ConquerStats - Ingame analysis

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Re: ConquerStats - Ingame analysis

Postby yeti_c on Fri Oct 24, 2008 4:11 am

For a pretty graph take a look at this...

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Re: ConquerStats - Ingame analysis

Postby OliverFA on Fri Oct 24, 2008 4:35 am

Is that some kind of DNA sequence? LOL!
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Re: ConquerStats - Ingame analysis

Postby yeti_c on Fri Oct 24, 2008 5:06 am

I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

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Re: ConquerStats - Ingame analysis

Postby BENJIKAT IS DEAD on Fri Oct 24, 2008 9:26 am

yeti_c wrote:I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

C.


of course we would all like that!


anyway - this script is awseome, but (intermittently) is causing me a headache. Some of the time, I get a Silverlight install button instead of the graph, when this happens, the whole page seizes up - clickable maps doesn;t work, and neither do the assault, reinforce etc buttons.

I have a feeling that this is Microsoft being crap at compiling for MacOS yet again? - anyone else having this problem?
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Re: ConquerStats - Ingame analysis

Postby cspare on Fri Oct 24, 2008 3:47 pm

BENJIKAT IS DEAD wrote:I have a feeling that this is Microsoft being crap at compiling for MacOS yet again? - anyone else having this problem?

Hmm too bad ur having troubles. I haven't heard of any other problems yet, but I guess it would have something to do with MacOS yea.
Could you check what version you have installed? You can check by right-mouse clicking on the chart and then click on 'Silverlight configuration'.
Also, according to wikipedia silverlight 2 is only supported on MacOS that runs on an intel CPU: Mac OS 10.4/10.5 Intel. Do you have that?
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Re: ConquerStats - Ingame analysis

Postby cspare on Fri Oct 24, 2008 3:52 pm

yeti_c wrote:I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

C.

Yea that'd be nice but thats not possible as of yet. We all need to push for the gamelog 2.0: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=1552 :)
It's been suggested over 2 years ago now..
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Re: ConquerStats - Ingame analysis

Postby cspare on Sat Oct 25, 2008 1:25 pm

I've just uploaded version 1.3.0 of the script.
Download it here.

New features are:
  • Territories held are now visible in the chart:
    Image
  • The mouse-over tooltip for reinforcements have improved; they now show detailed information:
    Image
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Re: ConquerStats - Ingame analysis

Postby yeti_c on Sat Oct 25, 2008 2:02 pm

Excellent stuff Cspare.

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Re: ConquerStats - Ingame analysis

Postby OliverFA on Sat Oct 25, 2008 5:36 pm

I agree. Excellent stuff. I wonder how I could play without having it!

Congratulations on your great great work, cspare. You are a star!
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Re: ConquerStats - Ingame analysis

Postby Aussierager on Tue Nov 25, 2008 3:34 pm

HI EVERYONE

Dont Mean to be a DOWNER but it would have been NICE to have been TOLD of this ADDON that would have helped ME also

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Re: ConquerStats - Ingame analysis

Postby homes32 on Wed Nov 26, 2008 9:33 am

Aussierager wrote:HI EVERYONE

Dont Mean to be a DOWNER but it would have been NICE to have been TOLD of this ADDON that would have helped ME also

[-X [-X [-X [-X

errr. and just how exactly would you like to have been told?? do you want your inbox filling up with random messages from every script developer on CC? having an entire subforum dedicated to plugins and addons isn't enough? if you want email updates on what is going on in the plugins and addons realm click the Subscribe forum link on the bottom of this page.
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Re: ConquerStats - Ingame analysis

Postby pamoa on Sat Dec 20, 2008 1:29 pm

What should I do to have your fantastic add-on displayed below game chat. I have to scroll down each turn to read the messages and follow the game at the same time. But your game statistics are only useful sometimes in the game. So for me it would much more comfortable to have it under the game chat. If you think it have to remain were it is displayed now for other players and yourself just tell what should be modified to get it where I want.
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Re: ConquerStats - Ingame analysis

Postby lunatic96 on Sat Dec 27, 2008 4:40 pm

Is there a trick to the mouse-over tool tip, because I can never get it to stay "on" long enough to actually read the information.
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Re: ConquerStats - Ingame analysis

Postby cspare on Mon Dec 29, 2008 9:34 am

I've just uploaded version 1.4.0 of the script.
Download it here.

New features are:
- There now is a setting to define where ConquerStats should appear on the screen: Above to gamelog or Below the gamechat:
Image

@ pamoa I hope this covers your request, let me know if you need anything else.
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Re: ConquerStats - Ingame analysis

Postby cspare on Wed Dec 31, 2008 7:16 am

lunatic96 wrote:Is there a trick to the mouse-over tool tip, because I can never get it to stay "on" long enough to actually read the information.

Hmm i'm not sure if there is a trick actually. The tooltip seems to disapear when you move the mouse over the tooltip box. This can happen almost instantly when the tooltip box gets so large it can only appear below your mouse cursor.
The tooltip and chart are provided by an external library, so there is not much I can do. There is a new version of the library coming up though, they might have improved this problem. They fixed a bug "ToolTip did not take correct position in some cases", but I'm not sure it is related.
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