Cairns Metro [Quenched]

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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Thu Oct 02, 2008 4:17 pm

Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby ZeakCytho on Thu Oct 02, 2008 4:18 pm

cairnswk wrote:Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?


Unnecessary complication, IMO.
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby DiM on Thu Oct 02, 2008 4:35 pm

ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?


Unnecessary complication, IMO.


i concur 8-) hang-gliding is not needed [-( [-X
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Fri Oct 03, 2008 2:24 am

ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points ...
What do you think?

Unnecessary complication, IMO.

DiM wrote:...i concur 8-) hang-gliding is not needed [-( [-X

Oh OK. :o
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby MrBenn on Fri Oct 03, 2008 7:32 am

cairnswk wrote:
ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points ...
What do you think?

Unnecessary complication, IMO.

DiM wrote:...i concur 8-) hang-gliding is not needed [-( [-X

Oh OK. :o

I'm glad a decision has been made... I was going to also post in disdain of the hang-glider concept ;-)
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Fri Oct 03, 2008 8:28 am

MrBenn wrote:
cairnswk wrote:
ZeakCytho wrote:
cairnswk wrote:Anyone interested in having some hang-gliding attack points ...
What do you think?

Unnecessary complication, IMO.

DiM wrote:...i concur 8-) hang-gliding is not needed [-( [-X

Oh OK. :o

I'm glad a decision has been made... I was going to also post in disdain of the hang-glider concept ;-)

Idea Stamp then?
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby MrBenn on Fri Oct 03, 2008 8:35 am

cairnswk wrote:Idea Stamp then?

The old one or the new one?
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Re: Cairns Metro V7(P4) - Hang-gliders attacks??

Postby cairnswk on Fri Oct 03, 2008 12:15 pm

MrBenn wrote:
cairnswk wrote:Idea Stamp then?

The old one or the new one?

Doesn't matter to me
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Re: Cairns Metro V7(P4)

Postby MrBenn on Sat Oct 04, 2008 2:48 pm

Image

Welcome once again to the Foundry Proper... onwards and upwards ;-)

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Re: Cairns Metro V7(P4)

Postby cairnswk on Sat Oct 04, 2008 3:23 pm

MrBenn wrote:Image

Welcome once again to the Foundry Proper... onwards and upwards ;-)

Mr B

Woot! Thanks MrBenn.
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Re: Cairns Metro V7

Postby cairnswk on Sat Oct 04, 2008 3:27 pm

Current Version 7

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Re: Cairns Metro V7(P5) [D]

Postby oaktown on Sun Oct 05, 2008 10:23 am

Hmm, The lines that you are using to denote attack routes are of a style traditionally used in maps to represent borders, so I have to reset my brain to ignore referential knowledge when examining the layout of the map. And I noticed that the lines on the map aren't the same as the lines in the legend - one dot or two? And are there any walking tracks?

The "4" in the mini map doesn't seem to go with anything - I know it's the bonus for East Trinity but perhaps it can somehow intersect with the actual color of the region?

I still have some misgivings about the subject of this map (Seattle population 3 million, least popular regional map; Cairns population 120,000?) but as usual for you Cairnswk it looks very nice and should play well. ;)
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Re: Cairns Metro V8(P5) [D]

Postby cairnswk on Sun Oct 05, 2008 2:57 pm

oaktown wrote:Hmm, The lines that you are using to denote attack routes are of a style traditionally used in maps to represent borders, so I have to reset my brain to ignore referential knowledge when examining the layout of the map. And I noticed that the lines on the map aren't the same as the lines in the legend - one dot or two? And are there any walking tracks?

The "4" in the mini map doesn't seem to go with anything - I know it's the bonus for East Trinity but perhaps it can somehow intersect with the actual color of the region?


Are there any walking tracks? You either can't see them or are you asking if they exist in RL. Yes they do. Not well used for walking more for dirt biking, but they're there in RL.

Version 8...fixes for above.

Image

I still have some misgivings about the subject of this map (Seattle population 3 million, least popular regional map; Cairns population 120,000?) but as usual for you Cairnswk it looks very nice and should play well. ;)


Hmmm. If we all had closed minds like this oaktown, certain maps outside the sphere called "USA" might never get made nor played. I'm surprised that you apply this analogy as a moderator and believe you should know better in your field of work. Who gives a f*** about the population. Who cares if it is usual for me or not. The important point is that it has character and plays well.

And if it turns out to be map that never gets played then it can be taken from the site and dumped. But at least let the players make that choice, not your preconceived notions of what you think might be popular.
I am sorry for sounding angry with this again, but this is the second time you've gone down this road with me and it appreciated. :evil:
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Re: Cairns Metro V8(P5) [D]

Postby Juan_Bottom on Sun Oct 05, 2008 3:44 pm

cairnswk wrote:Anyone interested in having some hang-gliding attack points on this map. Cairns is surrounded in all those large green areas by high mountains.
Perhaps if they started as neutrals and were linked to existing territories by walking tracks, they could then bombard or attack certain territories within the city areas.
What do you think?

Unnecessary....
But awesome..... I likes it.....

ZeakCytho wrote:Unnecessary complication, IMO.

:(
DiM wrote:i concur hang-gliding is not needed

:(
MrBenn wrote:I'm glad a decision has been made... I was going to also post in disdain of the hang-glider concept

:cry:
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Re: Cairns Metro V8(P5) [D]

Postby oaktown on Sun Oct 05, 2008 4:15 pm

Ah, the problem was indeed that I couldn't see the walking tracks... the old color trouble again. :cry:

cairnswk wrote:The important point is that it has character and plays well.

Agreed, cairnswk - I think you put it well. I've had the same issue with other maps that have been a bit esoteric in terms of subject matter - Puget Sound being an excellent example. I think that Puget maps plays well enough, but until very late in its production the community obviously felt that it lacked character. Getting that map to the point where the colors and graphics gave the user some sense of what the region was about was grueling, but it paid off.

So if the criteria are that a map has character and plays well, I put it to you that at this point this map gives me little sense of the 'character' of this region. There are some neighborhoods near a coastline, but it could be anywhere and in any kind of climate; you could rename all of the territories with Egyptian names and call it the Nile Delta and I wouldn't be any wiser. Here is one very telling post from this thread that suggests that I'm not alone in my lack of understanding:

whitestazn88 wrote:is cairnswk actually a place? or did you name the territ after yourself?

I'm not saying you should drop this, and I never have. Just keep in mind that for you this is a region that is very close to home (or, actually IS home!), so for you the "character" of the region is a given. Your challenge in creating this map, as I'm sure you know, is to share that inside knowledge with the rest of us. I want to know what I'm playing.

I certainly don't think that for a map to be quenched it should be a region that I am personally familiar with, but I do feel that it is my place as a member of the foundry community to share my thoughts on the potential appeal of a new map. I would hope that if I came up with a draft that didn't capture the spirit of my subject somebody would let me know... it would've saved me a lot of time and energy back in the old Chinese Checkers days. ;)
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