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Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
290
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
42
9%
 
Total votes : 449

Re: Adjacent Attacks

Postby Ditocoaf on Fri Nov 07, 2008 10:35 am

Yeah... it's no longer about when you cash, but it's completely about your position... being in a place with a lot of room to expand, yet dependable, is essential. This was really fun!
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Re: Adjacent Attacks

Postby Gunner1980 on Fri Nov 07, 2008 1:01 pm

What I'd like to see is a speed game with that setting... :D
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Re: Adjacent Attacks

Postby n00blet on Sat Nov 08, 2008 4:28 pm

Still two spots left in Game 3613149
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Re: Adjacent Attacks

Postby switchblade on Sat Nov 08, 2008 5:21 pm

Adjacent Attacks would be awesome, but then what about Unlimited Attacks? Plus, in the end, it would take away from the Risk Experience.

I would suggest maybe MAP with Adjacent Attacks instead.
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Re: Adjacent Attacks

Postby Ditocoaf on Sat Nov 08, 2008 5:39 pm

switchblade wrote:Adjacent Attacks would be awesome, but then what about Unlimited Attacks? Plus, in the end, it would take away from the Risk Experience.

I would suggest maybe MAP with Adjacent Attacks instead.

We're suggesting this as an option you can choose to use or not, like whether to use unlimited or adjacent reinforcements. So you could make Adjacent Attacks games, or you could make normal attack games.
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Re: Adjacent Attacks

Postby n00blet on Sat Nov 08, 2008 9:35 pm

At the time this was originally suggested, from May to June 2008, there was a lot less support for the idea due to an unclear statement of the idea, joking poll terms, and various misconceptions with respect to it. So, at Ditocoaf's suggestion, I have reset the poll with 3 very clear choices. If you have already voted, please vote again so I can more easily tally interest/disinterest.

Immediately before being reset the poll read as follows:


What do you think about Adjacent Attacks?

You may select 1 option

Great Idea! Give it to me now!
----------------------------------------- 17 votes----------17%

I think this would be kind of fun....I might try it.
----------------- 30 votes----------31%

It doesn't matter to me either way.
----------------------------------- 7 votes-----------7%

I don't like the idea------------------------------------------------------ 39 votes----------41%

Other (Please specify.....)
---------------------------------------------- 2 votes-----------2%

Total votes : 95
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Re: Adjacent Attacks

Postby Evan Thomas on Sat Nov 08, 2008 10:14 pm

wow i remember this sug's first days... only 20 or so replies :lol:
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Re: Adjacent Attacks

Postby noretreat on Sat Nov 08, 2008 10:55 pm

something better than that , being able to swap cards woops spoils with your team8s eh
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Re: Adjacent Attacks

Postby sully800 on Sun Nov 09, 2008 12:14 am

I'm sure there are new xml treats that I don't know about, but I'm pretty sure it would not be possible to create and adjacent attacks map. When you conquer a territory you inherit that territory's attack routes, so you can continue attacking across the board. I suppose this COULD be installed as an XML feature instead of a game option, but I think it makes much more sense as a game option. It would be fun on all maps, and the gameplay is very different from normal. It's at least as different as FOW, even though that may seem impossible at first.

A speed adjacent attacks game would be great....but I don't know if a test game would work well. There have already been 3 incidents of people accidentally breaking the rules, twice to break someone's continent. In a speed game, such "mistakes" would be even more unfair and more likely to happen. So I think I will sit out any speed AA unless it is actually a game option so people cannot break the rules.
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Re: Adjacent Attacks

Postby yeti_c on Mon Nov 10, 2008 5:53 am

sully800 wrote:I'm sure there are new xml treats that I don't know about, but I'm pretty sure it would not be possible to create and adjacent attacks map. When you conquer a territory you inherit that territory's attack routes, so you can continue attacking across the board. I suppose this COULD be installed as an XML feature instead of a game option, but I think it makes much more sense as a game option. It would be fun on all maps, and the gameplay is very different from normal. It's at least as different as FOW, even though that may seem impossible at first.


Correct - can't be done in current XML.


sully800 wrote:A speed adjacent attacks game would be great....but I don't know if a test game would work well. There have already been 3 incidents of people accidentally breaking the rules, twice to break someone's continent. In a speed game, such "mistakes" would be even more unfair and more likely to happen. So I think I will sit out any speed AA unless it is actually a game option so people cannot break the rules.


Yeah - I guess it's tricky to remember which game is which - if we had the ability to put Custom tags on each game - then that would be cool - and would display where the tourney tag does.

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Re: Adjacent Attacks

Postby Thezzaruz on Tue Nov 11, 2008 10:43 am

sully800 wrote:I would like to see a high ranking adjacent attack game just to make sure it doesn't turn into a protective stale mate.

Don't they already do that more often than not???
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Re: Adjacent Attacks

Postby Geger on Tue Nov 11, 2008 12:25 pm

I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:
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Re: Adjacent Attacks

Postby OliverFA on Tue Nov 11, 2008 6:57 pm

Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:


That is an alternative definition, and fits the suggestion!
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Re: Adjacent Attacks

Postby sully800 on Tue Nov 11, 2008 11:23 pm

Thezzaruz wrote:
sully800 wrote:I would like to see a high ranking adjacent attack game just to make sure it doesn't turn into a protective stale mate.

Don't they already do that more often than not???


High ranking games currently involve a lot of protection. Such protection is not needed in AA and would cause a stale mate. I would like to see a few high ranking AA games to make sure the tactics don't play out like normal to create an unbreakable build situation.
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Re: Adjacent Attacks

Postby yeti_c on Wed Nov 12, 2008 5:45 am

OliverFA wrote:
Geger wrote:I like the idea. With fog it will be a perfect combination : you can capture a region only, if you see it at the beginning of your turn !! :mrgreen:


That is an alternative definition, and fits the suggestion!


I hadn't thought about Fog - sadly it's a lot harder to "test" with - because it would be possible to cheat a lot easier!!

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