the same texture obviously.) It seems odd to have a few with texture, and a few that seem like painted glass.

---And while talking about continents, I rather dislike some of the borders. They seem to be of a thought process that said "Well a swoop here...little jag here...small point here, double mountain peak jag here..." The seem rather bland. But I do not know if this is how the borders are actually represented from the source material, or if this is your own doing. I know you wouldn't want to mess with the borders much, but South Gondor for instance has a neat border. As does Harlindon, and many of the other blue countries. Anfalas is alright, Andrast, etc. But a few countries in green, yellow, red, and brown seem to have rather uncreative and unappealing borders.

---The colors were pretty good choices. Though I've a gripe that they are almost too strong and bright. Perhaps a bit of darkness would help alleviate the blinding aspect of the map as it is. More tones and subtle variations would benefit from this map I think.

---And now to the wretched mountains. I am personally not a fan of the mountains. They seem almost out of place, being black and gray. They don't quite mesh with the visuals on the map, and seem to stick out as if protruding from the map. I see that you have done a few things to make it seem less like repeated patterns (I.E. flattening and resizing them.) I think that aspect is something that helps in that department, but perhaps looking to some other color adding to the mountains, or maybe a different visual design of them, or a collection of various mountain images. Just a few routes to look into.

---I've said it before, and I'll say it again. I absolutely hate the use of white circles. It looks more like a random kindergartner got hold of the teacher's paper hole punch and wreaked havoc on your map. A gray tone I've always been fond of, but if you are a stickler for the white they can stay, but I feel it adds to the problem of the map being blinding bright, and detracts from the overall color ratios. Also, I think Tolfalas could benefit from moving the circle to the side of it, in the ocean. Then you can actually see the island you are conquering, rather than just the circle. (Psst, it looks like all the circles have their respective colors surrounding the white area, except for orange, it seems to have a darker black. Just something to point out.)

---While doing the analysis I've noticed a few things that might cause confusion on the map. Can Enedwaith attack Minhiriath? It looks like the river doesn't extend down to the ocean. Also for example can The Shire attack Belegost--same idea. Dorwinon-Iron Hills. Throw in an adjustment at Harlindon-Minhiriath just to make it more clear they can't attack. Quick fixes there.

===============================================

~~~Nitty Gritty~~~


---Eriador~~ 7 Countries; 4 Borders; 6 Attack routes. 5 almost seems a little low due to the large number of borders and medium number of countries. But I see that you can limit your borders down to one less, by taking over a few purples so that is a nice plus. Perhaps a 6, 5 isn't so bad.

---Gondor~~ 5 Countries; 4 Borders; 6 Attack routes. This currently seems quite unbalanced, for only a bonus of 4! I think the Tolfalas connection to Far Harad isn't needed per se, it seems to be reiterating something South Gondor can already do. And a connection link to Tolfalas to Anfalas (even though they are in the same country) isn't really needed either. Taking out the Tolfalas gives you 3 borders, which seems more reasonable for such a small continent, but still quite high. Having 3 borders would be ideal for a bonus of 4, maybe leaning more toward 5.

---Lindon~~ 4 Countries; 3 Borders; 3 Attack routes. This continent, even for its size, is in a minature chaos. Such a little continent, for a bonus of 2 but three borders! This seems out of proportion. Perhaps cutting off Fordlindon from Angmar, but keeping the routes between Forochel and Angmar would help alleviate the problem there. That would knock it down to 2 borders for a bonus of 2, similar to say S.A.

---Mordor~~ 5 Countries; 2 Borders; 3 Attack routes (though 2 if you take out the Tolfalas-Far Harad connection). This is a nice little continent. Essentially it similar to Lindon, but it has extra strategic value due to the one way pass. A value of 2 seems fine.

---Rohan~~ 8 Countries; 6 Borders; 5 Attack routes. Currently in a larger chaos than little Lindon. 6 Borders is nearly unreasonable, though it does have a little saving grace that it can take Lebennin to limit the borders down to 5. But even then I think a value of 7 seems too low. Perhaps an 8 due to the border to country ratio. If you really wanted to limit the borders down to normal 5 (without having to take over extra countries), I'd get rid of the Westfold-Lebennin connection buy extending the mountains out. That could help the chaos problem that is currently stewing in Rohan.

---Rhovanion~~ 6 Countries; 4 Borders; 4 Attack routes. This is an interesting medium continent. It's at an obvious disadvantage due to the one way attack, but that isn't necessarily a bad thing. It doesn't look like much can be done about borders. 4 borders for 6 countries is quite high. If you wanted to look into eliminating 1 border, I'd extend Dagorland so it would touch South Gondor, freeing up Emyn Muil. If that is done, a value of 5 seems alright, though 6 could still be argued. If that area isn't pursued, 6 could work as a bonus value, but I'm not liking it very well.

---Ruhn~~ 5 Countries; 2 Borders; 4 Attack routes. This country is essentially the same as Mordor and Lindon. So they should have the same values (though you could make an argument to make Mordor 3, and the others 2, due to the strategic value of the one way pass). Keep this continent similar to the other near identical ones.

===============================================

I assume the 40 countries was deliberate. That makes for good 5 and 4 player games.

Overall this is quite an interesting map, but I think it still could use some work in all areas to improve the appeal, playability, and constancy as a map.



--Andy
User avatar
Lieutenant AndyDufresne
Ex Community Manager
 
Posts: 25269
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 19
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) General Achievement (4) General Contribution (2)

Postby MrConfigT on Mon May 08, 2006 8:24 pm

^ that is excellent input..

how do you ever play the middle east or brazil maps?
User avatar
Corporal 1st Class MrConfigT
 
Posts: 452
Joined: Tue Jan 24, 2006 9:42 am
Medals: 4
Standard Achievement (2) Triples Achievement (1) Terminator Achievement (1)

Postby AndyDufresne on Mon May 08, 2006 8:44 pm

Simple...I haven't. ;)


--Andy
User avatar
Lieutenant AndyDufresne
Ex Community Manager
 
Posts: 25269
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 19
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) General Achievement (4) General Contribution (2)

Postby ticalien on Mon May 08, 2006 10:30 pm

Thanks for the input Andy, it helps a ton! Here's a quick reply to each section:

- Legend = Just what you said a quick fix, it'll be addressed in the final release.

- Rivers - I'll play around with the rivers a bit. I've tried a few looks, but nothing I've tried has really fit. I'm not sure I follow you about the Lake Evendim thing, it seems pretty obvious to me?

- Bridges - A quick fix as well. I'll have to play around with some looks and see what I can turn up. They'll be addressed in the next release.

- Font - Thanks! I also think the font looks good. As any graphics person knows, the font makes the project.

- Textures - I can try a few looks, perhaps masking some textures into the map. I'll see what can be done in the next release.

- Borders - The borders are a mix of as you say kinda a ho..hum.. approach, while some I spent more time to give it some more feel. Personally, I don't think this matters too much however once the countries are finalized etc. I can create some more creative paths.

- Colors - I know, it's blaring. I may go with more of a pastel theme and see what happens.

- Mountians - How do you really feel?
:shock: LOL. I agree they don't look super, but I didn't think they were that bad... They looked good on the huge version of the map I made, but once I shrunk it down they lost a lot of there qualties. I'll have to play around and see what I can put together.

- Circles - I kinda agree. I'll update them in the next version and look for some more input.

- River Issue - Just an oversight on my part. Will be easily corrected in next version.

Nitty Gritty

First allow me to state that MrConfigT and I didn't put a lot of thought in about the bonues. We hoped that some of the "pros" could help us out a little with this and we'd go from there (thus, the temp legend). That said, your input is extremly valuable. Here are some of my thoughts:

Eriador - Yeah, I thought 6 too. We'll see how the rest of the map comes together and adjust accordingly.

Gondor - I've removed the links from Anfalas to Tolfalas and Tolfalas to Far Harad. In the process an attack routes was removed. I'd agree 5 would be a good bonus, espically since holding S. Gondor from Mordor will be a constant battle.

Lindon - I think I'd prefer to move the bonus to 3 than close Fordlindon to Angmar. Personally, I like that there's not any give me countinents in the map.

Mordor - As stated above I removed the Tolfalas to Far Harad connection, so that makes the 2 more reasonable. With the closed access the bonus needs to be smaller, but having 5 countries makes it a little tougher to grab hold of.

Rohan - Closing Westfold off and keeping the bonus at 7 sounds like a good plan. That would leave the attack points at 5 and create a key access point on the map.

Rhovanion - I like the way this country lays out despite the border to counrty ratio you mention. Perhaps upping the bonus to 6 would make it more reasonable?

Ruhn - Duely noted.

40 Countries was semi-deliberate, I was thinking 40 or 42. 40 just seemed to fit better.

Thanks again for your input, it will go along way towards making this a great map. We'll take all of your comments and apply them in one way or another.
User avatar
Sergeant ticalien
 
Posts: 34
Joined: Thu Mar 16, 2006 2:57 pm
Location: Charlotte, NC
Medals: 1
Map Contribution (1)

Postby thegrimsleeper on Tue May 09, 2006 11:44 am

Your font DOES look good... But I think it could look better.

http://www.thehutt.de/tolkien/fonts.html
User avatar
Sergeant 1st Class thegrimsleeper
 
Posts: 1049
Joined: Thu Jan 26, 2006 10:40 am
Location: Seattle
Medals: 4
Standard Achievement (2) Tournament Achievement (1) Map Contribution (1)

Postby MrConfigT on Tue May 09, 2006 3:53 pm

^ good find!
User avatar
Corporal 1st Class MrConfigT
 
Posts: 452
Joined: Tue Jan 24, 2006 9:42 am
Medals: 4
Standard Achievement (2) Triples Achievement (1) Terminator Achievement (1)

Sorry to Interrupt But....

Postby Truman on Sat May 13, 2006 10:10 am

Can't we use the original map that Parker Brothers made?

I could figure out the legal stuff and ask permission to use it here. I'm sure they won't mind.

...I hope that doesn't completely ruin your time and effort into making your map. :shock:

--Truman
User avatar
Private Truman
 
Posts: 226
Joined: Sat May 06, 2006 9:33 am
Location: Texas, U.S.A.

Postby tomatoman25 on Sat May 13, 2006 10:20 am

I kinda agree with Truman. Your map is starting to look really awesome. but for me at least, the whole wavvy, roundedness of the whole thing is sort of a turn off. Not quite realistic for me, makes it look more childish. I'm not saying go find and use the original Middle Earth board (though that would be cool). But at least try and make it a little bit more pointed or jagged, create more of a sense of reality with it.
User avatar
Sergeant 1st Class tomatoman25
 
Posts: 46
Joined: Wed Mar 01, 2006 9:43 pm
Location: Wisconsin

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users and 1 guest

cron

 

Login

 

 

 

Bookmark and Share

 

Give Premium

Gift Certificates