Conquer Club

Haiti [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Haiti v13 pg12 [Final Forge]

Postby yeti_c on Fri Oct 03, 2008 12:09 am

edbeard wrote:don't tell anyone but my XML was passed by Forza before I was in FF ;)


Massive difference between having it checked and stamped!?!?

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Haiti v13 pg12 [Final Forge]

Postby AndyDufresne on Mon Oct 13, 2008 3:12 pm

Any additional Final thoughts?


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Haiti v13 pg12 [Final Forge]

Postby edbeard on Wed Oct 15, 2008 3:47 pm

I have one and it's a very final thought
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Haiti v13 pg12 [Final Forge]

Postby AndyDufresne on Sat Oct 18, 2008 7:47 pm

              Quenching

---The Final Forge period has concluded for the Haiti Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Haiti [Quenched]

Postby cairnswk on Sat Oct 18, 2008 8:04 pm

Congrats Edbeard. Excellent map! =D> =D> =D> =D>
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Haiti [Quenched]

Postby yeti_c on Sun Oct 19, 2008 1:13 am

Congrats Ed.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Haiti [Quenched]

Postby edbeard on Sun Oct 19, 2008 1:18 am

thanks guys. thanks also to those who commented. can't wait to play it. seems likely they'll be put up on monday (going based on past experiences)
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Haiti [Quenched]

Postby Frop on Tue Oct 28, 2008 2:22 pm

Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?
User avatar
Captain Frop
 
Posts: 1201
Joined: Thu May 10, 2007 3:02 pm

Re: Haiti [Quenched]

Postby skater2000 on Wed Oct 29, 2008 12:34 pm

shouldn't artibonite be worth 4 bonus if u go by the regions it boarders?
Corporal 1st Class skater2000
 
Posts: 11
Joined: Fri Jan 18, 2008 4:04 pm
Location: Wisconsin

Re: Haiti [Quenched]

Postby Optimus Prime on Wed Oct 29, 2008 12:41 pm

Frop wrote:Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?

Yeah, in agreement here. I was playing a game and could have sworn a couple territories were connected, but it turns out they aren't after a closer view. The impassables just don't "pop" out at you like on most maps. Unless you are really paying attention they kind of get lost in there.
User avatar
Cadet Optimus Prime
 
Posts: 9665
Joined: Mon Mar 12, 2007 9:33 pm

Re: Haiti [Quenched]

Postby Bones2484 on Wed Oct 29, 2008 12:48 pm

Optimus Prime wrote:
Frop wrote:Aw shooks, looks like I'm too late. Just about finished my first game on this map and I have to say it's nice and cozy. I don't think the impassables are apparent enough at first glance though, they're hard to spot even on the larger version. Would it still be possible to make them stick out more?

Yeah, in agreement here. I was playing a game and could have sworn a couple territories were connected, but it turns out they aren't after a closer view. The impassables just don't "pop" out at you like on most maps. Unless you are really paying attention they kind of get lost in there.


Most of the crossings (Hinche - Los Posos, Hinche - Roseau, Bouli - Monet, Desdunes - SaintMarc) use "bridges" when the river crosses between the territories.

The one thing that confused me was the river on North of the map. Why does the border between Paul and Cap Haitien not use the "bridge"? The river obviously continues all the way to the coast, so it's not like it ends as it does between Kenscoff and Jacmel.
User avatar
Major Bones2484
 
Posts: 2307
Joined: Mon Sep 17, 2007 11:24 am
Location: Los Angeles, CA (G1)

Re: Haiti [Quenched]

Postby edbeard on Wed Oct 29, 2008 6:23 pm

I dunno. The rivers to me look way different than the regular borders. They are quite obviously thicker so what else are they gonna be? I can appreciate that a few of you had problems with them but I think they're fine. I agree it's not like "omg those are rivers!" but they are quite obviously thicker and darker.




as for bones' comment, from maps I saw, it's not the same river. I couldn't find a map where those were connected and I looked at quite a few maps.

here's one example

Click image to enlarge.
image





artibonite is 3 because it's only 4 territories and you can take over one territory to cut down your borders to 3 territories.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Haiti [Quenched]

Postby Bones2484 on Thu Oct 30, 2008 1:18 pm

Ah, you would be correct.

Well. Just wanted to say that was where I had trouble reading the map at first (and it looks like others are having a problem as well). That's all!
User avatar
Major Bones2484
 
Posts: 2307
Joined: Mon Sep 17, 2007 11:24 am
Location: Los Angeles, CA (G1)

Re: Haiti [Quenched]

Postby Jippd on Fri Nov 14, 2008 1:27 am

I also came to this thread to specifically complain about the rivers. It is very hard to see, perhaps making the ocean a different shade of blue than the rivers?

It is clear most places but I can see how some are having problems, for me between Pastel and Cotes de Fer is unclear as well, I thought you could attack between those two til I had to look REALLLLLLLLLLLY hard after a deployment on there.
User avatar
Major Jippd
 
Posts: 1384
Joined: Sun Aug 03, 2008 9:05 pm

Re: Haiti [Quenched]

Postby SuicidalSnowman on Fri Nov 14, 2008 9:52 am

Well, I see that others are having the same problem. The rivers sometimes looks like territory broders, and the territory borders sometimes look like rivers.

I personally am not concerned about the geography of the map, I just think different fonts or colors on the borders would fix this fine.

Here is he game link, two of us have had this problem

Game 3568873

I would like to say that this map is a ton of fun in 4-6 player terminator style. I think the map has enough connected territories to make mobility easy, but also some really great places to hide. I love the gameplay, but it is hard to read.
User avatar
Private SuicidalSnowman
 
Posts: 1022
Joined: Fri Aug 22, 2008 7:40 am

Re: Haiti [Quenched]

Postby 00iCon on Thu Mar 04, 2010 4:20 pm

I got a spoil on this map called Cap-Haiten, shouldn't it be Cap-Haitien?

EDIT: line 17 in the XML
User avatar
Corporal 1st Class 00iCon
 
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Location: Sydney NSW

Re: Haiti [Quenched]

Postby iancanton on Fri Mar 05, 2010 4:55 pm

almost: it's cap-haïtien, if u look at the reference map that edbeard uses above. however, i haven't seen edbeard around here for a while, so it could be some time before this is fixed.

ian. :)
Image
User avatar
Colonel iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2414
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: QUICK

Postby NOBODYIMPORTANT on Fri Oct 22, 2010 3:03 am

CatfishJohnson wrote:I like the colors, they are easily seperable, fast play, simple gameplay, i like it


This map brought my win % from 12% to 41%. It's quick and I like that. 2v2 can be finished in 15 minutes or 3 days. It's easy, but can be a bitch against a good player. Sometimes placement will screw you IMMEDIATELY, but overall it's a VERY GOOD map and should be left alone. Only problem I ever found was the so called "random CC dice". You can lose this game in 2-3 turns.
User avatar
Private NOBODYIMPORTANT
 
Posts: 15
Joined: Sat Apr 17, 2010 1:58 am
Location: Rock Springs, Wyoming USA

Re: Haiti [Quenched]

Postby MrBenn on Wed Oct 27, 2010 9:34 am

iancanton wrote:almost: it's cap-haïtien, if u look at the reference map that edbeard uses above. however, i haven't seen edbeard around here for a while, so it could be some time before this is fixed.

ian. :)

Since this thread has been bumped is this an XML-typo, or one from the map image too? If it's just the XML it's a simple fix...
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Haiti [Quenched]

Postby 00iCon on Wed Oct 27, 2010 5:24 pm

MrBenn wrote:
iancanton wrote:almost: it's cap-haïtien, if u look at the reference map that edbeard uses above. however, i haven't seen edbeard around here for a while, so it could be some time before this is fixed.

ian. :)

Since this thread has been bumped is this an XML-typo, or one from the map image too? If it's just the XML it's a simple fix...

00iCon wrote:I got a spoil on this map called Cap-Haiten, shouldn't it be Cap-Haitien?

EDIT: line 17 in the XML
User avatar
Corporal 1st Class 00iCon
 
Posts: 257
Joined: Wed Apr 29, 2009 4:42 am
Location: Sydney NSW

Previous

Return to The Atlas

Who is online

Users browsing this forum: No registered users