The Citadel [Quenched]

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Re: The Citadel [Quenched]

Postby Natewolfman on Fri Oct 03, 2008 3:42 pm

why is it "F-Troop" rather then the military "Foxtrot"?
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Re: The Citadel [Quenched]

Postby amazzony on Fri Oct 03, 2008 3:44 pm

Great map, I really enjoyed my first game on it. Clear, understandable, very nice. Well done and congrats on the quench! =D>
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Re: The Citadel [Quenched]

Postby TaCktiX on Fri Oct 03, 2008 3:49 pm

Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.
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Re: The Citadel [Quenched]

Postby danfrank on Fri Oct 03, 2008 9:44 pm

Conquer Clubs version of RING AROUND THE ROSIE :lol: :lol: :lol:
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Re: The Citadel [Quenched]

Postby TaCktiX on Sat Oct 04, 2008 11:20 am

...if you belong to the camp that refuses to ever cut across the Parade Deck through neutrals. I'd say that's the perfect solution to most circular maps, personally.
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Re: The Citadel [Quenched]

Postby Natewolfman on Tue Oct 07, 2008 9:14 am

TaCktiX wrote:Because the company on campus refuses to be known as Foxtrot, it kinda removes all badassness from their name.

lol nice, great map btw!
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Re: The Citadel [Quenched]

Postby barterer2002 on Tue Nov 04, 2008 12:48 pm

So had an interesting issue in this game Game 3392341

Grey was autokilled in The Parade Deck which eliminated him. At that point the turn should pass to the next player (red) but didn't. I assume it will in an hour but am wondering if there is some way that it could have moved the turns along when the auto kill happened instead of having to wait the extra 12 hours. I did also post in suggs and bugs as well but thought I'd post for you guys in case you don't check there.
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Re: The Citadel [Quenched]

Postby yeti_c on Tue Nov 04, 2008 2:38 pm

Yeah - this will be an engine problem - not a Map problem...

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Re: The Citadel [Quenched]

Postby barterer2002 on Thu Nov 06, 2008 11:06 am

I thought that likely but since I didn't know I figured I'd post it here as well JIC
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