Haiti [Quenched]

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Re: Haiti v13 pg12 [Final Forge]

Postby AndyDufresne on Thu Oct 02, 2008 7:53 pm

Many thanks Forza.

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Re: Haiti v13 pg12 [Final Forge]

Postby edbeard on Thu Oct 02, 2008 7:57 pm

thanks again to forza and another thanks, as always, to Andy
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Re: Haiti v13 pg12 [Final Forge]

Postby edbeard on Thu Oct 02, 2008 7:59 pm

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Re: Haiti v13 pg12 [Final Forge]

Postby yeti_c on Thu Oct 02, 2008 11:26 pm

Wow uber quick Forge -> XML time... reckon that's gotta be a new record!!!

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Re: Haiti v13 pg12 [Final Forge]

Postby edbeard on Thu Oct 02, 2008 11:39 pm

don't tell anyone but my XML was passed by Forza before I was in FF ;)
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Re: Haiti v13 pg12 [Final Forge]

Postby yeti_c on Fri Oct 03, 2008 12:09 am

edbeard wrote:don't tell anyone but my XML was passed by Forza before I was in FF ;)


Massive difference between having it checked and stamped!?!?

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Re: Haiti v13 pg12 [Final Forge]

Postby AndyDufresne on Mon Oct 13, 2008 3:12 pm

Any additional Final thoughts?


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Re: Haiti v13 pg12 [Final Forge]

Postby edbeard on Wed Oct 15, 2008 3:47 pm

I have one and it's a very final thought
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Re: Haiti v13 pg12 [Final Forge]

Postby AndyDufresne on Sat Oct 18, 2008 7:47 pm

              Quenching

---The Final Forge period has concluded for the Haiti Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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Re: Haiti [Quenched]

Postby cairnswk on Sat Oct 18, 2008 8:04 pm

Congrats Edbeard. Excellent map! =D> =D> =D> =D>
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Re: Haiti [Quenched]

Postby yeti_c on Sun Oct 19, 2008 1:13 am

Congrats Ed.

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Re: Haiti [Quenched]

Postby edbeard on Sun Oct 19, 2008 1:18 am

thanks guys. thanks also to those who commented. can't wait to play it. seems likely they'll be put up on monday (going based on past experiences)
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Re: Haiti [Quenched]

Postby Frop on Tue Oct 28, 2008 2:22 pm

Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?
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Re: Haiti [Quenched]

Postby skater2000 on Wed Oct 29, 2008 12:34 pm

shouldn't artibonite be worth 4 bonus if u go by the regions it boarders?
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Re: Haiti [Quenched]

Postby Optimus Prime on Wed Oct 29, 2008 12:41 pm

Frop wrote:Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?

Yeah, in agreement here. I was playing a game and could have sworn a couple territories were connected, but it turns out they aren't after a closer view. The impassables just don't "pop" out at you like on most maps. Unless you are really paying attention they kind of get lost in there.
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