denominator wrote:Plus, I think this would work better with the No Cards option. That burst of troops at the right time from cards is way more of a momentum swing in this than in regular games.
Definitely. The escalating game we played turned out to be a lot of fun, but Sully went from last place to first in a single cash... because he had a few key territories in the center of asia, from which he could conquer most of the continent in a turn.
So the number of borders a territ has becomes really important: if it has a lot, then you can expand much more quickly. If it has only a few, then it's easier to defend. This sounds like it should be natural, but it doesn't really work like that with unlimited attacks.