Adjacent Attacks

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What do you think about Adjacent Attacks?

I would support this being an option
293
65%
I would oppose this being an option
117
26%
I don't care/I don't know yet
43
9%
 
Total votes : 453

Re: Adjacent Attacks

Postby Ditocoaf on Mon Nov 17, 2008 3:23 pm

denominator wrote:Plus, I think this would work better with the No Cards option. That burst of troops at the right time from cards is way more of a momentum swing in this than in regular games.

Definitely. The escalating game we played turned out to be a lot of fun, but Sully went from last place to first in a single cash... because he had a few key territories in the center of asia, from which he could conquer most of the continent in a turn.

So the number of borders a territ has becomes really important: if it has a lot, then you can expand much more quickly. If it has only a few, then it's easier to defend. This sounds like it should be natural, but it doesn't really work like that with unlimited attacks.
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Re: Adjacent Attacks

Postby sully800 on Mon Nov 17, 2008 9:17 pm

Ditocoaf wrote:
denominator wrote:Plus, I think this would work better with the No Cards option. That burst of troops at the right time from cards is way more of a momentum swing in this than in regular games.

Definitely. The escalating game we played turned out to be a lot of fun, but Sully went from last place to first in a single cash... because he had a few key territories in the center of asia, from which he could conquer most of the continent in a turn.

So the number of borders a territ has becomes really important: if it has a lot, then you can expand much more quickly. If it has only a few, then it's easier to defend. This sounds like it should be natural, but it doesn't really work like that with unlimited attacks.


I was possibly in last place, its hard to say because the armies fluctuated so much every three rounds. But the reason I went into first place was because I killed someone else. I don't remember the details without looking, but someone killed a few of pink's territories and essentially hung him for me. Then I end up with a double cash and lots of territories which is hard to defeat.

So its the same as any escalating game: Multiple cash ins can be very important. However unlike most escalating games its very easy to protect other players and realize when someone is in danger.
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Re: Adjacent Attacks

Postby n00blet on Mon Nov 17, 2008 9:48 pm

sully800 wrote:
Ditocoaf wrote:
denominator wrote:Plus, I think this would work better with the No Cards option. That burst of troops at the right time from cards is way more of a momentum swing in this than in regular games.

Definitely. The escalating game we played turned out to be a lot of fun, but Sully went from last place to first in a single cash... because he had a few key territories in the center of asia, from which he could conquer most of the continent in a turn.

So the number of borders a territ has becomes really important: if it has a lot, then you can expand much more quickly. If it has only a few, then it's easier to defend. This sounds like it should be natural, but it doesn't really work like that with unlimited attacks.


I was possibly in last place, its hard to say because the armies fluctuated so much every three rounds. But the reason I went into first place was because I killed someone else. I don't remember the details without looking, but someone killed a few of pink's territories and essentially hung him for me. Then I end up with a double cash and lots of territories which is hard to defeat.

So its the same as any escalating game: Multiple cash ins can be very important. However unlike most escalating games its very easy to protect other players and realize when someone is in danger.


I know I would play a lot more escalating games (with AA) if it was implemented, to be sure. It was definitely the most interesting of the games we've played with AA so far.
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Re: Adjacent Attacks

Postby Ditocoaf on Thu Nov 20, 2008 12:44 am

Would anybody be interested in trying this out on another one of the very popular maps? I'm thinking it'd be nice to experiment with feudal war this way. I personally predict it'll be a lot of fun...

I'm thinking sunny/flatrate. I'd also like to try out something other than adjacent reinforcements, just for the hell of it... would unlimited be okay?
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Re: Adjacent Attacks

Postby n00blet on Thu Nov 20, 2008 1:05 am

Yeah...I was thinking of going into the other maps/fortification settings to see what would happen. Feudal would be perfect.

Annnnnddddd.....it's up: Game 3695712.

Join up! :)


(as always, if you haven't played any AA games before, please pm me and I will send you the password for these type of games)
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Re: Adjacent Attacks

Postby yeti_c on Thu Nov 20, 2008 4:37 am

n00blet wrote:Yeah...I was thinking of going into the other maps/fortification settings to see what would happen. Feudal would be perfect.

Annnnnddddd.....it's up: Game 3695712.

Join up! :)


(as always, if you haven't played any AA games before, please pm me and I will send you the password for these type of games)


IN IN AAAAAAAAAANNNNNNDDDDD IN!!!

Feudal on AA is gonna take months - but it's gonna be ace!!

C.
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Re: Adjacent Attacks

Postby Ditocoaf on Thu Nov 20, 2008 11:08 am

yeti_c wrote:IN IN AAAAAAAAAANNNNNNDDDDD IN!!!

Feudal on AA is gonna take months - but it's gonna be ace!!

C.

I think we should always refer to Feudal AA as "überchess" in the future.
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Re: Adjacent Attacks

Postby yeti_c on Thu Nov 20, 2008 11:10 am

Ditocoaf wrote:
yeti_c wrote:IN IN AAAAAAAAAANNNNNNDDDDD IN!!!

Feudal on AA is gonna take months - but it's gonna be ace!!

C.

I think we should always refer to Feudal AA as "überchess" in the future.


He he he - I like it!!

C.
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Re: Adjacent Attacks

Postby SuicidalSnowman on Fri Nov 21, 2008 7:15 pm

Hope you don't mind, but I decided to crash your guys party (but play by your rules)
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Re: Adjacent Attacks

Postby Ditocoaf on Fri Nov 21, 2008 7:19 pm

SuicidalSnowman wrote:Hope you don't mind, but I decided to crash your guys party (but play by your rules)

Of course we don't mind. But are you implying you didn't PM nooblet? How did you get the pass?
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Re: Adjacent Attacks

Postby SuicidalSnowman on Fri Nov 21, 2008 9:38 pm

Ditocoaf wrote:Of course we don't mind. But are you implying you didn't PM nooblet? How did you get the pass?


No, I PMed him a week ago. I have followed this topic for quite sometime. I really like the idea. I think it is an innovative way to play. It also fits my play style of slow and plodding, and long term strategy. I am excited to give it a try.
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Re: Adjacent Attacks

Postby SuicidalSnowman on Fri Nov 21, 2008 9:40 pm

Also, if I can start talking strategy, the middle castle is now the best, as it has the most territories touching it, allowing the most freedom of movement at the start. Some of them are so narrow it is going to be slow going at the start.
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Re: Adjacent Attacks

Postby n00blet on Fri Nov 21, 2008 10:27 pm

SuicidalSnowman wrote:Also, if I can start talking strategy, the middle castle is now the best, as it has the most territories touching it, allowing the most freedom of movement at the start. Some of them are so narrow it is going to be slow going at the start.


That's true in the beginning, although later in the game it would be the most vulnerable to capture as there are the fewest territories between it and its outermost territories. It'll be interesting to see how it plays out....
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Re: Adjacent Attacks

Postby n00blet on Sat Nov 22, 2008 11:45 pm

Still one more spot open in Game 3695712.
You know you want to ;)
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Re: Adjacent Attacks

Postby sully800 on Sun Nov 23, 2008 11:53 am

Let's do another escalating game!
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