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BBoz wrote:12 might be a little better, but would like to see the circles behind the numbers to be white so they stand out.
I would really like to see a map with single number armies, like 3's on everything with a mix in of neutrals if that was possible. The double armies helps them show up easier.

HoosierMama wrote:Gray scale would be perfect.

I really don't understand this at all. The card text colors (red and black) are only similar to the red 88's. I really find it hard to see how a red diamond card text makes yellow, cyan, blue, green ,magenta, gray and white hard to read. Please explain more.pamoa wrote:For me the problem is not the card bg color but the red and black figures, red above all.
They are graphically too similar with armies numbers and as you can not change the numbers you maybe can act on figure, but I don't know how for the moment.

pamoa wrote:For me the problem is not the card bg color but the red and black figures, red above all.
They are graphically too similar with armies numbers and as you can not change the numbers you maybe can act on figure, but I don't know how for the moment.
WidowMakers wrote:I really don't understand this at all. The card text colors (red and black) are only similar to the red 88's. I really find it hard to see how a red diamond card text makes yellow, cyan, blue, green ,magenta, gray and white hard to read. Please explain more.
HoosierMama wrote:gray scale = shades of black & white


yeti_c wrote:HoosierMama wrote:gray scale = shades of black & white
Yes I know that - but how do you want it applied to the map?
C.
HoosierMama wrote:The WHOLE map
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