Castle Lands [Quenched]

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Castle Lands [Quenched]

Postby pikkio on Wed Nov 05, 2008 1:38 pm

here is the map that i'm working on.

Image ImageImage Image ImageImageImage

last update (05/05/09)
Castle Land BIG (FINAL VERSION)
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Castle Land Small (FINAL VERSION)
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XML ---> Click Here ----> NEW VERSION! (Modifications: Bridges will start with +2 neutral. 8 starting positions: Desert Tower, Mountain Tower, Forest Tower, Field Tower, Marquess, Knight, Earl, Bishop)

Version 9.1 Starting Position (red=players start || white=Starting Neutral || The Courts are starting position distribuited to all players equally)
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Version 9.1 BIG (on page 18)
Click Here
Version 9.1 Small (on page 18)
Click Here
Version 8.9 BIG (on page 16)
Click Here
Version 8.9 SMALL (on page 15)
Click Here
Version 8.8 with starting positions (on page 14)
Click Here
Version 8.5 (on page 12)
Click Here
version 8.4 (on page 10)
Click Here
version 8.1 (on page 8 ).
Click Here
version 7.2
click here
version 7:
click here
version 4:
Click Here
first version
:
Click Here


TERRITORIES: 42
COUNTRY bonus: 7+3

TO DO:
xml --> done and checked

Developers:
Pikkio (Graphics and Idea)
Thenobodies80 (XML)

The idea is to create a map where there are some country that are very hard to defend, cause they have many territories with borders near other country (like the Court), or cause there are many territories can assault it (like castle and towers). In this map also the bridges have a strategical role cause from it you can easilly defend the Courts.

The other important thing is that the towers and catapults with the same colored flag can bombard each other (ex. Field Tower <-> Rye)


So, go on with critics and suggestion and help me to improve this map! ^_^
Last edited by thenobodies80 on Sun Jan 08, 2012 12:22 pm, edited 109 times in total.
Reason: Edited to update the catapults towers bombardments wording.
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Re: Castle Map

Postby White Moose on Wed Nov 05, 2008 1:57 pm

Nice looking map.

You should increase the bonuses around the Castle with +1 for each, becuase it's quite a lot of regions to take to get for example the Mountains bonus which is just a +2. Though its easy to defend.

The courts bonus should be increased, since its really hard to hold, and +5 doest make it that worth getting.

Just my 2 cents, use it or not :)
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Re: Castle Map

Postby thenobodies80 on Thu Nov 06, 2008 5:19 am

White Moose wrote:Nice looking map.

You should increase the bonuses around the Castle with +1 for each, becuase it's quite a lot of regions to take to get for example the Mountains bonus which is just a +2. Though its easy to defend.

The courts bonus should be increased, since its really hard to hold, and +5 doest make it that worth getting.

Just my 2 cents, use it or not :)



Complitely agree with this opinion
Castle have 8 courts and 4 tower against him, with a +1 bonus you have to put all your armies here to defend it.
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Re: Castle Map

Postby thenobodies80 on Thu Nov 06, 2008 10:45 am

try to create some mountains borders! or try to give a little square to the map.
White color on side is horrible to see, cover it!
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Re: Castle Map [updated 6th of november]

Postby pikkio on Thu Nov 06, 2008 12:02 pm

i changed the bonuses, it's better now? ^_^

and i changed something in the territories dislocation so now there's a little more tactics. in the next upgrade i will try to put some invalicable borders.

i modified the background and some other details to improve the beauty of the map, do you like it? ^_^
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Re: Castle Map [updated 6th of november]

Postby thenobodies80 on Fri Nov 07, 2008 4:05 am

Well done.
Take a look to this post http://www.conquerclub.com/forum/viewtopic.php?f=241&t=52220
Similar to your one.
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Re: Castle Map [updated 6th of november]

Postby pikkio on Fri Nov 07, 2008 7:24 am

that map it's not very similar, in my opinion.. the concept and the strategies are too different.. and it seems too caotic.. only the idea of using a castle it's similar.. :P

i saw another castle map yesterday, but now i don't find it, more similar than yours, but in that map there isn't the basic ideas like mine. the castle is a pretext to give me the possiblity to create a map with country like the Courts or the Castle. ;)
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Re: Castle Map [updated 6th of november]

Postby Juan_Bottom on Fri Nov 07, 2008 7:27 pm

I would move the castle walls out further, the towers don't look like they are part of the castle.
What about putting a door on the castle, ans the only way in?
And maybe allowing the towers to bombard the map?
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Re: Castle Map [updated 6th of november]

Postby thenobodies80 on Mon Nov 10, 2008 4:33 am

Juan_Bottom wrote:I would move the castle walls out further, the towers don't look like they are part of the castle.
What about putting a door on the castle, ans the only way in?
And maybe allowing the towers to bombard the map?


I like the ideas of a only way in!
I like the bombardament.
i think you should make the castle bigger and structurated.
In this way your map is too similar with feudal war.... ;)

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Re: Castle Map [updated 6th of november]

Postby pikkio on Mon Nov 10, 2008 9:54 am

thenobodies80 wrote:
Juan_Bottom wrote:I would move the castle walls out further, the towers don't look like they are part of the castle.
What about putting a door on the castle, ans the only way in?
And maybe allowing the towers to bombard the map?


I like the ideas of a only way in!
I like the bombardament.
i think you should make the castle bigger and structurated.
In this way your map is too similar with feudal war.... ;)



yes, but if i make the castle bigger and structurated the map become similar to Siege map.. :P

but i like the idea of the tower bombardament. i will implement it in the next upgrade. the problem is that i have some trouble with my pc (did you ear about the AVG false positive user32.dll?) and i cannot use my graphic programs.. but i hope that in a few days i will update the map. ^_^
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Re: Castle Map [updated 6th of november]

Postby thenobodies80 on Wed Nov 12, 2008 3:57 am

yes, but if i make the castle bigger and structurated the map become similar to Siege map.. :P

but i like the idea of the tower bombardament. i will implement it in the next upgrade. the problem is that i have some trouble with my pc (did you ear about the AVG false positive user32.dll?) and i cannot use my graphic programs.. but i hope that in a few days i will update the map. ^_^[/quote]


your fix tool:

http://www.avg.com/support

hot topics 1575 False positive "user32.dll" - fix tool

or this:

http://www.winhelponline.com/blog/avg-f ... tore-tool/

or this

http://www.italiasw.com/avg-cancella-pe ... a-windows/ QUESTO é IN ITALIANO!!!!

Waiting to see your next update

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Re: Castle Map [updated 12 of november]

Postby pikkio on Wed Nov 12, 2008 11:41 am

thanx! i had just solve the problem! ;)

so, the towers are more in the castle and i put the rules that the towers can bombard all territories, but can conquer only the ones that are adjacent. what you think about?
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Re: Castle Map [updated 12 of november]

Postby captainwalrus on Thu Nov 13, 2008 3:12 pm

The towers are too good. In order to hold a reagion you need to fortify every space beacuse the towers can hit every space.If you add some cannons or tribuchets in each corner that can bombard the castle and towers then It could counter the towers and not make it so hard to hold the outer regions.
Or you could make it so each tower can only bombard the outer reagion in the same quadraint as it.
for example the bottom right tower can only bombard the mountains.
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Re: Castle Map [updated 14 of november]

Postby pikkio on Fri Nov 14, 2008 12:43 pm

the towers can bombard (attack and destroy the army) but not conquer all the territories. from the tower you can conquer only the adjacent, so you don't need to fortify all the territories not adjacent at an enemy territory, cause the towers can lower them to 0 army but they still remain yours. ;)

but i really liked your idea and i put one catapult per outer country. from each territory with the catapult you can bombard the towers and the Castle (but not conquer them).

this thing togheter with the special power of the towers, will offer many strategical possibilities, i think, expecially in the team games but also in the single player mode.

thanx at all for the good suggests!! ^_^
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Re: Castle Map [updated 14 of november]

Postby thenobodies80 on Fri Nov 21, 2008 6:53 am

pikkio wrote:the towers can bombard (attack and destroy the army) but not conquer all the territories. from the tower you can conquer only the adjacent, so you don't need to fortify all the territories not adjacent at an enemy territory, cause the towers can lower them to 0 army but they still remain yours. ;)

but i really liked your idea and i put one catapult per outer country. from each territory with the catapult you can bombard the towers and the Castle (but not conquer them).

this thing togheter with the special power of the towers, will offer many strategical possibilities, i think, expecially in the team games but also in the single player mode.

thanx at all for the good suggests!! ^_^


i think you have to fix something...
    1. If you decide to bombard with tower you can't conquer this territory, but when it comes to 0 armies, it becomes 1 neutral army on the map and so tower can broke bonuses.
    First of all, you have to restrict the catapultes use.
    I think that catapult on the Plain7 can bombards only the tower2 , and so the same for others catapults.
    Towers have the same problems...in this way i think you can't take a bonus in your games!
    Remind this: bombardments are not like attack!If you take a good bombardment the territory will be neutral and not yours! like in berlin 1961 map ( Berlin 1961 ).I think that for example the tower2 can bombards only the Plains 2,7,6.
    An easy way to resolve it is to put catapults an indipendent territory ( with no bonus or a negative bonus ( like a turn's arrow neutral attack) and make it not so easy to defend.

    2. You can use some fosses in other ways...try to make it in a impassable way from out to in, but an easy way to attack the outside world.
    In my opinion some fosses can have a passage, a sort of drawbridges.This can create some good siege tactics. E.g. 8 fosses : 4 with a only one way attack (from in to out) and 4 with a bridge.

3. Try to make the outer territories, like mountain3, more useful. I think some like an extra +1 bonus, sounds like a camp or a rearguard.
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