Conquer Club

Stop multis from playing (Merged) [Done]

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is turning busted multis armies into neutrals a good idea?

a resounding YES!!!
85
93%
a resounding HECK NO!!!!
6
7%
 
Total votes : 91

Re: Turning Busted Multis Armies into Neutrals

Postby lancehoch on Fri Oct 31, 2008 10:12 pm

shanksdigs wrote:OMG. Conquer Club is a database and gameserver, right? Why has every discussion I've read on this topic included some mention of the inability to delete users? If it is a database and a gameserver, deleting a user is completely functional, acceptable, and correct. This topic suggests turning the abuser into a neutral which is part of the way towards the right solution. Go all the way, delete abusers accounts and the games they entered. It MUST be easy to do considering that Conquer Club is a database and gameserver.

As yeti points out, it has to do with the server integrity. If CC were to delete all of the games which involved someone who cheated, then a large percentage of the games which have been played would need to be deleted (just a guess, but I think 20% is a conservative number). This would affect more than just the games which are deleted. The resultant scores for every remaining game would have to be recalculated (at least those which finished after the first deleted game). This would absolutely kill the server, as scores are only kept as a current value. Also, the games which are missing logs could not be reversed. Also, if users were deleted, it would be impossible to prove who has previously held an account and the multi problems would compound.
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Re: Turning Busted Multis Armies into Neutrals

Postby owenshooter on Sat Nov 01, 2008 1:53 pm

lancehoch wrote:
shanksdigs wrote:OMG. Conquer Club is a database and gameserver, right? Why has every discussion I've read on this topic included some mention of the inability to delete users? If it is a database and a gameserver, deleting a user is completely functional, acceptable, and correct. This topic suggests turning the abuser into a neutral which is part of the way towards the right solution. Go all the way, delete abusers accounts and the games they entered. It MUST be easy to do considering that Conquer Club is a database and gameserver.

As yeti points out, it has to do with the server integrity. If CC were to delete all of the games which involved someone who cheated, then a large percentage of the games which have been played would need to be deleted (just a guess, but I think 20% is a conservative number). This would affect more than just the games which are deleted. The resultant scores for every remaining game would have to be recalculated (at least those which finished after the first deleted game). This would absolutely kill the server, as scores are only kept as a current value. Also, the games which are missing logs could not be reversed. Also, if users were deleted, it would be impossible to prove who has previously held an account and the multi problems would compound.

exactly lance! so why not just turn them neutral instead of discussing deleting them? i love when people argue my points for me in round about ways! i knew you would see the light lance!!!-0
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Re: Turning Busted Multis Armies into Neutrals

Postby lancehoch on Sat Nov 01, 2008 4:32 pm

owenshooter wrote:exactly lance! so why not just turn them neutral instead of discussing deleting them? i love when people argue my points for me in round about ways! i knew you would see the light lance!!!-0

I guess I was slightly off topic there, but turning them neutral would have a similar effect as not letting the person take their turns (well, the same effect, just 72 hours sooner). The reason I do not like the idea is that there are people who are incorrectly busted (see the incident a few weeks ago where 50 people were wrongly busted by accident) and this does not allow them any leeway for clearing their names.
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Re: Turning Busted Multis Armies into Neutrals

Postby yeti_c on Sat Nov 01, 2008 5:32 pm

lancehoch wrote:
owenshooter wrote:exactly lance! so why not just turn them neutral instead of discussing deleting them? i love when people argue my points for me in round about ways! i knew you would see the light lance!!!-0

I guess I was slightly off topic there, but turning them neutral would have a similar effect as not letting the person take their turns (well, the same effect, just 72 hours sooner). The reason I do not like the idea is that there are people who are incorrectly busted (see the incident a few weeks ago where 50 people were wrongly busted by accident) and this does not allow them any leeway for clearing their names.


Agreed - but that is due to an error in the Bust system - and not the norm...

Without that specific issue involved (which should be fixed but hasn't been) the percentages far outweigh any potential "oh noes I got busted but I wasn't a multi" in comparison to "fucking multis stole my points again even though they got busted 2 weeks ago".

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Re: Turning Busted Multis Armies into Neutrals

Postby shanksdigs on Mon Nov 03, 2008 3:45 pm

lancehoch wrote:
shanksdigs wrote:OMG. Conquer Club is a database and gameserver, right? Why has every discussion I've read on this topic included some mention of the inability to delete users? If it is a database and a gameserver, deleting a user is completely functional, acceptable, and correct. This topic suggests turning the abuser into a neutral which is part of the way towards the right solution. Go all the way, delete abusers accounts and the games they entered. It MUST be easy to do considering that Conquer Club is a database and gameserver.

As yeti points out, it has to do with the server integrity. If CC were to delete all of the games which involved someone who cheated, then a large percentage of the games which have been played would need to be deleted (just a guess, but I think 20% is a conservative number). This would affect more than just the games which are deleted. The resultant scores for every remaining game would have to be recalculated (at least those which finished after the first deleted game). This would absolutely kill the server, as scores are only kept as a current value. Also, the games which are missing logs could not be reversed. Also, if users were deleted, it would be impossible to prove who has previously held an account and the multi problems would compound.


Who cares about server integrity when the ranking and rating system's integrity becomes invalid? These people are allowed to come on to this game, create multis and/or chaos accounts and they wreak havoc on paying customers. The ranking system is invalid until a method is developed whereby cheaters accounts and games can be voided. Your response just encourages me to NOT renew when the annual fee time comes around again. Can anyone give me a good reason why I shoud renew? Every comment following mine just reaffirms the fact that I should not renew.
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Re: Turning Busted Multis Armies into Neutrals

Postby Bones2484 on Mon Nov 03, 2008 3:53 pm

shanksdigs wrote: Can anyone give me a good reason why I shoud renew?


Maybe that score doesn't matter for one thing other than ego?

Play the game, have fun. There will be people who take this too seriously and ruin a very very small number of games, but if you dwell on it you won't have a good experience overall.

Play in some tournaments, or create some tournaments. Join a clan and get involved in some clan wars.

There's much more than just playing an occasional game and worrying about rank.
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Re: Turning Busted Multis Armies into Neutrals

Postby lancehoch on Mon Nov 03, 2008 4:35 pm

shanksdigs wrote:Who cares about server integrity when the ranking and rating system's integrity becomes invalid?

If the server integrity were to become compromised, then there would be no rankings. The rankings are based off of the data saved on the server. If the data on the server is not continuous, what is to stop someone from saying "Hey, these 50 games just disappeared and I had 750 points from them. Give me my points back." No one can prove that the person was lying.
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Remove Multi's from Games "awaiting players"

Postby yeti_c on Tue Nov 04, 2008 6:20 am

Concise description:
  • Multi's that are busted should have any awaiting games dropped.

This will improve the following aspects of the site:
  • Stop Multi's playing more games than they should even after busting - firther minimise annoyance to normal players.

Inspired by Freaky101 in this thread - viewtopic.php?f=239&t=68396

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Re: Remove Multi's from Games "awaiting players"

Postby Gunner1980 on Tue Nov 04, 2008 8:00 am

agree.
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Re: Remove Multi's from Games "awaiting players"

Postby mccallan25 on Tue Nov 04, 2008 9:43 am

great idea
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Re: Remove Multi's from Games "awaiting players"

Postby Night Strike on Tue Nov 04, 2008 7:22 pm

Are you sure this isn't already done? When I banned a player for point dumping, all his awaiting players games disappeared.
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Re: Remove Multi's from Games "awaiting players"

Postby Optimus Prime on Tue Nov 04, 2008 7:54 pm

Night Strike wrote:Are you sure this isn't already done? When I banned a player for point dumping, all his awaiting players games disappeared.

Bans and Busts may not work the same.
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Re: Remove Multi's from Games "awaiting players"

Postby Bones2484 on Tue Nov 04, 2008 8:33 pm

Night Strike wrote:Are you sure this isn't already done? When I banned a player for point dumping, all his awaiting players games disappeared.


It does not. See this thread: viewtopic.php?f=239&t=68396&start=15
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Re: Remove Multi's from Games "awaiting players"

Postby PLAYER57832 on Tue Nov 04, 2008 8:59 pm

If its possible ... sounds great!
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Re: Remove Multi's from Games "awaiting players"

Postby Thezzaruz on Wed Nov 05, 2008 1:39 pm

Not much to say really, =D> =D> =D> great idea.
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Re: Turning Busted Multis Armies into Neutrals

Postby deceangli on Wed Nov 12, 2008 10:15 am

Yup. Turn them into neutrals. While we're at it, go round to their houses and set fire to their computers. And eat all their snacks. And poo on their furniture. I'm in favour of punishing cheats and trying, qute hard, not to punish the rest of us.

If it's helpful I'd be willing to call round and poo on furniture for any cheats in the UK. Maybe we could have a separate band of volunteers who do nothing but defecate punitively.
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Re: Turning Busted Multis Armies into Neutrals

Postby owenshooter on Wed Nov 26, 2008 5:13 am

saw another thread firing up about this, and wondering if this is even worth discussing further. as in, is it even possible. maybe andy or lack will notice this and give some sort of answer. seems logical and fair, but i know that what is logical and fair isn't always easy to code...-6cd
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Re: Turning Busted Multis Armies into Neutrals

Postby Thezzaruz on Wed Nov 26, 2008 11:01 am

Apparently too tired today. See below. :roll:
Last edited by Thezzaruz on Wed Nov 26, 2008 11:03 am, edited 1 time in total.
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Re: Turning Busted Multis Armies into Neutrals

Postby Thezzaruz on Wed Nov 26, 2008 11:02 am

shanksdigs wrote:Who cares about server integrity when the ranking and rating system's integrity becomes invalid?


What lance failed to mention is that while deleteing a user or game is very bad for the DB it is fully possible to "lock" accounts (for a specified time or indefinately) to prevent them from affecting ongoing games.



owenshooter wrote:saw another thread firing up about this, and wondering if this is even worth discussing further. as in, is it even possible.


Anything is possible... ;) But with the CC "re-buy and comeback" policy I can't see this idea (as good as it is) being wanted.
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Re: Turning Busted Multis Armies into Neutrals

Postby owenshooter on Wed Nov 26, 2008 11:53 am

Thezzaruz wrote:What lance failed to mention is that while deleteing a user or game is very bad for the DB it is fully possible to "lock" accounts (for a specified time or indefinately) to prevent them from affecting ongoing games.


well, to be fair to lance, he posted that on Nov 3rd, and this thread was bumped because i saw another thread starting on the same topic that was not nearly as good as this one. and the solution i'm proposing doesn't delete the data... right? or am i understanding this incorrectly?

Thezzaruz wrote:Anything is possible... ;) But with the CC "re-buy and comeback" policy I can't see this idea (as good as it is) being wanted.


well, i don't think that would have anything to do with turning their armies into neutrals....-6cd
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Re: Turning Busted Multis Armies into Neutrals

Postby AndyDufresne on Wed Nov 26, 2008 12:31 pm

I know that on Lack has something similar to this on his To-Do list. How it exactly would function, I'm not sure. Some suggestions were that it would automatically skip the multi's turn when it came to them, leaving them "in game" incase it is strategic to use them and take them out (for up to 3 turns of course before being booted)...or there was the instant boot and turn their armies to neutral, etc.

But I know Lack has long been considering this--I'm pretty sure he wants to, it's just trying to find which updates in what order, are the most beneficial for the site. We shall see!


--Andy
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Re: Turning Busted Multis Armies into Neutrals

Postby owenshooter on Wed Nov 26, 2008 12:33 pm

AndyDufresne wrote:I know that on Lack has something similar to this on his To-Do list. How it exactly would function, I'm not sure. Some suggestions were that it would automatically skip the multi's turn when it came to them, leaving them "in game" incase it is strategic to use them and take them out (for up to 3 turns of course before being booted)...or there was the instant boot and turn their armies to neutral, etc.

But I know Lack has long been considering this--I'm pretty sure he wants to, it's just trying to find which updates in what order, are the most beneficial for the site. We shall see!


--Andy


the monkey has spoken... let there be bananas on earth, and let them begin with me... thanks andy!!!-0
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Re: Turning Busted Multis Armies into Neutrals

Postby Megadeth666 on Wed Nov 26, 2008 12:50 pm

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Re: Turning Busted Multis Armies into Neutrals

Postby porkenbeans on Wed Nov 26, 2008 8:10 pm

shanksdigs wrote:OMG. Conquer Club is a database and gameserver, right? Why has every discussion I've read on this topic included some mention of the inability to delete users? If it is a database and a gameserver, deleting a user is completely functional, acceptable, and correct. This topic suggests turning the abuser into a neutral which is part of the way towards the right solution. Go all the way, delete abusers accounts and the games they entered. It MUST be easy to do considering that Conquer Club is a database and gameserver.

To continue to allow them to play only causes the following to happen:

-honest players get frustrated with Conquer Club and resort to playing heads up games or private games secluding themselves from competition against new players.
-same honest players may decide to bail on paying the annual fee as this kind of abuse continues to happen.
-the ranking and rating system of Conquer Club is null and void. Any system that allows for a cheater to improperly modify theirs or another player's ranking makes most rankings suspect. (Clearly some of the better players can be determined to be solid players based on years of winning and thousands of wins. That being said, how can any member know whether a brigadier got his ranking because of multis or other methods of cheating?)
-some players may resort to cheating to return themselves the points that they undeservedly lost...and chaos ensues. (I have read PMs and emails from fellow players who have decided to cheat to get their points back, so I know it happens.)
-good players get their points and ranking shot down for no good reason.

Essentially, I am saying that the only effective strategy for ending the cheating that is rampant on this system is to delete cheater's accounts. Send a message that says that "Conquer Club does not advocate cheating!"
If they did this, C.C. would soon be a clean site. Maybe it has something to do with the job security, of all the hunters. :-k
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Re: Turning Busted Multis Armies into Neutrals

Postby yeti_c on Thu Nov 27, 2008 10:06 am

porkenbeans wrote:If they did this, C.C. would soon be a clean site. Maybe it has something to do with the job security, of all the hunters. :-k


No no - if they did this - then CC's database would lie in small broken pieces all over the server room floor.

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