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switchblade wrote:Adjacent Attacks would be awesome, but then what about Unlimited Attacks? Plus, in the end, it would take away from the Risk Experience.
I would suggest maybe MAP with Adjacent Attacks instead.

sully800 wrote:I'm sure there are new xml treats that I don't know about, but I'm pretty sure it would not be possible to create and adjacent attacks map. When you conquer a territory you inherit that territory's attack routes, so you can continue attacking across the board. I suppose this COULD be installed as an XML feature instead of a game option, but I think it makes much more sense as a game option. It would be fun on all maps, and the gameplay is very different from normal. It's at least as different as FOW, even though that may seem impossible at first.
sully800 wrote:A speed adjacent attacks game would be great....but I don't know if a test game would work well. There have already been 3 incidents of people accidentally breaking the rules, twice to break someone's continent. In a speed game, such "mistakes" would be even more unfair and more likely to happen. So I think I will sit out any speed AA unless it is actually a game option so people cannot break the rules.

sully800 wrote:I would like to see a high ranking adjacent attack game just to make sure it doesn't turn into a protective stale mate.
Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !!
Thezzaruz wrote:sully800 wrote:I would like to see a high ranking adjacent attack game just to make sure it doesn't turn into a protective stale mate.
Don't they already do that more often than not???
OliverFA wrote:Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !!
That is an alternative definition, and fits the suggestion!

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